» Thu May 17, 2012 8:19 pm
Sounds good, go for it. It's a neat idea in that it lets you expand the faction without having to deal with the questline that's already there (which is a problem because we don't have access to their voice actors). The new sanctuary is a convenient reset for a mod.
My only criticism is that the player needs more to do, not just the Dark Brotherhood overall. You make it sound kind of like they just sit there talking to NPCs while they wait to be allowed to buy more crap, so that they can go from having eight houses in the game to fifteen. Most players join up because they like the gameplay of going around assassinating people or because they're roleplaying an evil character. So you'll need to start with a clearer idea of what the actual gameplay you're adding is.