How to ruin Skyrim in 5 days

Post » Wed May 16, 2012 2:26 am

I almost did something similar but stopped at around 70 blacksmithing because I realized how much cheese it was to do this. I'm still enjoying the game, and have already decided to reroll another character on master difficulty and not power leveling the crafting abilities.
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helliehexx
 
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Post » Tue May 15, 2012 8:26 pm

This may sound odd, But I think the armor types should have level limits. 5 for steel and leather, 15 for elf and dwarf, 25 for orc and glass ect ect. Either that or take ingots off the shopkeepers, make it be mined only.
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Beast Attire
 
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Post » Tue May 15, 2012 6:10 pm

5 days without console commands i suppose.
with console one and a half!

as regarding QQing about balance and OPness i will say one word : "SINGLEPLAYER"
the awesome part of this game is that you dont have anyone destroying your game experience because simply you are alone!
you choose the way you play/progress, so if you know that smithing is op and you it will destroy your game dont go smithing.
For me its not OP because to get the materials to top it requires some effort(without buying/cheating ofc).Same story with Enchanting Alchemy.


No matter how many times you try to say that, it's still wrong.
The game is broken, and because it is broken it is not fun.
OK, let's go down the list of Bethesda Failures regarding skills alone (because the UI already is getting the proper flaming it deserves):
Warrior Skills:One Handed
Daggers do not enchant
Two-Handed - sneak attack bonus perk applies to one handed weapons
Archery - No arrow drop over distance, and arrows disappear mid-flight beyond even marginal range.
Block - OverpowerfulSmithing - Completely breaks the game
Mage Skills:
Restoration: Wards are completely useless, just heal instead
Destruction: Pick any random thread in this forum, odds are you'll hit one talking about Destruction's lack of scaling.
Illusion: Almost all the good spells gone, only things left are the spells nobody ever liked, pretty useless but for invisibility
Alteration: Completely scrapped everything but the armor spells... and you can't even armor other people. Seriously? Why do you hate magic users, Bethesda?
Conjuration: Massively overpowered.
Enchanting: Completely breaks the game
Rogue Skills:
Lockpicking: Not nearly enough uses to really justify this being its own skill, should be rolled with other rogue skills, or the game should feature many more locks
Pickpocket: Even worse than lockpicking, this is pretty much just for exploits, needs to have some reason a player would want to use this, other than for laughs, and likely rolled into lockpicking.
Speech: Not used enough to justify itself. The merchant bonuses are hardly even noticeable. This game sorely needs some sort of alternate ability to handle quests through conversations, such as Arcanum had before this really starts justifying itself.
Sneak: Oh God, is this ever broken. Who needs chameleon, I can just hide in the open street in broad daylight.
Alchemy: Completely breaks the gameSo that basically leaves only the armor skills that actually work as something even close to intended. (Or rather, as Bethesda SHOULD HAVE intended if they were good at making games.)Essentially every single playstyle is broken in some way. Spectacular, Bethesda, just spectacular.


Do you ever watch the brightside?
Your glass of water is half empty or half full?
Anyway i have to agree with you ONLY for sneaking, i did it with a torch in my hand :facepalm:
Some of them are things to be changed.
In 2009+ singleplayer game means DLC spree so i expect from gamesas a lot of additions and changes.

Afterall the game is awesome as it allthough it has no competitor (fantasy/medieval-singleplayer-actionRPG).


Enjoy Responsibly :tops:
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Judy Lynch
 
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Post » Wed May 16, 2012 4:00 am

No matter how many times you try to say that, it's still wrong.

The game is broken, and because it is broken it is not fun. QQ QQ QQ

Rogue Skills:
Lockpicking: Not nearly enough uses to really justify this being its own skill, should be rolled with other rogue skills, or the game should feature many more locks
Pickpocket: Even worse than lockpicking, this is pretty much just for exploits, needs to have some reason a player would want to use this, other than for laughs, and likely rolled into lockpicking.

Edited for brevity

So warrior and mage stuff are bad in your opinion so you think they should merge and make thief skills bad too?

Lockpicking, Pickpockets, Speech and Stealth are the reason I play TES and not all the other rogue hating RPGs out there.

The game is not broken, you are. Go back to MMO's dude.

Self imposed restrictions is what makes this game fun. Learn self control and you might enjoy it.

