Having a slight problem attaching a particle effect to a miscellaneous object (form type: MISC). The particle effect only seems to animate when havok is resolving, ie: when I kick the object around in game. Once the object comes to rest, the particle effect also pauses.
Scriptname VulomEffect extends ObjectReference VisualEffect property VulomParticles autoevent OnLoad() VulomParticles.play(self as objectReference)endEvent
Is there any way I can keep the particle effect playing like a Centurion dynamo core, but through Papyrus?