Buglist so far

Post » Sat May 19, 2012 10:17 pm

I updated my last post and would also like to add that you can't view companions carrying capacity, companions can get stuck on traps (constantly exhausted), dialog options often faded even though you've never chosen the option before (Annoying trying to find the option to open the Shopkeepers inventory etc.), faded dialog options are I find hard to read.
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Stacyia
 
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Joined: Mon Jul 24, 2006 12:48 am

Post » Sun May 20, 2012 9:59 am

A lot of games will usually have a "known buglist" thread somewhere - this does a few things, including letting players know that the bug has been acknowledged by the company (and so the chances of a fix are more hopeful), and saves people creating new threads on issues already known. Here's all the issues I've spotted so far, if you have an issue not on the list and want it adding here, please reply to this thread giving as much detail as you can. My hope is this may encourage Bethesda to maintain their own official "known bugs" thread. I'm not by any means claiming this is a "complete list" - but at the moment this seems to be the most comprehensive list in one location on the forums?

Graphics, Textures, Animations etc.
* There is a huge and disproportionate FPS hit upon entering towns for many users (may be related to/affected by items below).
* Light-sources (eg candles, fireplaces) seem to cause a disproportionate slowdown/FPS hit even on extremely high-end systems, just for 1 or 2 lightsources.
* Shadows are extremely low-resolution and pixellated to a ridiculous degree (many people seem to think shadow-rendering is done by the CPU instead of the GPU, which could explain the above, other claims this is not the case - there is some strange CPU bottlenecking on powerful machines though?).
* A combination of more than a few NPC's close together, and light-sources, causes crazy FPS hits (this is really the combined effect of the above three items?).
* Mouse Y-Axis sensitivity appears locked to FPS/performance - this can cause the mouse to require you to use the entire height of your mouse-mat just to look up by a couple of inches at times.
* Quad core CPU's don't appear to be being utilised (despite the recommended system specs requesting a quad-core CPU?).
* .Exe is not flagged as large-memory-address aware (so despite recommended system specs suggesting high RAM, the client will never use that much RAM - users can patch this themselves with 3rd party software in seconds, why can't it be official?).
* Some GPU's seem to be being incredibly under-used, despite apparent lag/FPS drops/slowdown issues - is this related to graphics-tasks being offloaded to the CPU because this is beneficial on consoles?
* Sometimes when walking around, ground textures do not load in quickly enough, and you can be stood on a crazily blurred out, almost single-colour texture for a while (anything up to a minute), before the higher-resolution ground textures load in over them.
* Many heavily used textures seem to be extremely low-resolution (this may not be a bug, it may be that no high-res textures ever existed).
* Anti-aliasing at certain settings causes a strange blue-line glow/outline around your character and any items you are holding.
* Character animations for sprinting while dual-wielding spells or weapons looks ridiculous and broken.
* Bloom levels in the snow can go too high - causing snow to almost blind the player even when there's not much snow (intentional? Emulating real-life "snowblind"? :P).
* The system that auto adjusts brightness (dims/brightens lights as you look and move around) - any chance of a way to disable this? It seems hyperactive on some systems.
* The small arrows for tracked quests that appear on-screen over doors/NPC's etc. sometimes fail to show at all - unchecking and rechecking all tracked items in the journal sometimes fixes this.
* Sheathing animations for dual-wielded weapons, in third person, appear broken/missing.
* Number of (seemingly random) issues with LOD - flickering can be observed at certain distances, but not others (generally with the mid-range LOD stuff?).
* Certain sets of armour on certain genders/races have clipping issues, as do certain helmets with certain hairstyles, badly jarring when playing in third person (try a heavy male character in Orcish armour for example).
* Water doesn't always load in - sometimes lakes can look like they have been completely drained, and you can walk to the bottom of them and still see clear-as-day from one side to the other.
* Possibly cause by a conflict with a certain batch of ATI graphics drivers, but there is a "black screen of doom" bug that crops up after various minutes/hours of play for many users (see http://www.gamesas.com/index.php?/topic/1263776-computer-black-screening/)