Edit: I am playing a single dagger wielding thief with no armor (clothes only) on master difficulty. No crafting, No spells and only using perks from the stealth, lockpicking, speech, pick pocket, bow and one handed skills.
I for one am thoroughly enjoying Skyrim. You are not. The game is not the problem.
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Celestine Stardust
 
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Post » Wed May 16, 2012 2:00 am

I don't like the crafting skills. They take fun out of the game for me.
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Celestine Stardust
 
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Post » Wed May 16, 2012 5:51 am

You chose to focus on leveling your skills, and now your complaining that you are strong for 3 level 100 skills? Had you spend those 5 days wandering around, exploring, and doing quests, leveling other skills instead at a natural rate, the game would not have been 'ruined'.
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Quick draw II
 
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Post » Wed May 16, 2012 7:58 am

I just gave Lydia the armor, since she has a tendency to get too close and personal with my fireballs in the middle of a big fight. I've killed her more than the dragons or anything else has. This way, she hardly ever takes any damage, and my char is not way overpowered. Problem solved.
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RaeAnne
 
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Post » Wed May 16, 2012 1:53 am

I am taking it slow. Saved up to 5000g for a house but got interested in being a Mage so I enrolled in college. Lvl 13 and fought 3 dragons and hid from 2.
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Justin
 
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Post » Tue May 15, 2012 10:38 pm

I couldnt wait for Skyrim to come out so I could begin smashing some skulls with a big hammer. I knew from the get go that I wanted to become a smith and refine my gear so I made that my priority. Shortly after working toward that, I realized I wanted enchanting as well because you can create items to increase your smithing. And then I found alchemy does the same. So my goal became to max all 3 skills. I accomplished this last night, 100 in all of them.

I had been swinging a Ebony Warhammer for awhile now with an "Legendary" refinement. It was doing about 100 damage a hit which was nice. I was expecting to get maybe 200 or so on my next hammer. Little did I know how big these bonuses would add up after maxing the skills. The Fortify Smithing potion ended up being +130% and the Smithing enchants added up to +29% on 4 pieces. Ontop of this the 2 Hand Damage enchant ended up being +47% on 4 pieces. The result?.. A 603 damage Daedric Warhammer.

I just 1 hit a dragon.. I swung probably 3 or 4 times, because I never saw its life bar, thinking I wasnt hitting it until it started burning up infront of me. Ontop of this, my armor ended up being at 976 so it wouldn't have hurt me anyway if it happened to survive a couple hits. So it seems as though there is no challenge left in the game for this character. And I am lvl 41 where other people claim that the game is "hard"

My recommendation is not to go all out for all 3 crafting skills to keep some sort of challenge to the game. Think I will reroll tonight and try something new because this game is still awesome. <3

[IMG]http://i1224.photobucket.com/albums/ee367/hillrp/Hammer2.jpg[/IMG]


In my opinion this should be nerfed, I got 500+ damage bow, if I pop up pots and stuff I hit like freakin truck, I can 1 shot anything evenon Master dificullity which is funny, I rerolled few mins ago because that blew my [censored] mind out, I broke game totally... So yeh I know how you feel. Leveling Alchemy was pain over 5k ingridients I went nuts totally, and now I don't even enjoy it.. However I'm lvl 45 but still....
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butterfly
 
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Post » Wed May 16, 2012 1:09 am

It boils down to you not using wisdom.... Some of you speed through leveling up crafting and concentrating on these skills up to 100 and then used your new power and were surprised bybthe results.

I have 3 plays going on and still have not broken the game. I smith and enchant all I can without sitting in town for hours crafting though. I am level 25 and have 50 smith and Ibget my ass handed to regular occasions.

Just because I can buy a bottle of whiskey and drink all of the bottle without to much effort does not mean I should. Same goes for this game.

I agree that perhaps the level of effort may be minimal but that is very subjective. Even if it took say 10 days of power leveling some would say it is still to little effort and would be in here complaining.

This fits the most:

" You have the knowledge but lack wisdom"

Wisdom is knowing when to stop and this game may teach this very well.
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Jynx Anthropic
 
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Post » Wed May 16, 2012 2:37 am

I made the mistake of leveling all the crafting skills to 100 and making armor/weps. After I did it I realized how overpowered it was and rerolled my character. There really is no point to doing this unless you want to ruin the game for yourself. They need to remove the smithing/enchanting potions from the game, I think this would fix everything
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mimi_lys
 
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Post » Wed May 16, 2012 12:23 am

Yeah, I'd hardly call this game breaking. If the game were balanced so people that choose to spend all those hours doing crafting stuff would still be challenged after creating god-like weapons and armor, the rest of us that want to do quests and fight stuff the whole time would be hopelessly weak.

