I will discuss.
Alchemy:
Alchemist:5
Total: 5
Light Armor:
Agile Defender:5
Custom Fit:1
Unhindered:1
Wind Walker:1
Deft Movement: 1 (great avoidance)
Total: 9
Lockpicking:
Apprentice Locks:1
Quick Hands:1
Adept Locks:1
Golden Touch:1
Treasure Hunter: 1 (the special items)
Master Locks:1
Expert Locks:1
Total: 7
Sneak:
Stealth:5
Backstab:1
Muffled Movement:1
Deadly Aim:1
Assassin’s Blade:1
Shadow Warrior:1
Total: 10
Pickpocket:
Light Fingers:1
Night Thief:1
Extra Pockets:1
Total: 3
Archery:
Overdraw:1
Eagle Eye:1
Steady Hand:2
Total: 4
One Handed:
Armsman:5
Total:5
Smithing:
Steel Smithing: 1
Arcane Blacksmith:1
Elven Smithing:1
Advanced Armors:1
Glass Smithing:1
Dragon Armor:1
Total: 6
TOTAL: 49
------------------------
Now Ill discuss my thought process on each one:
Alchemy: The 5 pts doubles the potency of my potions. The rest of the
tree seemed more convenience
Light Armor: I took all but Matching Set, because I felt like it was too
constrictive.
Lockpicking: Wax key I skipped because I dont care reopening a lock,
its more skill leveling. BIG CHANGE here will be if lockpicking is very easy
and Ill drop some points out of this.
Sneak: Light Foot and Silent Roll seemed too situational, and not worth the
points. I can see Silence being useful, but once again situational. Shadow
Warrior I think will have many uses, and I got it (Archery sniping mages
mid battle)
Pickpockets: Took just enough to get Extra Pockets. I do like Misdirection
and Perfect Touch but I think they are only really useful on NPCs, since
enemies I will kill anyhow.
Archery: Got to love Eagle Eye and Steady Hand. The zoom in will be
great for long distances, and the slowing down time effect will be awesome
mid battles are fighting dragons in flight.
One Handed: Enough points to double the damage on my 1Hers.
Smithing: Too enough to get the Dragon Armor. At some point I may switch
out Arcane Blacksmith for Daedric Smithing, but I will not make that decision
until I see what my weapons look like late level.
---------------------
Possibly something I will pick up is 5 pts into Alteration to get Magic Resistance.
If I can afford losing points in lockpicking I will more than likely put them in Alteration
to get this resistance.
I had to keep in mid that more than 49 perks is possible, but as we know, they will
come much slower after level 50. Id prefer some perks into Speech, but could
not fit it into this build.
Any advice or feedback is welcome.



Hehe.
Always been either spec ops/sniper/rogue character and now I'm kinda torn between trying your build with daggers playstyle and bow marksman kinda. Still not sure and frustrated since it's only a couple of hours left for activation and I like to have my things/plan ready and done before the storm 