Core Engine/Physics Engine
* Many random crashes-to-desktop - these cause no error messages, it just throws you instantly back to desktop with no notice. There may be many causes of these, some listed elsewhere here, but the outcome is the same.
* Mammoths occasionally shoot 100 feet into the air, and then drop down dead - possibly when two mammoths are following too closely, the one at the back is launching the one in-front of it into the air when they try turning?
* Dragon bones can be seen dropping from a huge height and landing again when you re-approach an area they were left in (and sometimes they'll appear at fast-travel locations when you zone-load in, NOT where they were killed).
* Sometimes simple acts such as opening a door will launch all objects off of nearby shelves/tables etc. that were within a certain distance of the door - seems to be related to how fast your FPS is?
* Objects can get stuck in other objects and will constantly be trying to "jump out of the object" (sounds like two objects banging together over and over without stopping).
* Running over objects/random clutter on the floor can launch them like a cannon has fired them - you can actually injure and even kill your own character with this at times.
* A strange bug can cause objects to get "stuck" to both the player character and NPC's (eg an NPC chopping logs might start getting log-graphics stuck all over it's hands, a player can get animals stuck to parts of their body).
* The instant anything is off-screen, it seems to forget where it was - try very quickly moving your camera back and forth between two people either side of you, you'll see they keep "jumping" into different positions.
* Sometimes the above feature (where things happen differently when off-camera) actually happen on camera - you can be talking to an NPC and suddenly another NPC will warp in in-front of you, an NPC that was elsewhere in the village/building.
* Giants can launch the player hundreds of feet into the air like a rocketship in a single-hit (20 feet in the air would be fine, but they can hit you higher than the throat of the world mountain).
* V-Sync (or iPresentInterval) seems to have a huge impact on many other things ingame, such as the time-of-day the "next day" happens at, mouse sensitivity, etc. - why/how?
* Sound levels are far too low on certain systems, without any way to increase the volume beyond an extremely low level.
* Horses have ridiculous physics - you can climb up near vertical cliffs on a horse at crazy angles, though horses can sometimes die just from falling off a three foot high stone.
* If you kill a character with any form of knockback effect, you can sometimes "push" their corpse through the gameworld, and cause their corpse to be unretrievable or lootable. Is this down to some "speed" setting of item movement - eg a speed of "10" moves it 10 "measurements" per cycle, without any checks on if they would have encountered a floor after say, 7 "measurements" - so they skip right through the world?
* Casting spells such as "Raise Zombie" on a dragon's skeleton causes it to shoot into the sky.

Interface, UI & Controls
* Selling/buying is bugged - if you hover over an item the NPC is selling, and then scroll down the far-left list onto your own items but DON'T move the mouse to the right (so DON'T hover over an item you actually have) - and then tap E - you gain gold for the item the NPC owns, and you can spam it - as if you are selling the NPC's own item back to them. The same bug may also allow item duplication/crashes using the same technique on containers.
* The bizarre fact that the global map can be scrolled with WASD but not mouse-dragging, while the local map must be scrolled with mouse-dragging but not with WASD.
* The inability to navigate the perk trees with any reliable and logical sense with a mouse & keyboard, and many other UI inconsistencies and issues with M&K and large screens.
* Appears to be no way to sort the inventory - can't sort by items worn, item weights, item values - stuck with pure alphabetical text lists. Not even small icons representing "Item types" next to the items?
* Mouse-clicking in menus is very buggy - sometimes mouse-clicking directly on items in the UI fails altogether. Other times is works for some but not all. Yet more times clicking anywhere but exactly on the text itself causes the menu to load. Using the keyboard seems to be fairly reliable - it seems to be the mouse controls that are very broken in the UI.
* If you use WASD to navigate the UI and hit enter, but your mouse is over something else in the UI (an item, a dialog option, etc.), hitting enter can select the item the mouse was over rather than the one you used keys to navigate to (and the reverse is sometimes true).
* Key remapping doesn't seem complete - many interface related key presses (eg favourites and hotkeys) screw up if you remap those same keys (eg remapping the F key that changes to third person, interferes with the F being used to favourite things, changing the WASD keys to cursor movement doesn't allow you to use cursor keys for lockpicking, etc. etc.).
* Should be far more hotkeys open to PC users for the favourites/quick-list (how about supporting ctrl+key, shift+key, alt+key to expand the list massively?).
* Players should be able to hotkey a combination - eg hotkey a shield&sword combo, or hotkey a dual-wield combo.
* There is no way to quickly check buffs/debuffs - without a painful chore going through the magic menu.
* The "R" key to unlock dragon shouts, even though you have souls, occasionally doesn't work (may just be from key remapping, but even without remapping the R key, this can still happen, spamming the R key sometimes unlocks a shout).
* Key-bindings seem to "break" for hotkeys if you try to switch from "magic in one hand weapon in the other" (and possibly other dual-wield combos seem problematic with the favourites hotkey system?)
* If you middle-mouse-wheel while using the enchanting station, it can zoom your character out and cause your character to be permanently stuck even after trying to leave the station.
* Appears to be no simple way of seeing if you already know a spell listed in a container/NPC etc. - surely spell tomes for spells you already know could be greyed out (or if items had small thumbnail icons by their names, as they should, the icons could be greyed out).