You're creating the best magically produced equipment the world has ever seen...easily better than the most legendary equipment the bard's sing of...of course the person wielding them is going to be an unstoppable force. To expect the game to be challenging for one so equipped is insane.

Of course if maxing out all those skills did NOT allow one to produce such equipment, there would be a whole bunch of people on here saying "Crafting is broken...why bother with crafting if I can just walk into a cave and find something better with no work".


*agree*
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Kate Norris
 
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Post » Wed May 16, 2012 5:29 am

Why should tehy remove certain features. What ddi you expect was going to happen when you were a Master Smith, Master Enchanter, and Master Alchemist? No [censored] you were going to be OP. You ruined the game for yourself, I'm level 19, playing the game at a steady pace and not powergaming to break the game. There is nothing wrong with the system, it doesn't need to be changed, you broke it for yourself.
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Josephine Gowing
 
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Post » Tue May 15, 2012 7:05 pm

[IMG]http://i1224.photobucket.com/albums/ee367/hillrp/Hammer2.jpg[/IMG]

Hahahahaha
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brandon frier
 
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Post » Wed May 16, 2012 1:21 am

so cant u just remove all ur armor and weapons and just wear normal gear so u don't feel overpowered ?

Well, he could, but that may display some personal responsibility on his part by not taking advantage of an exploit. It's all Bethesda's fault!!!!!! :rofl:
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Rudi Carter
 
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Post » Tue May 15, 2012 11:44 pm

Same here. Went warrior thinking to have fun swinging a big hammer, only to discover that if I try to go all out (and by that i mean simply selecting the best skills for my toon), i ruin the game by making a joke out of it.

CRAFTING IS [censored] BROKEN! REMOVE THE SYNERGIES ALREADY FFS!

On a side-note, my Conjuration mage with full archery and a bound bow is kicking butts :P


Why should tehy remove certain features. What ddi you expect was going to happen when you were a Master Smith, Master Enchanter, and Master Alchemist? No [censored] you were going to be OP. You ruined the game for yourself, I'm level 19, playing the game at a steady pace and not powergaming to break the game. There is nothing wrong with the system, it doesn't need to be changed, you broke it for yourself.

So let me get this straight, your argument is that its dumb to try and maximize//optimize your character in a RPG game?

Are you that stupid or did you just not think it through before posting? This isnt about power-leveling, its about crafting skills having WAY too much synergy.
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Chris Duncan
 
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Post » Wed May 16, 2012 12:53 am

Well there is at least one person, me, who is bad enough at this game to get killed all the time on easy. For me maybe this level of buff would make it playable not broken. Everybody is not just the same as you. (Older, female, can't find the dragon but still like to play).
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Natasha Biss
 
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Post » Tue May 15, 2012 10:20 pm

In my opinion this should be nerfed, I got 500+ damage bow, if I pop up pots and stuff I hit like freakin truck, I can 1 shot anything evenon Master dificullity which is funny, I rerolled few mins ago because that blew my [censored] mind out, I broke game totally... So yeh I know how you feel. Leveling Alchemy was pain over 5k ingridients I went nuts totally, and now I don't even enjoy it.. However I'm lvl 45 but still....

The only way to get a 500+ bow is by using the looping exploit between Alchemy and Enchanting. Don't complain when an exploit you use "ruins" your game. Alternately, you could unequip the uber-bow and armour....



Well there is at least one person, me, who is bad enough at this game to get killed all the time on easy. For me maybe this level of buff would make it playable not broken. Everybody is not just the same as you. (Older, female, can't find the dragon but still like to play).

Smithing and enchanting, apparently....
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IM NOT EASY
 
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Post » Wed May 16, 2012 1:34 am

So let me get this straight, your argument is that its dumb to try and maximize//optimize your character in a RPG game?

Simply, yes.

That is not "role-playing", it's "power gaming". You're not supposed to play it like a spreadsheet. There are some cool Excel puzzle documents you can download if that's your thing. It's not what they were aiming for with this particular title though.

So let me get this straight...your argument is that somebody who spends their time in the game maxing out all three crafting skills should NOT be able to produce the most powerful equipment in the game? Or is it that a character wielding the absolute most powerful equipment should NOT be significantly more powerful than a character running around with random vendor bought equipment? Or is it that you think ALL people should be REQUIRED to do this crafting in order to be strong enough to survive the main quest?

