THIS IS A SINGLE PLAYER GAME!
meaning that balance is no issue as long as you can complete the game how ever you want. If warriors are better than mages that does not matter because you are never going to play verus a mage (like in a MMO). The only thing that matters is still that playing as a mage is viable and that you can "beat the game" as one.
I remember in Final Fantasy 8 there was a card game that you could play and then you could turn in the cards you won and get some of the best items and magic in the first disc. I "broke the game" once and got the best weapon right from the start. It was fun to try and do that when you had already beaten the game many times. So I still want it to be in the game. But would I have thought it was fun to "instant-win" everything in my first playthrough? hell no, so that is why I did it on my 6th. It was my choise because it was a single player game. Dont like it, dont do it? who cares if you are not the best? Who are you guys competing with? As long as its fun, it should stay that way.
No matter how many times you try to say that, it's still wrong.
The game is broken, and because it is broken it is not fun.
OK, let's go down the list of Bethesda Failures regarding skills alone (because the UI already is getting the proper flaming it deserves):
Warrior Skills:
One Handed - Daggers do not enchant
Two-Handed - sneak attack bonus perk applies to one handed weapons
Archery - No arrow drop over distance, and arrows disappear mid-flight beyond even marginal range.
Block - Overpowerful
Smithing - Completely breaks the game
Mage Skills:
Restoration: Wards are completely useless, just heal instead
Destruction: Pick any random thread in this forum, odds are you'll hit one talking about Destruction's lack of scaling.
Illusion: Almost all the good spells gone, only things left are the spells nobody ever liked, pretty useless but for invisibility
Alteration: Completely scrapped everything but the armor spells... and you can't even armor other people. Seriously? Why do you hate magic users, Bethesda?
Conjuration: Massively overpowered.
Enchanting: Completely breaks the game
Rogue Skills:
Lockpicking: Not nearly enough uses to really justify this being its own skill, should be rolled with other rogue skills, or the game should feature many more locks
Pickpocket: Even worse than lockpicking, this is pretty much just for exploits, needs to have some reason a player would want to use this, other than for laughs, and likely rolled into lockpicking.
Speech: Not used enough to justify itself. The merchant bonuses are hardly even noticeable. This game sorely needs some sort of alternate ability to handle quests through conversations, such as Arcanum had before this really starts justifying itself.
Sneak: Oh God, is this ever broken. Who needs chameleon, I can just hide in the open street in broad daylight.
Alchemy: Completely breaks the game
So that basically leaves only the armor skills that actually work as something even close to intended. (Or rather, as Bethesda SHOULD HAVE intended if they were good at making games.)
Essentially every single playstyle is broken in some way.
Spectacular, Bethesda, just spectacular.