NPCs and AI
- Dragons are too easy (mostly because their AI is ridiculously stupid).
Creation Skills and Perks
- Smithing, Enchanting, and Alchemy levels should depend far more on the quality of the item. Right now their base rate of advancement is far too high, making it very easy to power-level using the lowest tier items.
- Alchemy is too lucrative a money-maker by using bought items.
- Some Alchemy potions are far too overpowered, especially at lower levels.
Stealth and Thievery
- Pickpocketing is too easy and profitable, even more so if you abuse Quicksaves.
- When most NPCs in the world have up to 300 gold to Pickpocket, it's far too easy to pickpocket <1500 gold (Training Exploit)
- Backstabbing damage can become ridiculous, up to 60x damage!
- Archery is too powerful with relatively low levels of Archery and Sneak levels, partly because of stupid AI.
Magic
- Heavy Armor provides too little penalty to Mages and Assassins while providing ultimate protection, especially with Steed Stone.
- Destruction damage is rather lackluster, especially at higher levels (35+). Runes are even worse.
- Spells overall don't scale as well as Weapons, EXCEPT Conjured Weapons.
- Conjured Weapons get too powerful too quickly, making Conjuration way too powerful with powerful weapons AND summons.
- Restoration Undead Nuking is rather ineffective.
- Mana Regen svcks pretty hard compared to Mana Cost Reduction, making multi-school builds less effective.
- At high levels, going armorless doesn't scale as well with all playstyles as using armor (lack of proper Alteration scaling).
Other Gameplay Mechanics
- Some Racial abilities are too powerful (Orc's Berserker Rage) while others are too underpowered.
- At higher levels, especially 35+ (when their Fear can stop working), the Werewolf form is really lacking.
- Shouts are pretty darn powerful without any penalty for using them.
Edit: Removed my personal suggestions, added topics from other people.

