I'm using a condition with GetDistance - PlayerRef - > 2000.
The ability is firing short of that though, around 1400 (checked it in the console).
I tried changing it to 2500 and they die around 1800-1900 so a discrepancy of about 600.
Is this a bug? Or is there some kind of wonky calculation going on with the GetDistance?
Also I've got a Debug.Notification that fires when the familiar dies in this manner.
Is there any way to print its name to the notification without using quest/alias text replacement?