How to ruin Skyrim in 5 days

Post » Wed May 16, 2012 7:07 am

Yes... player options are bad.
BURN THE OPTIONS!
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Mrs Pooh
 
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Post » Wed May 16, 2012 4:02 am

Agrees but can u improve Daedric items
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Sheila Esmailka
 
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Post » Wed May 16, 2012 7:27 am

Meh. In Morrowind you could just use Alchemy to buff your stats to literally in the trillions.
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Siobhan Wallis-McRobert
 
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Post » Wed May 16, 2012 3:56 am

I think you hit on a good way to potentially balance these skills... the removal (or at least severe nerfing) of the potions and enchantments that buff crafting skills. That seems to be where things get over-the-top as far as the item bonuses go.
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Melly Angelic
 
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Post » Tue May 15, 2012 10:53 pm

in this game you are a badass hero, if you take the time to craft some god weapon so what, your a badass
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Agnieszka Bak
 
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Post » Wed May 16, 2012 8:16 am

I don't get this kind of mindset at all...

OK, so basically, you are telling people "These skills make the game no longer fun, so don't use them", and then also say, "No, I don't want the game to be fixed when there is obviously something wrong with the game which makes certain playstyles completely break the game."

It's broken.

Period.

It should be fixed.

This isn't even a matter of not playtesting, it's a matter of not even trying to create a rational scale to begin with. Even without "cheating" by using potions for their intended purposes, even without combining enchanting with smithing, just using smithing alone, the game does not balance out what you can do properly. It's broken straight from the start because Bethesda didn't even bother to take the 30 seconds it would take to ask the question "how powerful is this when I hit maximum rank?" You know, the completely obvious first question anyone would ask themselves when even trying to set the boundaries in the first place.

This is a design flaw straight off the bat, playing the game entirely as intended. A complete failure to think things through on Bethesda's part, in the same manner they never manage to think of even the most obvious ways in which they are breaking their game. Oh well, up to the modders to save Bethesda from themselves... again.
theres no such thing as a broken playstyle in a singleplayer sandbox game, if someone wants to play like this they can, theres nothing "broken"
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Amy Siebenhaar
 
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Post » Tue May 15, 2012 6:51 pm

Oh look, another one of these threads.....
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Danii Brown
 
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Post » Wed May 16, 2012 7:45 am

Meh. In Morrowind you could just use Alchemy to buff your stats to literally in the trillions.
or just drink enough Sujamma that you could kill Vivec in one shot. :P
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Chloe Yarnall
 
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Post » Wed May 16, 2012 6:52 am

-Crafting "low level" stuff should not give skill points. It's ridiculous and unrealistic forging a knife 1000 times to level it up.
-Buffs from professions like the ones OP mentions should be scaled down and stack to like 10% instead of 100%.
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Charleigh Anderson
 
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Post » Tue May 15, 2012 11:38 pm

theres no such thing as a broken playstyle in a singleplayer sandbox game, if someone wants to play like this they can, theres nothing "broken"

Yes there is too such a thing as a broken single-player game. Quit saying such obvious tripe.

If enemies die instantly or are completely invincible or the quests don't function or a game which hypes letting you have your own personal freedom to choose how to play your character makes all but two or three of them completely break the game in one way or the other, you just broke the game.

These are all failures to properly make a game. Bethesda failed to do even basic playtesting, and stop apologizing for them.
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Marnesia Steele
 
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Post » Tue May 15, 2012 10:54 pm

There was an infinite lives code in Contra. Nobody talked about nerfing that. Do you know why???? You don't have to use it if you don't want. Sad thing is a lot of people go to forums, youtube videos, and wiki pages and then cookie-cutter power build. Then you have the nerve to say the Devs messed up? LOLOLOL, gamers these days really are scum. L2P for fun people, stop gaming games and just play the game. There is a difference.
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Clea Jamerson
 
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Post » Tue May 15, 2012 10:37 pm

I don't get this kind of mindset at all...

OK, so basically, you are telling people "These skills make the game no longer fun, so don't use them", and then also say, "No, I don't want the game to be fixed when there is obviously something wrong with the game which makes certain playstyles completely break the game."

It's broken.

Period.

It should be fixed.

This isn't even a matter of not playtesting, it's a matter of not even trying to create a rational scale to begin with. Even without "cheating" by using potions for their intended purposes, even without combining enchanting with smithing, just using smithing alone, the game does not balance out what you can do properly. It's broken straight from the start because Bethesda didn't even bother to take the 30 seconds it would take to ask the question "how powerful is this when I hit maximum rank?" You know, the completely obvious first question anyone would ask themselves when even trying to set the boundaries in the first place.

