Jury Rigging useless....

Post » Fri May 27, 2011 8:17 am

1100 Sierra Madre chips in the dropoff box at Elijah's room in the bunker every 3 days with the complimentary voucher. That is 55 weapon repair kits every 3 days. Beside the remnant power armor and the other Enclave sets, I don't see any point in having it anymore.
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QuinDINGDONGcey
 
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Post » Fri May 27, 2011 7:57 pm

Its not useless, because most people don't even have the DLC no thanks to the exclusivity deal.
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Josh Dagreat
 
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Post » Fri May 27, 2011 9:21 am

Its not useless, because most people don't even have the DLC no thanks to the exclusivity deal.


I wouldn't have posted this in the DLC section if everyone had the DLC available.
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Jonathan Windmon
 
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Post » Fri May 27, 2011 8:24 pm

I wouldn't have posted this in the DLC section if everyone had the DLC available.


This is somewhat like the alien epoxy deal with Mothership Zeta.


The jury rigging perk is invaluable when it comes to power armor, armor in general. Acquiring enough weapon kits has never been a problem, the mats have always been easy to obtain. Lots of ways to make caps in the game. Weapon kits are somewhat dead weight. Most of the time, I have more .357 magnums and the like than I know what to do with and they fix a ton of weapons.

Boxing tape is cheaper than weapon repair kits, you can fix most fist weapons with that. All pistols and SMGs(except for the 12.7) can be fixed with 9mm, .357, and .44 magnum pistols . I reserve the repair kits for mini-guns, assault rifles, launchers, and energy weapons. Two handed melee weapons are hard to fix, too.
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Michael Korkia
 
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Post » Fri May 27, 2011 8:08 am

I use Jury Rigging for the Ranger Combat Armour and Helmet. Jury Rigging is still ok. :meh:
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James Smart
 
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Post » Fri May 27, 2011 3:15 pm

Yeah, with the DLC installed the perk is only useful for easing the repair of your exotic armor....That doesn't work worth a damn.
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latrina
 
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Post » Fri May 27, 2011 10:56 pm

I hope a future dlc lets me change my point/perk/skill placement, with DM all 90 points in repair are useless and cold have been used on something like energy weapons. I feel kinda pissed that 90 points are wasted with this dlc making the perk and repair skill useless. Worst part is my main character has it for AM/sniper rifles and a few other weapons and my other guy has it for EW, but now aside from repairing PA which I dont really use, repair and this perk is useless /regret. So yeah maybe add a dlc with some machine that costs 20k caps for one use to reset my skills, becasuse 90 points is such a waste.
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Elea Rossi
 
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Post » Fri May 27, 2011 3:48 pm

Useless for YOU maybe. Seeing as how I'm never taking off that Assassin's Suit, I'm still going to need Jury Rigging for armor repairs. It is, without a doubt, 100% useful to me.

If they ever come out with Armor Repair Kits (that can be crafted), then the perk will be useless.
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Camden Unglesbee
 
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Post » Fri May 27, 2011 9:00 am

Jury rigging is still useful to make PROFIT!

Here's the rundown:
1.Kill badguys, get expensive item. (or buy expensive item with low condition)
2.Repair with LOW VALUE jury rigging item. (buy .347 magnums to repair a hunting revolver, for example)
3.Sell using magically generated value through the power of jurry rigging
4.???
5.PROFIT!!!

!!!!!!!

Plus, it's useful if you don't want to carry around repair kits all day, you can scavenge from your enemies and repair your gear.
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Darian Ennels
 
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Post » Fri May 27, 2011 9:52 am

1100 Sierra Madre chips in the dropoff box at Elijah's room in the bunker every 3 days with the complimentary voucher. That is 55 weapon repair kits every 3 days. Beside the remnant power armor and the other Enclave sets, I don't see any point in having it anymore.


They don't repair armor or a weapon that cannot be equipped due to damage. Fixing up Reinforced leather armor suits I find on raiders, and T-45 suits the Khans have now and then and reselling them at a massive profit is one of the ways I get by. Just because I pulled nearly half a million caps worth of stuff out of Sierra Madre doesn't mean I should stop working.
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Laura-Lee Gerwing
 
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Post » Fri May 27, 2011 12:46 pm

They don't repair armor or a weapon that cannot be equipped due to damage. Fixing up Reinforced leather armor suits I find on raiders, and T-45 suits the Khans have now and then and reselling them at a massive profit is one of the ways I get by. Just because I pulled nearly half a million caps worth of stuff out of Sierra Madre doesn't mean I should stop working.