I think all of those suggestions are WAY more "broken" and illogical than the fact that somebody who "role-played" (to give the benefit of the doubt) the most magnificent crafter ever to live in Tamriel not being able to produce the most magnificent and powerful equipment ever seen.

The main problem here is that people think RPG = WoW. They think producing anything less than the most mathematically advantageous "build" is pointless. And they think the game should be balanced so the OCD crowd that simply cannot physically control their mouse hand enough to stop themselves from doing this produce characters that must be operated according to some instruction sheet sequence in order to defeat the enemies in the game. I think anybody that finds those activities fun is insane.
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Jynx Anthropic
 
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Post » Wed May 16, 2012 5:33 am

I find it ridiculous that:
there is no skill/level requirements for armour or weapons "Oh cool im level 18 with 20 skill in one handed and i can go pwn all the companions with my glass sword!!"
then having a high smithing skill and low combat skills makes you unstoppable. "Hello there, im a simple blacksmith and i like to hunt elks, i am also MIGHTIER THAN THE ENTIRE IMPERIAL ARMY AND HAVE SLAIN MANY DRAGONS!"

If a blacksmith and a warrior had a fight, it should be the warrior who wins.
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Jason Wolf
 
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Post » Tue May 15, 2012 10:35 pm

I'm mixing it up. I'm like 58 in Smithing, 52 in alchemy and level 24. I've pushing my perks across the board. 1 handers, heavy armor, lock picking, destruction, smithing and alchemy. Keeps the game fun for me. I do not one shot anything.. well except wolves and when I crit on certain creatures.
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JERMAINE VIDAURRI
 
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Post » Wed May 16, 2012 4:45 am

You chose to play that way.


and theres a thing called the difficulty slider, turn it up to master.
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Prohibited
 
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Post » Wed May 16, 2012 6:11 am

What is this I don't even...
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Elena Alina
 
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Post » Wed May 16, 2012 4:08 am

Same here. Went warrior thinking to have fun swinging a big hammer, only to discover that if I try to go all out (and by that i mean simply selecting the best skills for my toon), i ruin the game by making a joke out of it.

CRAFTING IS [censored] BROKEN! REMOVE THE SYNERGIES ALREADY FFS!

So let me get this straight, your argument is that its dumb to try and maximize//optimize your character in a RPG game?



So you created a warrior in a brand new game and rather than thinking your perks would be best placed in 1hand, 2hand, heavy armor, blocking, etc(you know warrior type stuff) you thought "hmmm warrior...enchanting and alchemy". Yeah like most of the people on here you saw someone talking about this(been common knowledge on these forums) and how awesome it was and you intentially went out of your way to do it and are disappointed now.
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Nauty
 
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Post » Wed May 16, 2012 8:00 am

I find it ridiculous that:
there is no skill/level requirements for armour or weapons "Oh cool im level 18 with 20 skill in one handed and i can go pwn all the companions with my glass sword!!"
then having a high smithing skill and low combat skills makes you unstoppable. "Hello there, im a simple blacksmith and i like to hunt elks, i am also MIGHTIER THAN THE ENTIRE IMPERIAL ARMY AND HAVE SLAIN MANY DRAGONS!"

If a blacksmith and a warrior had a fight, it should be the warrior who wins.


Does a glass sword not fit properly in the hand of somebody who hasn't been practicing sword play enough? Does its blade not slice things it contacts in a similar mechanical motion to an iron sword? Artificial limits such as you suggest are the antithesis of everything TES is about. Now, if you were to say weapons over X weight cannot be wielded without Y strength, lest you suffer a 50% penalty, that would be somewhat logical since it's a huge, heavy, possibly unbalanced weapon with a legitimate strength barrier to entry in order to operate properly. However, not only have they removed stats entirely (which by the way is to try to get the OCD folks to stop min/maxing), but it also wouldn't solve your problem since weight has nothing to do with how much damage the weapon does. Bottom line is, a longsword is a longsword...requiring you to have more skill in order to pick one up simply because it's made of a different material doesn't make any sense.

Now one thing I think would make sense is if you could not improve your crafting skills beyond a certain point without working with the appropriate materials. In other words, no crafting iron daggers all day to grind to 100. Crafting anything iron should only be able to increase your skill level to X and then it no longer improves you. You don't become a better chef by baking the same recipe over and over again.
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Matthew Warren
 
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