How to ruin Skyrim in 5 days

Post » Wed May 16, 2012 3:11 am

The Fortify Smithing potion ended up being +130% and the Smithing enchants added up to +29% on 4 pieces. Ontop of this the 2 Hand Damage enchant ended up being +47% on 4 pieces. The result?.. A 603 damage Daedric Warhammer.

I just 1 hit a dragon.. I swung probably 3 or 4 times, because I never saw its life bar, thinking I wasnt hitting it until it started burning up infront of me. Ontop of this, my armor ended up being at 976 so it wouldn't have hurt me anyway if it happened to survive a couple hits. So it seems as though there is no challenge left in the game for this character. And I am lvl 41 where other people claim that the game is "hard"

Now that's what I call: "Milking the sweet sweet teats of masterful destruction."
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naomi
 
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Post » Wed May 16, 2012 4:16 am

So you're saying to have fun in the game, I shouldn't use the options I have available in the game, and purposely gimp my character/make him weaker? Real balanced game.
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IM NOT EASY
 
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Post » Wed May 16, 2012 5:07 am

:violin: Dont use exploits
How is it an exploit? It's part of the game, not my fault Beth can't balance their game.
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Ymani Hood
 
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Post » Tue May 15, 2012 8:59 pm

So you're saying to have fun in the game, I shouldn't use the options I have available in the game, and purposely gimp my character/make him weaker? Real balanced game.

Plus if you're playing full-on warrior, where are you supposed to put all those extra perks you get, if not in crafting trees. I guess in order to not OP myself I have to play a warrior-mage? Or warrior-thief? Lol
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Tiffany Carter
 
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Post » Wed May 16, 2012 3:57 am

I quite enjoy the people coming on and saying that this is purley an accident that this happens that they broke the game. BS.... in every case I have read about and heard about this behavior it has been intentional. All these people with Dragon and Daedric armor/weps knew exaclty what they were doing. Anyone who believes that by taking 3 days to power level up crafting skills to get the top tier items in the game is an accident needs their head examined. Then the pure foolishness complaing when they go do quest numer 2 and crush everything in one hit with legendary gear is mind blowing.

It would be the same thing if I willingly used the frost troll you can find at lvl 4 going up the 7,000 steps to power level bow and one handed weapons to 100 (you know they heal themselves right and you can run around them easily). Then coming in here and complaining that the available mechanincs broke the game because with 100 skill I just crush everything and all the fun is gone.

I play a warrior with one handed + block + bs. I realised the first hour that I could level up my Smith skills to 100 and wear the top gear but chose not to.

I think one of the Jarls or someone you meet early in the game actually says something relevant here, I think it was osmehting about "using wisodm....."
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Damned_Queen
 
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Post » Wed May 16, 2012 8:05 am

I don't know. I'm level 13 at the moment. Not having much to complain about so far either, so it's been fun.
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Natalie J Webster
 
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Post » Wed May 16, 2012 5:06 am

I quite enjoy the people coming on and saying that this is purley an accident that this happens that they broke the game. BS.... in every case I have read about and heard about this behavior it has been intentional. All these people with Dragon and Daedric armor/weps knew exaclty what they were doing. Anyone who believes that by taking 3 days to power level up crafting skills to get the top tier items in the game is an accident needs their head examined. Then the pure foolishness complaing when they go do quest numer 2 and crush everything in one hit with legendary gear is mind blowing.

It would be the same thing if I willingly used the frost troll you can find at lvl 4 going up the 7,000 steps to power level bow and one handed weapons to 100 (you know they heal themselves right and you can run around them easily). Then coming in here and complaining that the available mechanincs broke the game because with 100 skill I just crush everything and all the fun is gone.

I play a warrior with one handed + block + bs. I realised the first hour that I could level up my Smith skills to 100 and wear the top gear but chose not to.

I think one of the Jarls or someone you meet early in the game actually says something relevant here, I think it was osmehting about "using wisodm....."

Well I got to glass just doing normal smithing(no powerleveling) before I realized I was breaking the game, but it was too late. Once I had my legendary glass sword it was obvious. Ripping through everything on Master now. I mean of course I knew I would become more powerful. Didn't realize I'd become godlike powerful! The point remains, you shouldn't break the game just normally leveling a skill. The fact you have to shy away from crafting to keep your game challenging is proof that it needs fixing
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Hannah Barnard
 
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Post » Wed May 16, 2012 4:36 am

I quite enjoy the people coming on and saying that this is purley an accident that this happens that they broke the game. BS.... in every case I have read about and heard about this behavior it has been intentional. All these people with Dragon and Daedric armor/weps knew exaclty what they were doing. Anyone who believes that by taking 3 days to power level up crafting skills to get the top tier items in the game is an accident needs their head examined. Then the pure foolishness complaing when they go do quest numer 2 and crush everything in one hit with legendary gear is mind blowing.

It would be the same thing if I willingly used the frost troll you can find at lvl 4 going up the 7,000 steps to power level bow and one handed weapons to 100 (you know they heal themselves right and you can run around them easily). Then coming in here and complaining that the available mechanincs broke the game because with 100 skill I just crush everything and all the fun is gone.