NPC's, Companions, Creatures and their AI
* Sometimes some NPC's (not followers) get 'stuck' following you around (particularly with Farkas) - they will persistently try to talk to you over and over, which interrupts you attempting to fight/talk to others/do anything at all.
* If an NPC is in the middle of a random dialog line (the ones they say as you walk past) when you zone into a new location (particularly a player house), the NPC will actually zone into the house with you to finish what they were saying, then try to leave again.
* NPC's frequently do their animations half-way in objects, or many feet away from the objects they are apparently interacting with - eg appear half-way embedded in the floor, or leaning on a post 5 foot away, or animations bugging causing them to spin round-and-around while apparently sleeping on a bed.
* You can place a bot/basket/tub etc. over everybody's head (by dragging it over them), they won't object to this at all - but will no longer be able to see, so you can murder their family or rob them blind of all their possessions without them making a single complaint, they'll just stand their happily with a basket over their head.
* A single giant and mammoth can takedown a dragon with relative ease (should dragons not be the toughest encounters?). Also seen a single ice-troll solo a dragon.
* Marriage sometimes fails to work on characters that should be "marryable" - also there is a distinct lack of certain possible partners of certain races-genders, your partner will sometimes disappear altogether after the wedding and never reappear, and the entire marriage systems seems to be about as deep as a single variable.
* Headless horseman ghost sometimes freaks out and flies through the air at crazy speeds - possibly related to the general broken physics of horses?
* "Fugitive" random encounter can approach and open dialog with the player by surprise, while the player is in the middle of combat with others, often resulting in death. (needs an "is in combat" check before the fugitive tries talking to you).
* Horses, particularly stolen ones, have serious problems upon dismounting - dismount a stolen horse and it can shoot hundreds of feet away instantly.
* If you ask a companion to leave, it occasionally doesn't flag your character as having "no companion" - and trying to get a new companion (or even the same one that left you) fails, as you are told you already have a companion.
* Companions can sometimes get stuck in certain positions, eg the death/lying down position - but continue to follow you around. So you can have what looks like a snake-person sliding around following you everywhere.
* Companions don't always enter through the same door - eg you can enter a large fort that has two entrances, and your companion will zone in through the back door and aggro half the fort for you.
* Companions (and other NPC's following you) can stand in the doorway of a small room you entered and block you in the room - sometimes you can get the NPC to move if you run around the edges of the room, but not always. You should be able to push your own companions/followers out of the way by running into them.
* Companions sometimes get stuck at certain stages in dungeons, and instead of continuing to follow you, will run back to the start/get stuck in a certain part, as if there are pathing issues (and you'll have to finish the dungeon alone).

