5 days without console commands i suppose.
with console one and a half!
as regarding QQing about balance and OPness i will say one word : "SINGLEPLAYER"
the awesome part of this game is that you dont have anyone destroying your game experience because simply you are alone!
you choose the way you play/progress, so if you know that smithing is op and you it will destroy your game dont go smithing.
For me its not OP because to get the materials to top it requires some effort(without buying/cheating ofc).Same story with Enchanting Alchemy.
No matter how many times you try to say that, it's still wrong.
The game is broken, and because it is broken it is not fun.
OK, let's go down the list of Bethesda Failures regarding skills alone (because the UI already is getting the proper flaming it deserves):
Warrior Skills:One Handed
Daggers do not enchant
Two-Handed - sneak attack bonus perk applies to one handed weapons
Archery - No arrow drop over distance, and arrows disappear mid-flight beyond even marginal range.
Block - OverpowerfulSmithing - Completely breaks the game
Mage Skills:
Restoration: Wards are completely useless, just heal instead
Destruction: Pick any random thread in this forum, odds are you'll hit one talking about Destruction's lack of scaling.
Illusion: Almost all the good spells gone, only things left are the spells nobody ever liked, pretty useless but for invisibility
Alteration: Completely scrapped everything but the armor spells... and you can't even armor other people. Seriously? Why do you hate magic users, Bethesda?
Conjuration: Massively overpowered.
Enchanting: Completely breaks the game
Rogue Skills:
Lockpicking: Not nearly enough uses to really justify this being its own skill, should be rolled with other rogue skills, or the game should feature many more locks
Pickpocket: Even worse than lockpicking, this is pretty much just for exploits, needs to have some reason a player would want to use this, other than for laughs, and likely rolled into lockpicking.
Speech: Not used enough to justify itself. The merchant bonuses are hardly even noticeable. This game sorely needs some sort of alternate ability to handle quests through conversations, such as Arcanum had before this really starts justifying itself.
Sneak: Oh God, is this ever broken. Who needs chameleon, I can just hide in the open street in broad daylight.
Alchemy: Completely breaks the gameSo that basically leaves only the armor skills that actually work as something even close to intended. (Or rather, as Bethesda SHOULD HAVE intended if they were good at making games.)Essentially every single playstyle is broken in some way. Spectacular, Bethesda, just spectacular.
Do you ever watch the brightside?
Your glass of water is half empty or half full?
Anyway i have to agree with you ONLY for sneaking, i did it with a torch in my hand
Some of them are things to be changed.
In 2009+ singleplayer game means DLC spree so i expect from gamesas a lot of additions and changes.
Afterall the game is awesome as it allthough it has no competitor (fantasy/medieval-singleplayer-
actionRPG).
Enjoy Responsibly
