» Wed May 16, 2012 3:29 pm
I've been looking through the lighting factors.. Can anyone tell me exactly how lighting and lighting templates work? I've gone through and edited all the ambient lighting in the templates down to zero, but have seen no in-game effect. I also opened up a specific cell record (for bleakcoast cave) and edited the cell lighting, but it also had no effect. I'm getting a bit tempted to copy my skyrim.esm and make the changes directly inside it for a test run.. because it should work properly in an ESP.
Edit: Just found that the cells I've been looking at, caves and etc, have a 'Behave Like Exterior' flag checked.
Out of curiosity, does anyone know of a fallout mod that does something like this? That way I could have some data to compare against.