Perks, Skills, Your Character & Your Items
* The heavy armour "weightless armour" perk constantly forgets itself, which causes your character to become overburdened until you flick your inventory on & off again.
* Smithing an iron dagger or hide bracers nets as much smithing exp as a set of Daedric armour - you can just spam single ingot & strap daggers all the way to 100.
* Arrows, ice shards etc. get stuck in your character seemingly forever, despite zone-loads, sleeping etc. - you can have giant ice-shards or arrows sticking out of your head forever.
* Other graphical effects can also get stuck on your character - eg if you get hit with frost or fire spells/effects, sometimes the graphical effect gets permanently stuck to your character even after the DOT/effect has worn off.
* Using a bow & arrow in third person crouched fires arrow from a point behind and below your character, so it can get stuck in objects or the floor depending what angle you fire at, rather than firing from where your bow actually is.
* Wearing a hood and a mask at the same time causes your character's head to turn invisible.
* Certain hood/mask combos allow you to wear the equivalent of 2 helmets/2 masks at once (some sort of slotting/slot number issue relating to helmets being considered different to masks on some items but not all?).
* The "Aura whisper" shout seems to give your character unnatural, brightly glowing eyes, with no way to remove them.
* Some save-games are randomly disappearing - restoring backups can fix this, appears to be some problem in the save-function that crash that function and cause corrupt/no saves?
* The knock-down effect of shield-charge sometimes stops working, seemingly at random.
* At times, the player can no longer get rested/well-rested buffs (despite having no diseases, and not being a werewolf or vampire) - is this impacted by changing stone-signs?
* Custom named weapons default to their base name if you get disarmed with them... likewise if you custom name three similar items (same base/same enchants) with completely different unique names, and drop them all - their names get "merged" - the game seems incapable of keeping track of unique item names the moment the item is no longer on your character.
* Total charges/prices of enchanted items are sometimes loss when changing cells/loading new cells (possibly related to the above when you have more than one item of a similar base type but different enchant/charge quantities?).
* Dropping a soul gem you filled onto the floor can empty the soul gem.
* Even after curing yourself of being a werewolf, NPCs will still make comments about you having "hair growing from your ears" - a certain werewolf related flag is not being cleared?
* Other illnesses have the same "stuck on" problem as above - eg NPC's may comment on you looking sickly even after curing a disease.
* The "Matching Set" bonus for Ebony armour-sets is broken.
* Your reticle sometimes displays incorrectly if you, for example, are sneaking, and quickload a save where you are not sneaking - the "character state" is merging/confusing the reticle system.
* Stormcall shout - is it meant to have such a huge area, and hit everything including neutral NPC's, friendly NPC's, companions and even your own horse? It makes the call unusable in many/most situations.
* If you are over-encumbered, you cannot move at all if you are in 3rd person view (but can move slowly in 1st person view).
* You can have infinite magika by removing and then re-equipping an item that has fortify magika - drain all your mana, then use your favourites/quick bar to remove and re-equip the item that had fortify magika, you'll instantly get however much magika that item fortifies you by given to you. (probably works with health and other similar items if you remove and then re-equip them).
* "Blessing of Talos" states that time between shouts is reduce by 0% (zero percent).
* Changing to "beast form" sometimes gets confused - you visually change, but get no benefits of beast form, and you are automatically equipped with (random?) weapons/spells you have - but are unable to use them properly due to being in beastform.

Environment/Furniture/Interactable Items
* The bookshelf is difficult to fill the bottom/middle shelf with books if you fill the top shelf first (and sometimes leaving the house and coming back later causes the bookshelf to appear empty visually, while still containing the books).
* Buying all furniture for your Whiterun home breaks the ownership of the "guest bed" - eg Lydia will no longer sleep anywhere.
* Items don't always stay where you last moved them in cells (particularly important for your own house) - they tend to stick to where they were when you first dropped them/they first appeared in the cell - they will revert to this position if you leave then re-enter the cell (rather than remembering the position you last moved them to).
* Some torches on walls, that look identical to any other torch-on-a-wall, are not interactable (cannot be taken or turned off) - eg some/all torches in Pinewatch.
* The small wooden handcarts dotted around, that often have items in the back of them (there is one in the tutorial/intro cave just before the bear), seem to be as light as feathers despite being quite large wooden items - nudging them just slightly can send them flinging off into the distance as if you had just shot them with an RPG.
* Walking around certain parts of Morthal can cause your character to warp and become stuck above the hall of the vigilant, with no way to continue except to reload a previous save.

Terrain/Areas/Locations
* Certain areas seem to have their own CTD issues relating to objects/creatures being spawned half-way into walls and floors or something.
* Bonechill passage will cause a CTD almost guaranteed after moving beyond the first chamber and heading to the 2nd/final chamber - however playing in windowed mode appears to fix this?
* Wolfskull Caves appears to have a large area of missing texture/missing objects (can see through into a "graphical void")
* Ironback Hideout has no bedrolls/anything under the tents (it clearly should have - there are no beds anywhere for the NPCs to use, every other similar location has).

