How to? Make a quest NPC follow the player from point a to p

Post » Tue Jun 19, 2012 5:52 pm

Hi all, I've been looking for a tutorial on this, I'm trying to make a quest NPC I've created follow the player from point a to point b after a dialgue sequence. I don't want a follower, I already know how to make those, I'm just looking for insight on how to add such a script to an actor of a quest.
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MarilĂș
 
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Post » Wed Jun 20, 2012 6:53 am

I think what you're looking for is a package to give the NPC. You could try out an escort package. Or have a followplayer package with a condition such as "GetQuestStage == x" and then when the player gets to the location, the quest stage changes and the NPC will stop following the player. (Not sure if it's getqueststage exactly or not, but there's something like it).
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sarah taylor
 
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Post » Tue Jun 19, 2012 8:34 pm

I think what you're looking for is a package to give the NPC. You could try out an escort package. Or have a followplayer package with a condition such as "GetQuestStage == x" and then when the player gets to the location, the quest stage changes and the NPC will stop following the player. (Not sure if it's getqueststage exactly or not, but there's something like it).

Thank you for the reply, I'll look into that and give a few things a try, I wasn't sure which package I was looking for.
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Paula Ramos
 
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Post » Tue Jun 19, 2012 3:27 pm

An escort package would allow the NPC to lead the player to a location whereas a follow package would have the player lead the way, and the NPC would simply follow the player.
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Elisabete Gaspar
 
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