[WIP][REL] Better Whiterun

Post » Tue May 15, 2012 6:47 am

Looks more detailed, but why is it so... knobbly? It's not like they're big hunks of tree trunks - the wood shouldn't look anything like that.
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Tiffany Holmes
 
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Post » Tue May 15, 2012 4:17 am

Nice man!

Don't forget the Telvanni bump maps for MW :P
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Allison C
 
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Post » Tue May 15, 2012 2:29 am

In your slant comparison screenshot, I can't tell which one is new and which one is old. The only difference I see is that the top image shows the house before the wood started rotting, tbh. I'm assuming the top half is the new textures?

Can't be serious..they look nothing alike..the top wood is blurry and ugly..the bottom one looks like wood.
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Jack
 
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Post » Tue May 15, 2012 9:17 am

Something to consider. The more people keep insisting on doing things like this, the less likely Bethesda will be inclined to EVER fix things themselves. Why pay all this money for a AAA title and then have to become their unpaid development team? We were promised higher resolution textures. Instead of doing the work ourselves, MAKE THEM DO IT.


I agree with this thinking..unfortunately I am 100% positive (in my mind) that the textures we got are the textures intended. Don't think Bethesda even cares about this, and won't do anything. If I am wrong I will be the first to apologize.


Sorry for double post..meant to merge these.
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Harry Leon
 
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Post » Tue May 15, 2012 8:07 am

One cannot know if we got intentionally shafted or not until one reports it as a bug. If they say we have our "ultra" resolution files, then there you go. Not reporting it and just rushing off to fix it sends them the message that the game shipped in a satisfactory state. If the textures are in fact not displaying, then that's not a satisfactory state and it should be fixed, then the results need to be assessed to see if they actually need improvement.
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Naomi Lastname
 
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Post » Tue May 15, 2012 12:04 am

Are you planning on doing the rest of the cities once you finish Whiterun? I feel like if I download this when it's done, I'm just going to wish all the cities looked this good. :(
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Beulah Bell
 
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Post » Tue May 15, 2012 1:05 pm

I can see repeats (copy/paste) in your textures. Your taking 512 images and tiling them into a 1024. At least Beth has taken care (in most of the game) not to have obvious graphical repeats on one face of an object. You need take ques from Qarl and NMC because they provide actual 1024 and 2048 images.

As far as your choice of textures well that's not what smooth hewn wood would look like.

Higher resolution does not necessarily equal more detail as you have clearly demonstrated. Sorry but Bethesda's textures look better IMO. I'll wait for textures that increase the size without completely sacrificing Betheda's art style.
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Liv Brown
 
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Post » Mon May 14, 2012 10:33 pm

I can see repeats (copy/paste) in your textures. Your taking 512 images and tiling them into a 1024. At least Beth has taken care (in most of the game) not to have obvious graphical repeats on one face of an object. You need take ques from Qarl and NMC because they provide actual 1024 and 2048 images.

As far as your choice of textures well that's not what smooth hewn wood would look like.

Higher resolution does not necessarily equal more detail as you have clearly demonstrated. Sorry but Bethesda's textures look better IMO. I'll wait for textures that increase the size without completely sacrificing Betheda's art style.

Sorry, but in my opinion, you're crazy.
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Kelvin Diaz
 
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Post » Tue May 15, 2012 3:37 am

Can't be serious..they look nothing alike..the top wood is blurry and ugly..the bottom one looks like wood.
Ehhhhh, the original textures might be blurry, but they do a pretty good job from a distance, these textures might look good up close, but they don't look like timber from a distance.
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Angela
 
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Post » Tue May 15, 2012 12:17 pm

Sorry, but in my opinion, you're crazy.
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Glu Glu
 
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Post » Mon May 14, 2012 11:36 pm

Nice man!

Don't forget the Telvanni bump maps for MW :P
And the argonians ones ^^
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Céline Rémy
 
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Post » Tue May 15, 2012 6:21 am

Your taking 512 images and tiling them into a 1024.

I am not.

Only exception is the bark texture because that's a 1024*2048* texture. But that will be replaced anyway because I don't like how it looks ingame and it's been critized a couple of times. For the rest of the textures....I don't know what you're talking about. :ermm:


@Gamemastr35: We'll see. :) Either way, I don't think it'll take too long until there are nice texture packs for most of the game.


Can someone link to Bethesda explicitly promising better textures? I haven't been able to find anything. As I said, all I read was them saying "PC will have better textures". And I think they're referring to modding work there
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chinadoll
 
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Post » Tue May 15, 2012 4:22 am

Considering how much Bethesda has shown they care for the PC (we need to look no farther than the horrible UI.), I think it's a safe bet that they have never had the intention of ever providing additional hires textures for the game, for PC.
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michael flanigan
 
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Post » Mon May 14, 2012 11:05 pm

Can someone link to Bethesda explicitly promising better textures? I haven't been able to find anything. As I said, all I read was them saying "PC will have better textures". And I think they're referring to modding work there
Todd Howard said it specifically, during the same interview he said PC will also use some basics from DX11 for optimization purposes. There was absolutely no hint that they were talking about modders doing that for them because if that were the case they wouldn't have been giving information like that to the press.