Quests
* There are many items flagged as quest-items that remain flagged even after completing the Quest, and some weigh lots (eg 20lb for a main questline item), and can never be removed dropped or sold, causing a permanent loss to your total carry capacity.
* Quest-items sometimes become invisible in any and all item lists (containers, your own character etc.) - they simply will not show in any lists, which can break many quests where you have to loot a specific quest item etc.
* Sometimes the main-questline when your character first talks to the monks and is meant to extend unrelenting force abilities, the monks actually do not transfer any ability to you at all and the questline is stuck from that point - a reload and trying again can sometimes randomly fix this (seems linked to the function that lets you absorb shouts and souls from dragons/dragon walls - this sometimes doesn't trigger elsewhere in the game, but particularly on this quest from the monks).
* "A Cornered Rat" - When the NPC "lets you in to talk" - he sometimes doesn't actually let the player in, just closes his hatch and nothing else happens - the quest is permanently stuck then.
* "Loud and Clear" - you can finish this quest but not be given and have no opportunity to receive any followup quests at all.
* "Blood On The Ice" - the graveyard scene sometimes fails to load, causing the quest to get stuck.
* "Gauldur Amulet" - starting this questline/being at a certain stage on this questline can cause a CTD every time you attempt to enter Whiterun, making Whiterun inaccessible.
* "Forsworn Conspiracy" - quest can break if you pickpocket the note during the escape - the quest then updates telling you to check the body, but as you already have the note, you cannot trigger the quest to continue.
* "Markarth Conspiracy"/"The Forsworn Conspiracy" - the guards that arrest you never leave the shrine - you can be arrested, sent to the mines, complete that stage of the quest - but re-enter the shrine and the guards are still there and the whole process repeats, over and over.
* Winterhold College Quest sometimes breaks when you should be starting "Containment" - the necessary triggers simply fail to activate.
* "Blessings of Nature" - the old tree will remain in place with the new sapling growing inside.
* "Battle for Fort Hraggstad" doesn't always allow you to continue to "Battle for Solitude" - it just ends the questline with no way to continue the quests.
* "Season Unending" making a truce can get stuck - Ulfric won't talk to you - possibly he is getting stuck stuck with the joining the stormcloaks quest instead (even if you don't intent to ever join the stormcloaks).
* "Brelyna's Practice" - when Brelyna asks to practise on you, the quest can get stuck at the point where you are supposed to wait for the effect to wear off (no effect listed in active effects, no amount of waiting/zone loading moves the quest forward).
* "Under Saarthal" - casting a fire based spell at the wall can cause a game freeze for some users (frost based spell apparently works fine). Other people have reported that no amount of spellcasting affects the wall at all, other that dual-casting is the only way to fix it.
* The Bard's Quest can become stuck if you have already picked any of the needed instruments up before receiving the quest (game does not acknowledge that you already have the items).
* Completing quest-lines for Companions, Thieves Guild, other major areas etc. appears to have no benefits - re-entering the Thieves Guild, Companion Halls etc. you still get passing comments as if you have just been dragged up from the gutters and are a nobody - is this because of further quests not appearing, variables not being flagged, or is there simply no dialog lines/scripted events to occur once you have achieved "great deeds" for these guilds?
* The "fortify" buffs you get on a particular mage guild quest can sometimes get stuck on your character, giving you the equivalent of permanent, infinite magika.
... many, many other broken quests or specific questlines not yet listed.

I love dedication!
+1 Dude... Well done.
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Nicole Mark
 
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Post » Sat May 19, 2012 10:21 pm

Nothing to contribute to this thread .. I just wanted to point out how amazing Azzer is for taking the time to sift through all the issues and represent them so concisely. You sir, rock! o7
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Sheila Esmailka
 
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Post » Sun May 20, 2012 5:33 am

You didn't have to quote his whole post >.> just makes it annoying to scroll past every time to read future peoples posts. (@ Hefty)
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Sierra Ritsuka
 
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Post » Sun May 20, 2012 1:30 am

I would like to ask you to specify the LOD flicker part:

The issue is not random, it happens for specific (if not all or most) mountains at a certain distance (the "mid-range LOD distance" is correct). It's most noticible with the mountains west of Whiterun.
It happens for mountain snow LOD, nothing else.
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A Lo RIkIton'ton
 
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Post » Sun May 20, 2012 9:43 am

Just for know....Beta testers are payed?
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Amie Mccubbing
 
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Post » Sun May 20, 2012 1:27 pm

Also you have to Alt-Tab back into the game TWICE, the first time it kinda half restores the game from the minimized state. Another bug is that on the map moving the course to the center section of the top or bottom border will sometimes not scroll the map until you alt tab out and then back into the game.

