Ability to reset quests or main quest

Post » Wed Mar 30, 2016 11:29 pm

I can see it working for games like Dying Light, Sleeping dogs, Saint's Row and Grand Theft Auto. I can't see it working with Fallout though.
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Post » Wed Mar 30, 2016 9:48 pm

I'd put cheats in all my games if I was a dev

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elliot mudd
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Post » Wed Mar 30, 2016 6:39 pm

This would be pretty complicated scripting wise. Say I chose to kill an NPC in my first playthrough, I can now just reset it and they'll be alive? And what consequence do I recieve if I benefited from my choice before? Just too much to go into that, I doubt you'd see it in the vanilla game.

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Tai Scott
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Post » Wed Mar 30, 2016 2:51 pm

there's a console command I saw awhile back. just google and try it.

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Post » Wed Mar 30, 2016 2:01 pm

I'm surprised those games don't offer a NG+ feature. Imagine me having tons of money and having stored weapons and such. The only solace is GTA has cheat commands which all games should have, even Bethesda games. Even if it was option menu stuff like "Unlimited ammo or resources". Hell Uncharted had cheats like that iirc

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Post » Thu Mar 31, 2016 1:39 am

It's a good idea and could be a future feature. Remember all those images of the SS hiding in the bushes near 111 just as the bombs are dropping? Maybe it could tie in to Zetans (aliens) and how they've been around for so long. They time travel. Just a thought. It could also be completely optional.
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krystal sowten
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