This is a design flaw straight off the bat, playing the game entirely as intended. A complete failure to think things through on Bethesda's part, in the same manner they never manage to think of even the most obvious ways in which they are breaking their game. Oh well, up to the modders to save Bethesda from themselves... again.

THIS IS A SINGLE PLAYER GAME!
meaning that balance is no issue as long as you can complete the game how ever you want. If warriors are better than mages that does not matter because you are never going to play verus a mage (like in a MMO). The only thing that matters is still that playing as a mage is viable and that you can "beat the game" as one.

I remember in Final Fantasy 8 there was a card game that you could play and then you could turn in the cards you won and get some of the best items and magic in the first disc. I "broke the game" once and got the best weapon right from the start. It was fun to try and do that when you had already beaten the game many times. So I still want it to be in the game. But would I have thought it was fun to "instant-win" everything in my first playthrough? hell no, so that is why I did it on my 6th. It was my choise because it was a single player game. Dont like it, dont do it? who cares if you are not the best? Who are you guys competing with? As long as its fun, it should stay that way.
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D LOpez
 
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Post » Wed May 16, 2012 5:06 am

There was an infinite lives code in Contra. Nobody talked about nerfing that. Do you know why???? You don't have to use it if you don't want. Sad thing is a lot of people go to forums, youtube videos, and wiki pages and then cookie-cutter power build. Then you have the nerve to say the Devs messed up? LOLOLOL, gamers these days really are scum. L2P for fun people, stop gaming games and just play the game. There is a difference.

There's a difference between a cheat code and something that's part of the gameplay mechanics. There are cheat codes in Skyrim, too, via the console. Nobody is complaining about those.
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Stephanie Kemp
 
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Post » Wed May 16, 2012 4:39 am

Yeah, I see what you mean OP. Your character looks great though.
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Margarita Diaz
 
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Post » Wed May 16, 2012 5:04 am

this is why I have a rule: never buy crafting material from vendors.

I also level smithing and enchanting(not alchemy) and I try not to buy any ingots or soulgems. this game already lets you reach 100 smithing/enchanting with iron dagger/petty soul gem. So upgrading smithing every town visits with iron ore loot I've found is still quite good.

also upgrading all 3 crafting skills and then exploiting the synergy just isn't immersive. I mean one could master two of them but all three just splatters your character all over 3 archetypes;;
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TRIsha FEnnesse
 
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Post » Wed May 16, 2012 4:28 am

Yes there is too such a thing as a broken single-player game. Quit saying such obvious tripe.

If enemies die instantly or are completely invincible or the quests don't function or a game which hypes letting you have your own personal freedom to choose how to play your character makes all but two or three of them completely break the game in one way or the other, you just broke the game.

These are all failures to properly make a game. Bethesda failed to do even basic playtesting, and stop apologizing for them.
no one has hyped it as this type of game, and the few who have done it, like OP, wish they didnt because now it ist fun for them. your acting all mad over something that doesnt effect you in any way shape of form. some one says they keep dying everyone tells him he sux and should be better, someone says they 1 hit killed a dragon the games broken. :glare:
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Nick Tyler
 
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Post » Wed May 16, 2012 7:51 am

There's a difference between a cheat code and something that's part of the gameplay mechanics. There are cheat codes in Skyrim, too, via the console. Nobody is complaining about those.

Oh, so you were forced to mass smith 100 daggers to 100 smithing and then mass minor enchant gear to 100 enchant?? That was a quest in the game? Must have missed it.
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Peter lopez
 
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Post » Tue May 15, 2012 7:54 pm

I can't believe so many of you are grinding your skills like that. This isn't WoW!
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how solid
 
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Post » Wed May 16, 2012 3:51 am

I can't believe so many of you are grinding your skills like that. This isn't WoW!

Yeah well I was obsessed with grinding in WoW as well. Pretty much completed everything that game could offer, including all the reputations and collectable mounts.

On my new character (Warrior) I took smithing rather easy so far, and it's ok. I just hope I don't get carried away like I mostly do and start crafting 1000 Iron Daggers by buying materials from stores...
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Joey Avelar
 
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Post » Wed May 16, 2012 3:14 am

so cant u just remove all ur armor and weapons and just wear normal gear so u don't feel overpowered ?
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Alexandra walker
 
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Post » Wed May 16, 2012 3:56 am

THIS IS A SINGLE PLAYER GAME!
meaning that balance is no issue as long as you can complete the game how ever you want. If warriors are better than mages that does not matter because you are never going to play verus a mage (like in a MMO). The only thing that matters is still that playing as a mage is viable and that you can "beat the game" as one.