When creating a Custom Destination by selecting a location you haven't explored before but have learned about, it places the Custom Destination where the courser is instead of where the unexplored location is. Whats the point in the special prompt in this circumstance if it doesn't do anything different? lol
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Jonathan Braz
 
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Post » Sun May 20, 2012 11:00 am

I don't know whether this is a bug, but my Axe of Whiterun is a one-handed Orcish Axe, and not a two handed steel one.
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LuCY sCoTT
 
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Post » Sun May 20, 2012 4:55 am

I would like to ask you to specify the LOD flicker part:
The issue is not random, it happens for specific (if not all or most) mountains at a certain distance (the "mid-range LOD distance" is correct). It's most noticible with the mountains west of Whiterun.
It happens for mountain snow LOD, nothing else.

Thanks, I've clarified this one hopefully more accurately now. Where it's a bug I've not actually encountered myself (though I've encountered a scarily large number of these myself :P), I'm doing my best to look up threads and other posts that relate to the bug to try and narrow down any details/causes before adding it to the list, where possible.
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Amber Hubbard
 
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Post » Sun May 20, 2012 1:17 pm

Unrelenting Force can often get enemies stuck in the environment. For example using it on an enemy near a wall or some other structure, and they'll get blasted back and stuck in the ground/wall and just stand there. Sometimes it's just a slightly higher point on the ground they'll get hung up on. Probably an issue with the engine and the way collision is handled.
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Tom Flanagan
 
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Post » Sat May 19, 2012 10:58 pm

Thanks, I've clarified this one hopefully more accurately now. Where it's a bug I've not actually encountered myself (though I've encountered a scarily large number of these myself :P), I'm doing my best to look up threads and other posts that relate to the bug to try and narrow down any details/causes before adding it to the list, where possible.
Thanks. This is a great thread and I truly hope Bethesda looks into it. I'll twitter Pete and hope he sends someone to check a bit extra on this.
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Travis
 
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Post » Sun May 20, 2012 9:05 am

Btw, fogot to mention this in my previous post: this is a very well done list. Thanks.

Found another one: in the Dark Brotherhood quest "Sentenced to Death" you can get the dialog with the "victims" before speaking with Muiri who is suppose to tell us who the victims are supposed to be. (i.e. I ran into Nilsine during another quest in Windhelm and randomly decided to initiate conversation with her and got the Dark Brotherhood dialog).


Edit: either you are very quick to edit your post or I missed it in your list as its (already) there (I searched for the keyword "Dark" which wasn't there so my mistake).

It's not the first instance in a quest where some dialog options triggers to soon (variable issue)...I should have marked them down as they are potentially quest breaking.
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Marina Leigh
 
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Post » Sun May 20, 2012 8:49 am

* Key-bindings seem to "break" for hotkeys if you try to switch from "magic in one hand weapon in the other" (and possibly other dual-wield combos seem problematic with the favourites hotkey system?)

I've experienced this bug. I didn't have a problem when I was playing one handed and spell character (well there was a bug when double tapping a hotkey quickly to duel wield a spell the right hand wouldn't appear but it still possible to cast). Now I am trying Archery, Two Handed and spells sometimes when I press "1" to switch from Two Hands to Bow I lose the hotkey "2" for the Two Handed weapon. So far I have only had it start happening when I have two or more bows and two or more battleaxes of the type I have hotkeyed in my inventory but that might just be coincidence. Saving shutting down the game and restarting has so far fixed the problem.
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yessenia hermosillo
 
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Post » Sat May 19, 2012 10:41 pm

I hired a henchman, that is a teacher of archery*). When I let him to teach me, the money I spent go into his inventory. It is good in general (if he was not my henchman, I could have tried to rob him), however now I can simply access his inventory and take the money back. I can use the money on teaching again, which is an exploit.

I also think it shall not be possible to take his original possessions, armor etc (except for picking pockets, or when the player gives him a better equipment and he swaps to use it). The player can make the henchman naked, which is unrealistic.

(* I do not remember his name, but it starts with F and he is located in the first village one shall go after one leaves the intro.
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Cassie Boyle
 
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Post » Sun May 20, 2012 12:10 pm

Don't forget teh invisible effects fixed by the unoffical patch released in this thread

http://www.gamesas.com/index.php?/topic/1257882-patch-1-unofficial-bugfix/

I found that game works incorrectly for some hardware and drivers, so did a patch. For example it fixing invisible fire from dragons, magic fx, volumetric fog and other effects, black dots and "fence" on the screen on ATI and NVidia cards, long time freezes per 3-5 minutes of gameplay, some sound problems. In future i'm planning to add new visual fx to this game.
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Blackdrak
 