I play a warrior with one handed + block + bs. I realised the first hour that I could level up my Smith skills to 100 and wear the top gear but chose not to.

I think one of the Jarls or someone you meet early in the game actually says something relevant here, I think it was osmehting about "using wisodm....."

Well I got to glass just doing normal smithing(no powerleveling) before I realized I was breaking the game, but it was too late. Once I had my legendary glass sword it was obvious. Ripping through everything on Master now. I mean of course I knew I would become more powerful. Didn't realize I'd become godlike powerful! The point remains, you shouldn't break the game just normally leveling a skill. The fact you have to shy away from crafting to keep your game challenging is proof that it needs fixing

Exactly.

Using the blacksmithing skill at all results in breaking the game. That absolutely is using the game as intended, and not an exploit. If using the skill at all is breaking the game, then it should be fixed, plain and simple. Being able to just smith your own sword to insane damage bonuses winds up meaning that it's more practical to train in smithing than to train in weapons skills, because that smithing skill's resulting sword is more applicable in killing your enemies than the actual skill with which you wield it.

I also don't understand how people would somehow think that something like training your skills on purpose is somehow an exploit. In Oblivion, I used mods to put in training dummies and asking fighter guild members for sparring matches to train up my underused weapons skills... because it just makes sense that a warrior would want to train on a training dummy or with a sparring partner rather than rushing into a portal to Oblivion with an unfamiliar weapon. If you don't want to do that, fine, but don't act surprised when people want to train their skills in a game that rewards training.
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lolly13
 
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Post » Wed May 16, 2012 9:34 am

gotta love the people that complain about games. i mean there are two options, play the game and stop whining or dont play. easy

Moronic simpleton.
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casey macmillan
 
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Post » Wed May 16, 2012 2:51 am

Exactly.

Using the blacksmithing skill at all results in breaking the game. That absolutely is using the game as intended, and not an exploit. If using the skill at all is breaking the game, then it should be fixed, plain and simple. Being able to just smith your own sword to insane damage bonuses winds up meaning that it's more practical to train in smithing than to train in weapons skills, because that smithing skill's resulting sword is more applicable in killing your enemies than the actual skill with which you wield it.

I also don't understand how people would somehow think that something like training your skills on purpose is somehow an exploit. In Oblivion, I used mods to put in training dummies and asking fighter guild members for sparring matches to train up my underused weapons skills... because it just makes sense that a warrior would want to train on a training dummy or with a sparring partner rather than rushing into a portal to Oblivion with an unfamiliar weapon. If you don't want to do that, fine, but don't act surprised when people want to train their skills in a game that rewards training.

How does blacksmithing break the game? I guess I haven't made a legendary weapon yet, but even with all legendary Dragon armor, there is still a decent challenge on master.
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Marine Arrègle
 
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Post » Wed May 16, 2012 4:45 am

I'll do something like that just once just to do it. but it'll get boring in all of ten seconds. Pretty cool though.

But one thing I must say about the enchanting and alchemy. I dont like how its measured in percentages. It should be skill buffs not extra weapon damage. Just screams "watered down action game" to me.
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Alberto Aguilera
 
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Post » Wed May 16, 2012 4:15 am

I just stay away from the crafting skills as much as I can. Well, except for alchemy. It's nice not having to waste money on potions, when I can easily create some for free.

But I rarely use smithing unless I want to slightly improve a weapon/armor. As for enchanting, well... I'll stick with whatever enchanted items I can find/buy. ^_^
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kristy dunn
 
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Post » Wed May 16, 2012 3:34 am

I have been training my skills and still have not broken the game. Matter of fact for me the last time I did level up Smithing so I could upgrade to the next level of upgrades the game actually became harder. I started running into Bandits and Silverhand that were killing me in either two hits form a 2 hander or 2 fireballs.

At what level did you make glass? Glass is pretty close to end game gear and would be to high for myself at level 20. I just started finding Steel plate and low end ebony.

If you are making high end gear at early levels it is not without knowledge or willingness on your part. For me to skill up that high to make glass or better I would have to intentionaly use the system in a way that would get me there. It would not be just through normal play as I would have to at least exploit the vendors and low end crafting items.
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Brittany Abner
 
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Post » Wed May 16, 2012 5:43 am

Moral of the story: Take the game at a normal pace, its more fun that way.

Amen brother !
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Robert Bindley
 
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Post » Tue May 15, 2012 11:03 pm

How does blacksmithing break the game? I guess I haven't made a legendary weapon yet, but even with all legendary Dragon armor, there is still a decent challenge on master.