I remember in Final Fantasy 8 there was a card game that you could play and then you could turn in the cards you won and get some of the best items and magic in the first disc. I "broke the game" once and got the best weapon right from the start. It was fun to try and do that when you had already beaten the game many times. So I still want it to be in the game. But would I have thought it was fun to "instant-win" everything in my first playthrough? hell no, so that is why I did it on my 6th. It was my choise because it was a single player game. Dont like it, dont do it? who cares if you are not the best? Who are you guys competing with? As long as its fun, it should stay that way.

No matter how many times you try to say that, it's still wrong.

The game is broken, and because it is broken it is not fun.

OK, let's go down the list of Bethesda Failures regarding skills alone (because the UI already is getting the proper flaming it deserves):

Warrior Skills:
One Handed - Daggers do not enchant
Two-Handed - sneak attack bonus perk applies to one handed weapons
Archery - No arrow drop over distance, and arrows disappear mid-flight beyond even marginal range.
Block - Overpowerful
Smithing - Completely breaks the game

Mage Skills:
Restoration: Wards are completely useless, just heal instead
Destruction: Pick any random thread in this forum, odds are you'll hit one talking about Destruction's lack of scaling.
Illusion: Almost all the good spells gone, only things left are the spells nobody ever liked, pretty useless but for invisibility
Alteration: Completely scrapped everything but the armor spells... and you can't even armor other people. Seriously? Why do you hate magic users, Bethesda?
Conjuration: Massively overpowered.
Enchanting: Completely breaks the game

Rogue Skills:
Lockpicking: Not nearly enough uses to really justify this being its own skill, should be rolled with other rogue skills, or the game should feature many more locks
Pickpocket: Even worse than lockpicking, this is pretty much just for exploits, needs to have some reason a player would want to use this, other than for laughs, and likely rolled into lockpicking.
Speech: Not used enough to justify itself. The merchant bonuses are hardly even noticeable. This game sorely needs some sort of alternate ability to handle quests through conversations, such as Arcanum had before this really starts justifying itself.
Sneak: Oh God, is this ever broken. Who needs chameleon, I can just hide in the open street in broad daylight.
Alchemy: Completely breaks the game

So that basically leaves only the armor skills that actually work as something even close to intended. (Or rather, as Bethesda SHOULD HAVE intended if they were good at making games.)

Essentially every single playstyle is broken in some way.

Spectacular, Bethesda, just spectacular.
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M!KkI
 
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Post » Wed May 16, 2012 12:50 am

no one has hyped it as this type of game, and the few who have done it, like OP, wish they didnt because now it ist fun for them. your acting all mad over something that doesnt effect you in any way shape of form. some one says they keep dying everyone tells him he sux and should be better, someone says they 1 hit killed a dragon the games broken. :glare:

I never said the game was broken. I never said you cant have fun maxing your skills and playing (maybe you just like experiencing the storylines). Its not "bad" or "broken" you can reach this level of power. In a single player game you are not forced to play this way because every other player does. Thats why I dont believe it needs to be fixed.

I just didnt expect it to be so OP. I made this post because I wanted others to realize that choosing to do what I did might not be as fun as they thought it would.
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DAVId MArtInez
 
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Post » Wed May 16, 2012 2:00 am

I think this is awesome, i love that if you choose you can set out to produce the best armor ever seen in skyrim!

Elder Scrolls have always allowed those that wanted it to become like gods, please dont mistake this as a bug or imbalance.

lastly, if you dont like it just dont do it... the choice is yours.

cheers :)
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Jessie Butterfield
 
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Post » Wed May 16, 2012 1:28 am

Anoher thing Beth didn't think through. It quite easy to fix actually, but I guess some of the minds who worked on this game weren't so smart afterall:

- make it so items require a level, say 80-90 in 2H before you can use your uber warhammer
- make it so levelling requires increasing difficult and expensive stuff (so no going to 100 with just iron daggers)
- don't make everything stack on top of each other, don't give the same bonuses to and alchemy and enchanting and blachsmithing
- top of stacking when skill increases (big steps when low in level, small ones when you get higher)
- actually take into account what people can and will do with the possibilties in the game and find a way to scale your 'big' monster accordingly
(although dragons are quite underwhelming)

Can't believe that after 5 (!) years there are still these rushed errors in this game.
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Lisa
 
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Post » Wed May 16, 2012 9:28 am

I love how people call the game broken when you can choose not to "break" the game by playing it in a way that won't ruin it for yourself. Quit [censored]ing about the state of the game and just play it. Things will improve and be refined over time.
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Yonah
 
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