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Post » Sat May 19, 2012 11:20 pm

It would be awesome to have this sticked as a collection thread of bugs for people to look into and perhaps for Bethesda to quickly see what issues people are having without having to wade through 1000 topics.
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Charlotte Henderson
 
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Post » Sun May 20, 2012 12:49 pm

Don't forget teh invisible effects fixed by the unoffical patch released in this thread

http://www.gamesas.com/index.php?/topic/1257882-patch-1-unofficial-bugfix/

I found that game works incorrectly for some hardware and drivers, so did a patch. For example it fixing invisible fire from dragons, magic fx, volumetric fog and other effects, black dots and "fence" on the screen on ATI and NVidia cards, long time freezes per 3-5 minutes of gameplay, some sound problems. In future i'm planning to add new visual fx to this game.
I believe he is sticking to bugs found in the unmodified game. It is waaaay too hard to keep track of every single mods problems.
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Eric Hayes
 
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Post » Sun May 20, 2012 4:10 am

I believe he is sticking to bugs found in the unmodified game. It is waaaay too hard to keep track of every single mods problems.


Correct. The bugs exist in my vanilla game and were fixed by the unofficial patch.
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Nicholas
 
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Post » Sun May 20, 2012 10:33 am

I've got a Ring of Minor Wielding that provides +15% one-handed weapon damage and it's active effect is listed TWICE. Other rings when equipped are correctly only listed once. Check my latest screenshot from a previous post of mine to see :)

The companion Barbos (Dog) pushes you around when trying to catch up to you, presumably this is because of the character being rather long and not being set to stay a slightly longer distance away from me to compensate.
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Raymond J. Ramirez
 
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Post » Sun May 20, 2012 6:26 am

It's not obvious what kind of buff a perk will provide if the perk has multiple levels. I mean if I buff the first perk of One-Handed tree to Level 1 then the next time I level up and move the selector over it it shows the improved buff but not the old one for me to compare against. It only shows the current perk properties if I have not leveled up and don't have points to spend on perks.
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Fiori Pra
 
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Post » Sun May 20, 2012 4:30 am

Thank you for this list, I hope they take notice.
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Brittany Abner
 
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Post » Sun May 20, 2012 5:22 am

Another one (or two in one!): I got a 1K Falkreath bounty for killing someone (Thalmor encounter) between Ivarstead and Falkreath. At some point, a bounty hunter approached me near Falkreath and there were two dialog options: one to pay the bounty hunter and one to fight him.

The pay option was at 0 gold (which didn't make any sense - value obviously didn't returned properly)...I chose this option nevertheless and the bounty hunter said he would clear my bounty but it never happened.

It's not game breaking but it's immersion breaking. If you implement a feature like this, might as well do it well...
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Farrah Barry
 
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Post » Sun May 20, 2012 5:01 am

Interface, UI & Controls
* The bizarre fact that the global map can be scrolled with WASD but not mouse-dragging, while the local map must be scrolled with mouse-dragging but not with WASD.

Yeah, I noticed this too. Also, scrolling through the global maps seems slow. Lastly, why can't we zoom out further? If I recall correctly, Oblivion and Morrowind had much smoother map scrolling and you could zoom out quite a bit in Morrowind (although I can't remember if this was true). I understand making the map very detailed and allowing a lot of zooming could hurt performance, but pc users should have the option for it, or at least let us change the scale of the map. One other issue I had was the map marker seemed to be bugged. Sometimes it would let me move the map marker when I clicked to move it, and other times it didn't.


Interface, UI & Controls
* The inability to navigate the perk trees with any reliable and logical sense with a mouse & keyboard, and many other UI inconsistencies and issues with M&K and large screens.

This frustated me, too. I use the directional arrow keys on my keyboard to sift through the perk trees which sometimes works and sometimes doesn't. Moving through the perk trees is also very slow. Left and right Mouse movements don't seem to make the trees move, but somehow pointing and clicking on the individual tree points does.

Interface, UI & Controls
Appears to be no way to sort the inventory - can't sort by items worn, item weights, item values - stuck with pure alphabetical text lists. Not even small icons representing "Item types" next to the items?

I was utterly devasted when I found out about this. In fact, in the first few hours of playing the game, I almost gave up on playing the game because I didn't yet know about hot key mapping. Luckily, I found out about it shortly after on the forums. The fact that there is no descernible way to reorganize the favorites according to type, most often used, carry weight, etc. is so annoying, so +1 for the OP for posting this.