It doesn't get really bad till you throw Enchanting in the mix. But it still levels way too easy. Iron daggers straight to Dragon Armor ftw. To keep things balanced until proper mods come out, it's probably best to stick to one crafting tree. Mixing them can unintentionally lead to Godlike results!! :biggrin:

@GideonGray: You don't understand, it takes no effort to get up to Glass. I just smithed like normal until about level 30 and "Hey sweet, Glass perk!" Might as well make the best damn Glass sword possible right? Oh how young and naive I was.... "Oh that dragon died surprisingly fast. Maybe if I bump it up to Master... Nope! Still owned it!" "Frost troll dead in 2 hits ftw!" :rofl:
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His Bella
 
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Post » Wed May 16, 2012 1:28 am

How does blacksmithing break the game? I guess I haven't made a legendary weapon yet, but even with all legendary Dragon armor, there is still a decent challenge on master.

It's not the armor (armor is still arbitrarily capped at a certain maximum damage reduction limit), but the weapons. It quite bluntly exists just to multiply your damage. And not by a small amount, either. The difference between a completely mundane weapon and a fully upgraded weapon, even without potions or enchantments, is dealing at least twice as much damage as you otherwise would. A warrior with smithing will do twice as much damage as a warrior without it. If you can clear the game with a warrior without smithing, then a warrior with smithing just makes the game a cakewalk for you.
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Danny Blight
 
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Post » Wed May 16, 2012 9:34 am

It's not the armor (armor is still arbitrarily capped at a certain maximum damage reduction limit), but the weapons. It quite bluntly exists just to multiply your damage. And not by a small amount, either. The difference between a completely mundane weapon and a fully upgraded weapon, even without potions or enchantments, is dealing at least twice as much damage as you otherwise would. A warrior with smithing will do twice as much damage as a warrior without it. If you can clear the game with a warrior without smithing, then a warrior with smithing just makes the game a cakewalk for you.

Well, that's kind of lame.

I think the problems with being so OP stem from the new leveling system, which is both hard to balance and too easy to level up.

I much prefer Oblivions leveling system. At least becoming a god in that game took considerable effort.
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jason worrell
 
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Post » Tue May 15, 2012 7:19 pm

"How to ruin Skyrim in 5 days"

Sounds like self-mutilation to me. Sounds like a whiny, snot-nosed little kid that didn't get his way.

If you choose to ruin the game, why do you feel compelled to broadcast it to the internet? Are you trying to underhandedly "brag" about your OCD "accomplishments"?
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Austin Suggs
 
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Post » Wed May 16, 2012 3:28 am

"How to ruin Skyrim in 5 days"

Sounds like self-mutilation to me. Sounds like a whiny, snot-nosed little kid that didn't get his way.

If you choose to ruin the game, why do you feel compelled to broadcast it to the internet? Are you trying to underhandedly "brag" about your OCD "accomplishments"?

In the OP it's clearly stated his experience is a WARNING so that others don't unintentionally imbalance their own game by playing it the way it's designed. Simple as that.
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Vivien
 
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Post » Tue May 15, 2012 8:03 pm

I wonder how powerful your opponents will become after leveling every other skill to 100.

The max level is apparently 81, so I wonder how your hammer will do at that level. Get to work :)
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Quick Draw III
 
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Post » Wed May 16, 2012 9:40 am

If the game is now too easy for you, perhaps you should raise the difficulty level?
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Amie Mccubbing
 
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Post » Wed May 16, 2012 1:36 am

It doesn't get really bad till you throw Enchanting in the mix. But it still levels way too easy. Iron daggers straight to Dragon Armor ftw. To keep things balanced until proper mods come out, it's probably best to stick to one crafting tree. Mixing them can unintentionally lead to Godlike results!! :biggrin:

@GideonGray: You don't understand, it takes no effort to get up to Glass. I just smithed like normal until about level 30 and "Hey sweet, Glass perk!" Might as well make the best damn Glass sword possible right? Oh how young and naive I was.... "Oh that dragon died surprisingly fast. Maybe if I bump it up to Master... Nope! Still owned it!" "Frost troll dead in 2 hits ftw!" :rofl:

I'm using the base Skyforge Steel Sword and most things die easy. The game is challenging when there are groups of enemies, no matter what you are using you will smoke a singular opponent.
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Emily Jones
 
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Post » Wed May 16, 2012 12:53 am

How does blacksmithing break the game? I guess I haven't made a legendary weapon yet, but even with all legendary Dragon armor, there is still a decent challenge on master.

Daedric plate is better btw. Dragon armor is there if you refuse to use vendors. Everyone has tons of dragonbone so the mats are no problem then.
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daniel royle
 
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Post » Tue May 15, 2012 9:10 pm

So you're surprised that by building your guy to stack as much damage as possible, you deal a butt-load of damage? :rolleyes:
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luis dejesus
 
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Post » Wed May 16, 2012 7:17 am

You could just increase your alchemy/enchant/smithing skills without taking the perks. The perks double the base bonuses. Then you will have 20 odd perks to put elsewhere and still feel powerfull while maintaining a challenge.

You could also simply not deliberately stack of alchemy/enchanting bonuses to gain the ultimate smithing gear and enchanting potions...

If all else fails, play using only destruction spells for damage and see how much "challenge" that adds back to your game. :hubbahubba:
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Tamara Primo
 
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