Dwemer ruins > Ayleid Ruins

Post » Thu May 17, 2012 8:52 am

Seriously.

Artists, level designers and anyone else I failed to mention thank you for the amazing dungeons. They are my favorite thing about the game so far.

http://cloud.steampowered.com/ugc/595828491653990826/47EA814583C084684F5190904B34C36DFB0E8F35/

http://cloud.steampowered.com/ugc/595828491650611647/F46EEFE0E1BC96B82E584800FCAF83E93B7D1BAF/

http://cloud.steampowered.com/ugc/595828491650614873/9F911BA7F8BA54E55E420AC763E8A8A8CB691587/

http://cloud.steampowered.com/ugc/595828491633912188/F5A17285B9AB8D1A0AFFBC314D53D07C455CC397/

http://cloud.steampowered.com/ugc/595828491633914735/FC1A0788FFE7DCA3EC34C64969DD847D99B97B50/

http://cloud.steampowered.com/ugc/595828491633917079/7E8CC8FFFEE0A22DAEE8C0D6840D159BCCD2FA07/

http://cloud.steampowered.com/ugc/595828491633909934/5B8F93926D34DE019AF00AABA7C01732EE2378BF/
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Alex [AK]
 
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Post » Wed May 16, 2012 9:57 pm

I totally agree!! Dwemer ruins are easily my favorite places to discover and explore. BTW, what system were these screenshots taken on?
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BrEezy Baby
 
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Post » Thu May 17, 2012 5:49 am

This is the only thread I can 100% agree with :D
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Kelsey Anna Farley
 
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Post » Thu May 17, 2012 1:43 am

I agree, Dwemer ruins are fantastic.
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pinar
 
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Post » Wed May 16, 2012 11:18 pm

++

legendary stuff that are the stuffs of legends...
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WTW
 
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Post » Thu May 17, 2012 12:31 am

100% agree, dungeons have become a pleasure to explore ^_^
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lolli
 
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Post » Thu May 17, 2012 1:11 pm

It helps a lot that this time around, they had a team working on making the dungeons. For Oblivion, it was all just one guy designing and making them.
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Zach Hunter
 
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Post » Thu May 17, 2012 4:17 am

It helps a lot that this time around, they had a team working on making the dungeons. For Oblivion, it was all just one guy designing and making them.
It definitely shows. I hope they continue doing this.

These are my favorite areas of the game so far. I wish there were more puzzles in them, though. Seems the dwarves would've liked puzzles.
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Lexy Dick
 
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Post » Thu May 17, 2012 6:15 am

I enjoy them a lot more than the Draugr crypts.
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Joey Avelar
 
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Post » Thu May 17, 2012 9:39 am

The dwemer ruins are awesome, with one exception - the falmer. They're just...boring, standard goblin fare, AND they come with no good loot.

So, instead of having more mechanical golems (as opposed to magic golems made of one substance), which just happens to be a rarity, we get stuck with the somewhat common goblin type, which look! uses bugs and poison and hates everyone because we live on the surface and can see the sky.

About the only interesting thing about the falmer is that
Spoiler
they may or may not be devolved Snow Elves, and their change may or may not have something to do with the Dwemer's disappearance, if M'aiq is to be believed.
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James Smart
 
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Post » Thu May 17, 2012 5:14 am

While I agree,I think the screenshots miss the most exciting parts of the Dwemer ruins...the machinery.
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Ronald
 
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Post » Thu May 17, 2012 10:54 am

Yeah, I love Dwemer ruins. Cool architecture, and I love all the still working machinery. You have to watch out for some of them! Like the pistons that are conveniently placed to push you off of walkways. Love it!
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leigh stewart
 
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Post » Thu May 17, 2012 12:24 pm

Wait till your reach places like Blackreach or the Temple of Xrib, which are actual underground cities in giant caves with the mile high ceiling covered in far away glowing moss like tiny stars. You will be in awe. Then a Falmer gank squad will kill you.
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jasminε
 
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Post » Thu May 17, 2012 5:43 am

I spent hours in black reach the first time, and iv gone back twise (once for more exploration... once cuz i forgot the transcribed lexington....). its just so beautiful. and the dwemer automations have great loot, as far as the gems and soul gems. Its just all amazing. I cant wait till some moder/DLC adds a non-ruined dwarven city for us to explore.
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Peter lopez
 
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Post » Thu May 17, 2012 12:03 am