Interface, UI & Controls
* Mouse-clicking in menus is very buggy - sometimes mouse-clicking directly on items in the UI fails altogether. Other times is works for some but not all. Yet more times clicking anywhere but exactly on the text itself causes the menu to load. Using the keyboard seems to be fairly reliable - it seems to be the mouse controls that are very broken in the UI.

* If you use WASD to navigate the UI and hit enter, but your mouse is over something else in the UI (an item, a dialog option, etc.), hitting enter can select the item the mouse was over rather than the one you used keys to navigate to (and the reverse is sometimes true).
* Key remapping doesn't seem complete - many interface related key presses (eg favourites and hotkeys) screw up if you remap those same keys (eg remapping the F key that changes to third person, interferes with the F being used to favourite things, changing the WASD keys to cursor movement doesn't allow you to use cursor keys for lockpicking, etc. etc.).

This happens to me in menus and in dialogue with NPC's. I'll click on one conversation option, but since another is highlighted, it activates the highlighted one instead. +1 to OP for recognizing this.

Interface, UI & Controls
* Should be far more hotkeys open to PC users for the favourites/quick-list (how about supporting ctrl+key, shift+key, alt+key to expand the list massively?).

Yup, I couldn't agree more. This is especially pertinent for mages since we do specialize in more than one magical category. For example, I specialize in conjuration, destruction, restoration while my meelee/ranged specialization is archery and one-handed. Given the fact that I only have 8 hot keys, how am I supposed to fit the, on average, 4 spells per specialization into 8 hotkeys? It's impossible because I can't fit 12 spells into 8, and I haven't even begun to fit my sword or arrows and bow combo into the hotkeys yet. Sigh, not sure what Bethesda was thinking here. I mean even for a redgard non-mage he might still want to hotkey all of his scrolls, potions, etc. which there is no way to fit into 8 hot keys. Hot keys are absolutely necessary to the maintain a consistent and smooth gameplay experience because I'm not going to pause every minute to sift through the awful favorites menu.

Interface, UI & Controls
* Players should be able to hotkey a combination - eg hotkey a shield&sword combo, or hotkey a dual-wield combo.

Players should be able to do this, but I bet you that they left it out because it was too buggy. Could you imagine how buggy it would have been given how buggy hot keying an item that has several copies already is? You'd go to unsheath it, but only one weapon would come out, or the hot keys would just break and undo the combo altogether causing it to disappear as a hotkey.

Interface, UI & Controls
* There is no way to quickly check buffs/debuffs - without a painful chore going through the magic menu.

Yeah, I had trouble finding the buff/debuffs menu, and this is extremely important since you could catch a disease and might not even know about it. NPC's kept telling me I didn't look good, but I thought it was just because I looked scruffy. Wrong, I had the rockjoint disease, but there was no way of telling I did without scrolling through 2 or 3 menus to finally find the buff/effects menu.


Interface, UI & Controls
* Key-bindings seem to "break" for hotkeys if you try to switch from "magic in one hand weapon in the other" (and possibly other dual-wield combos seem problematic with the favourites hotkey system?)

Yeah, I had this problem as well. Switching from my bow and arrows to magic (which I often do) will sometimes undo my bow and arrows hot keys and vica versa.


Interface, UI & Controls
* Appears to be no simple way of seeing if you already know a spell listed in a container/NPC etc. - surely spell tomes for spells you already know could be greyed out (or if items had small thumbnail icons by their names, as they should, the icons could be greyed out).

This is especially important for mages that will learn many spells over the course of their mage lives. We can't keep track of hundreds of spells. As the OP suggests, please fix this issue with some sort of identification system that differentiates between learned and new spells. Plus, spell books are expensive. I accidentally bought 1 or 2 that cost me 200-300. That's not cheap at the beginning of the game, and I wasn't too happy about it.
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RAww DInsaww
 
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Post » Sun May 20, 2012 10:34 am

Esbern, the mute and strange man who don't open the door!
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Antony Holdsworth
 
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Post » Sun May 20, 2012 4:32 am

The racial powers seem to default to the z key, which is the same key as the shout powers. I'd like to be able to put those on separate keys. As is I can't get both to work with Z, so I never use my race power.

Maybe I'm just misunderstanding how it works. The UI is sort of confusing to me in some places.
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Jeneene Hunte
 
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