[RELZ] Animated Containers Expansion Generator

Post » Mon May 12, 2014 1:00 am

More tinkering with autoit, tes3cmd and perl...

aceg

Animated Containers Expansion Generator

by abot

Uses tes3cmd.exe to generate "MW Containers Animated exp.esp" to
add animations by Arcimaestro Antares/scripts by qqqbbb to related
containers having no script in your modlist.

Prerequisites:
tes3cmd.exe, aceg.exe, aceg.pl must be inside Data Files folder

Required mods:
http://www.nexusmods.com/morrowind/mods/42238/

Load generated "MW Containers Animated exp.esp" as last as possible,
right before merged objects and leveled lists

E.g. suggested procedure:
1. run aceg to generate "MW Containers Animated exp.esp"
2. generate your Merged_Objects.esp and load it after "MW Containers Animated exp.esp"
(I think also NOM should be loaded after Merged_Objects.esp)
3. generate your multipatch.esp and load it after "MW Containers Animated exp.esp"

e.g. suggested MLOX loading order:
MW Containers Animated.esp
MW Containers Animated exp.esp
Merged_Objects.esp
NOM3.03.esp
NoM_CoM Compatibility Patch.esp
NoM_Creatures Loot Standard.esp
NoM_BF Compatibility Patch.esp
NoM_MC Compatibility Patch.esp
RoHT NoM Addon.esp
Owned Beds NOM.esp
Merged_Leveled_Lists.esp
Mashed Lists.esp
multipatch.esp

http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=56&Itemid=50&-ACEG-Animated-Containers-Expansion-Generator

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Rude_Bitch_420
 
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Post » Mon May 12, 2014 1:04 am

Cool!

Thanks, abot!

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Yung Prince
 
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Post » Mon May 12, 2014 9:09 am

Very nice! :thumbsup:

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Heather beauchamp
 
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Post » Mon May 12, 2014 12:09 am

Thanks abot!

There are some mistakes in aceg.pl:
file name for cauldron is contain_couldron10.nif
its anim_chest10.nif not anim_chest_10.nif
script for anim_de_drawers_01.nif is AC_drawer
script for smallchests is AC_chestsmall

And you missed some models:
elsif ( $model =~ m/contain_de_crate_logo/i ) {                    $tsr_last->{model} = 'Anim_CrateLogo.nif';                    $s = 'AC_crate';                }elsif ( $model =~ m/furn_shell00/i ) {                    $tsr_last->{model} = 'anim_kollop_01';                    $s = 'AC_kollop';                }elsif ( $model =~ m/furn_shell10/i ) {                    $tsr_last->{model} = 'anim_kollop_02';                    $s = 'AC_kollop';                }elsif ( $model =~ m/furn_shell20/i ) {                    $tsr_last->{model} = 'anim_kollop_03';                    $s = 'AC_kollop';                }
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Allison Sizemore
 
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Post » Mon May 12, 2014 2:24 am

Thanks, updated! :icecream:

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Elina
 
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Post » Sun May 11, 2014 11:19 pm

This is actually great! tanks abot!

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Len swann
 
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Post » Sun May 11, 2014 7:51 pm

Some more abot-created Perl funkiness here! Looks rather clever.

I did notice, though, you've "Merged_Objects.esp" twice in your suggested load order :unsure2:

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Oyuki Manson Lavey
 
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Post » Mon May 12, 2014 5:50 am

Ah yes, thanks, I forgot deleting the one loaded after NOM, will fix

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Cody Banks
 
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Post » Mon May 12, 2014 10:48 am

Cauldrons still need fixing. Here is correct code:

elsif ( $model =~ m/contain_couldron10.nif/i ) {$tsr_last->{model} = 'Anim_Cauldron.nif';$s = 'AC_cauldron';}
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NO suckers In Here
 
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Post » Mon May 12, 2014 12:27 am

Thanks! Updated :trophy:

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Amy Cooper
 
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