Finding the links to that now would be damn near impossible with all the media blitzing that went on since it was said.
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Laura Hicks
 
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Post » Tue May 15, 2012 3:25 am

Considering how much Bethesda has shown they care for the PC (we need to look no farther than the horrible UI.), I think it's a safe bet that they have never had the intention of ever providing additional hires textures for the game, for PC.

"IGN: Will the PC version support DirectX 11?

Todd Howard: Yes, but I guess the real question here is do we take advantage of DX11's big new features and the answer is 'not specifically'. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC. "

http://pc.ign.com/articles/115/1158651p2.html

"Basically, it's mostly a DX9 game in terms of [how the] shaders work," Todd told AusGamers. "When it comes to DX11 there are things they give us for free in terms of performance gains, and that's really what I meant." http://www.ausgamers.com/news/read/3049109


I wouldnt hold my breath. Didn't they also boost quite a bit about their dynamic snow, with snow that attach to the textures and can melt etc. Maybe in a patch if we're lucky, because it does seem to be implemented (the snow is an alpha layer on top of the rocks etc, i dont understand why they would make it like that otherwise).. Hi-res textures from Bethesda i find highly unlikely..
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LijLuva
 
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Post » Tue May 15, 2012 9:28 am

I wouldnt hold my breath. Didn't they also boost quite a bit about their dynamic snow, with snow that attach to the textures and can melt etc. Maybe in a patch if we're lucky, because it does seem to be implemented (the snow is an alpha layer on top of the rocks etc, i dont understand why they would make it like that otherwise).. Hi-res textures from Bethesda i find highly unlikely..
Dynamic snow actually does work in Skyrim. It wasn't a lie. I have watched snow build up on a stone railing, for example.
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El Goose
 
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Post » Tue May 15, 2012 12:44 am

Dynamic snow actually does work in Skyrim. It wasn't a lie. I have watched snow build up on a stone railing, for example.

oh? guess i havent played enough to see it in action.
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leni
 
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Post » Tue May 15, 2012 11:14 am

This is a WIP of my Whiterun replacer. It significally improves the textures. I have done most of the wood stuff and will move on to the stones. But it already looks pretty impressive, so I thought I'd share my work and hope for feedback.

Screenshots:
http://img687.imageshack.us/img687/9153/screenshot14ry.jpg
http://img854.imageshack.us/img854/8702/screenshot15ja.jpg
http://img189.imageshack.us/img189/7255/screenshot16koz.jpg
http://img202.imageshack.us/img202/7666/screenshot17bs.jpg
http://img412.imageshack.us/img412/5327/screenshot18q.jpg

Comparison:

http://img823.imageshack.us/img823/9599/screenshot20sk.jpg

No offence but the textures you did aren't better , are just scaled up versions of wood and look unrealistic , it is like the wood had massiv cuts and wires and the house was then built by a faerie people , the size of the cuttings and wires is too big , the one used by the game instead is more realistic , if you want to improve the wood texture you may want to make the same kind of level resolution with a higher definition ...


http://www.mediafire.com/?2a8m3nuqdwf2x6b
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Shaylee Shaw
 
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Post » Tue May 15, 2012 3:19 am

oh? guess i havent played enough to see it in action.
That's what I figured when I saw you'd already put out a release :turned:
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Curveballs On Phoenix
 
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Post » Tue May 15, 2012 12:49 pm

oh? guess i havent played enough to see it in action.

I've played tons and not seen this.
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bimsy
 
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Post » Tue May 15, 2012 5:49 am

I've played tons and not seen this.
It's there. The dynamic snow texture is annoyingly low-res, though. Not sure if that can be fixed with just a texture replacer or if you'd have to modify the shader.
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Kat Ives
 
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Post » Tue May 15, 2012 9:11 am

Can't be serious..they look nothing alike..the top wood is blurry and ugly..the bottom one looks like wood.

I am serious. The top wood is not blurry, and I'm sorry you think photo-realistic wood is ugly. The bottom one also looks like wood, but it also looks rotten/termite-infested and structurally unsound. More flaws != more detailed.
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kirsty joanne hines
 
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Post » Tue May 15, 2012 3:58 am

the planks and iron support bars look good but the supporting timber does look very rotten as mentioned earlier
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JESSE
 
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Post » Tue May 15, 2012 3:56 am

the planks and iron support bars look good but the supporting timber does look very rotten as mentioned earlier


Yes, I'll change that, I also think I should go easier on the normal maps (maybe before I make any other steps). I found MW requires quite intense bump maps to look nice, so I still need to get used to a game that can do actual normal mapping XD


@PROMETHEUS_ts: You mean the structure of the wood looks bigger than it should be in real life? I'll consider it
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Ella Loapaga
 
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Post » Tue May 15, 2012 8:12 am

Quality finished wood is very, very smooth and evenly stained. It shouldn't be jagged looking.
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Marnesia Steele
 
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