Spoiler
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 18
Scriptname QF_PerksQuest_0005F596 Extends Quest Hidden
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
; Imperial Luck - racial ability, not perk
GlobalImperialLuck.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
; Persuasion
SpeechEasy.SetValue(SpeechEasy.GetValue() * 0.7)
SpeechAverage.SetValue(SpeechAverage.GetValue() * 0.7)
SpeechHard.SetValue(SpeechHard.GetValue() * 0.7)
SpeechVeryHard.SetValue(SpeechVeryHard.GetValue() * 0.7)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
; Treasure Hunter
SpecialLootChance.SetValue(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
; Daedric Mind
GlobalPerkDaedricMind.SetValue(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
; Golden Touch
GlobalPerkGoldenTouch.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
; Master Trader
PerkMasterTrader.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
globalvariable Property GlobalPerkDaedricMind Auto
GlobalVariable Property GlobalPerkGoldenTouch Auto
GlobalVariable Property GlobalImperialLuck Auto
GlobalVariable Property SpecialLootChance Auto
GlobalVariable Property PerkMasterTrader Auto
GlobalVariable Property SpeechAverage Auto
GlobalVariable Property SpeechEasy Auto
GlobalVariable Property SpeechHard Auto
GlobalVariable Property SpeechVeryHard Auto
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 18
Scriptname QF_PerksQuest_0005F596 Extends Quest Hidden
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
; Imperial Luck - racial ability, not perk
GlobalImperialLuck.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
; Persuasion
SpeechEasy.SetValue(SpeechEasy.GetValue() * 0.7)
SpeechAverage.SetValue(SpeechAverage.GetValue() * 0.7)
SpeechHard.SetValue(SpeechHard.GetValue() * 0.7)
SpeechVeryHard.SetValue(SpeechVeryHard.GetValue() * 0.7)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
; Treasure Hunter
SpecialLootChance.SetValue(85)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
; Daedric Mind
GlobalPerkDaedricMind.SetValue(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
; Golden Touch
GlobalPerkGoldenTouch.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
; Master Trader
PerkMasterTrader.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
globalvariable Property GlobalPerkDaedricMind Auto
GlobalVariable Property GlobalPerkGoldenTouch Auto
GlobalVariable Property GlobalImperialLuck Auto
GlobalVariable Property SpecialLootChance Auto
GlobalVariable Property PerkMasterTrader Auto
GlobalVariable Property SpeechAverage Auto
GlobalVariable Property SpeechEasy Auto
GlobalVariable Property SpeechHard Auto
GlobalVariable Property SpeechVeryHard Auto