The Dwemer ruins are quite cool. I enjoy exploring them. Still though -- and perhaps there's a precedent for this in the lore somewhere, or perhaps the Dwemer of these regions as compared to those of Vvardenfell had different building methods -- I wish the ruins didn't have so much elaborate stonework. Even though the bronze and brass machinery is present, I can't help but feel the overwhelming feature of the ruins is the stonework, which, to me, looks a little bit too much like traditional "dwarf" architecture, and not enough like the interesting Dwemer ruins we saw on Vvardenfell. Like I said, maybe the Dwemer that settled in the Skyrim regions simply built differently and used the stone in a different fashion, but I still think it makes the Dwemer look even more like "dwarves" (even with the technology still present).
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victoria gillis
 
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Post » Thu May 17, 2012 7:10 am

HOW DID YOU OPEN THAT GATE ON THE FIRST PICTURE?! I have been trying to figure it out for years now... Ok, hours...
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Jennifer May
 
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Post » Thu May 17, 2012 3:37 am

Of course. Dwemer > Aylied in general. Deep Elves Vs some fancy High Elves that were only really remarkable (to me anyway) for enslaving a bunch of people.
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JAY
 
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Post » Thu May 17, 2012 11:50 am

Wait till your reach places like Blackreach or the Temple of Xrib, which are actual underground cities in giant caves with the mile high ceiling covered in far away glowing moss like tiny stars. You will be in awe. Then a Falmer gank squad will kill you.
I agree. Blackreach is my new favorite place in the entire game. Next time you are exploring it, keep an eye on the world map to see just how mind-bogglingly massive it is.

But I agree with the OP. Hats off to Bethesda all the way around on the level and dungeon design in Skyrim. It is some of the best I have ever seen. After exploring 4 or 5 Ayleid ruins in Oblivion I just started skipping a lot of them they were so alike, but the Dwemer ruins in Skyrim always have something unique and interesting in each of them. I'm level 41, 80 hours in, and I'm STILL finding brand new traps I've never seen before, and just when I think I've seen the most impressive dungeon yet, another shows up to prove me wrong.

I can't wait to dig into the Creation Kit, as the improvements in it over the Construction Set or even the Garden of Eden Creation Kit are evidently stunning from the dungeons they have been able to produce with it.
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Rob
 
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Post » Thu May 17, 2012 8:22 am

Agreed, but I kinda miss those Ayleids. :c
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Elizabeth Lysons
 
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Post » Thu May 17, 2012 6:40 am

The Dwemer ruins make me cry because the classic Dwemer ruins in Vvardenfell were destroyed centuries ago. :sadvaultboy:

They are much more interesting then the Ayleid Ruins in Oblivion.

I can't wait for the CS to be released so modders can make a classic Dwemer ruin - Morrowind style, no Falmer!
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Amber Hubbard
 
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Post » Thu May 17, 2012 2:59 am

Agree. I absolutely loved them in morrowind, and they've done a good job of bringing them back for skyrim.
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Erich Lendermon
 
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Post » Thu May 17, 2012 8:10 am

So much more intricate than the cities, you'd think the citizens would just move into them instead.
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Kirsty Wood
 
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Post » Wed May 16, 2012 11:20 pm

I've loved them so far. Dungeons are no longer a chore.
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Mélida Brunet
 
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Post » Thu May 17, 2012 1:12 pm

no need to say what everyone already knows :P
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Hannah Barnard
 
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Post » Thu May 17, 2012 3:47 am

The Dwemer ruins are quite cool. I enjoy exploring them. Still though -- and perhaps there's a precedent for this in the lore somewhere, or perhaps the Dwemer of these regions as compared to those of Vvardenfell had different building methods -- I wish the ruins didn't have so much elaborate stonework. Even though the bronze and brass machinery is present, I can't help but feel the overwhelming feature of the ruins is the stonework, which, to me, looks a little bit too much like traditional "dwarf" architecture, and not enough like the interesting Dwemer ruins we saw on Vvardenfell. Like I said, maybe the Dwemer that settled in the Skyrim regions simply built differently and used the stone in a different fashion, but I still think it makes the Dwemer look even more like "dwarves" (even with the technology still present).

This is actually covered in a book within the game. Can't tell you off hand the name of said book however it is one in a series of new books on the Dwemer. It will actually answer every question you had as to the why and how these Dwemer ruins are different.

Like I said, not sure of the name but the book is in High Hrothgar in the Greybeards rooms/study. :)
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Marcus Jordan
 
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