Wait, when do the Khans have T-45s? Is there a Khan Merchant besides the drug dealers that I didn't know about?
I think that the NCR quartermaster occasionally has some T-45 armor, and I know the BOS quartermaster has it but in limited amounts (doesn't restock).
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Scared humanity
 
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Post » Fri May 27, 2011 4:00 pm

Jury rigging is still useful to make PROFIT!

Here's the rundown:
1.Kill badguys, get expensive item. (or buy expensive item with low condition)
2.Repair with LOW VALUE jury rigging item. (buy .347 magnums to repair a hunting revolver, for example)
3.Sell using magically generated value through the power of jurry rigging
4.???
5.PROFIT!!!

!!!!!!!

Plus, it's useful if you don't want to carry around repair kits all day, you can scavenge from your enemies and repair your gear.

You can do it with repair kits too, so its still not justified at 90 points.
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Ladymorphine
 
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Post » Fri May 27, 2011 9:18 am

Wait, when do the Khans have T-45s? Is there a Khan Merchant besides the drug dealers that I didn't know about?
I think that the NCR quartermaster occasionally has some T-45 armor, and I know the BOS quartermaster has it but in limited amounts (doesn't restock).


Go to the mouth of Red Rock Canyon and you'll see a destroyed house. The Khan's armory is in the basemant, you'll find the Khan's armorer and her bodyguard there. If you're liked by the Khans she'll sell to you. She's a good ammo supplier and often has a badly worn suit of T-45d to sell. None of the other Khans ever tell you about her, I found her by accident when I was walking out of Red Rock to go somewhere nearby.
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Austin Suggs
 
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Post » Fri May 27, 2011 8:59 pm

You can do it with repair kits too, so its still not justified at 90 points.

But repair kits cost money or materials, and as I said they have weight. And even with the chips you could be spending that on .308 ammo or super stims. I don't want to carry 50 kits around. Plus, repair kits don't give you the pleasure of consolidating your inventory.

Also: can't do it with armor, which can be valuable(like power armor repaired with metal armor, Combat with NCR armor, etc.)
Go to the mouth of Red Rock Canyon and you'll see a destroyed house. The Khan's armory is in the basemant, you'll find the Khan's armorer and her bodyguard there. If you're liked by the Khans she'll sell to you. She's a good ammo supplier and often has a badly worn suit of T-45d to sell. None of the other Khans ever tell you about her, I found her by accident when I was walking out of Red Rock to go somewhere nearby.

Yeah thanks, I found it. Very easy to miss.
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rheanna bruining
 
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Post » Fri May 27, 2011 11:08 pm

You can do it with repair kits too, so its still not justified at 90 points.


Cannot repair armor with a repair kit.....with jury rigging you can repair both Sierra Madre armors with clothes, and helmets with eyeglasses and hats.
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Emzy Baby!
 
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Post » Fri May 27, 2011 5:20 pm

Wait, when do the Khans have T-45s? Is there a Khan Merchant besides the drug dealers that I didn't know about?
I think that the NCR quartermaster occasionally has some T-45 armor, and I know the BOS quartermaster has it but in limited amounts (doesn't restock).

there great khans have an armory merchant and she has loads of ammo, one of the best stocked merchants actually, besides the hoover dam merchant who also is super stocked up, but as far as jury rigging perk, its far from useless.
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kirsty williams
 
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Post » Fri May 27, 2011 3:49 pm

Useless for YOU maybe. Seeing as how I'm never taking off that Assassin's Suit, I'm still going to need Jury Rigging for armor repairs. It is, without a doubt, 100% useful to me.

If they ever come out with Armor Repair Kits (that can be crafted), then the perk will be useless.


You can repair it with combat armor. Still expensive.
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katie TWAVA
 
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Post » Fri May 27, 2011 7:28 am

1100 Sierra Madre chips in the dropoff box at Elijah's room in the bunker every 3 days with the complimentary voucher. That is 55 weapon repair kits every 3 days. Beside the remnant power armor and the other Enclave sets, I don't see any point in having it anymore.

Those are "weapon" repair kits. Not armor repair kits or anything else. It is only as useless as the user. However, I almost guarantee you do still use and love it. :wink_smile:
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lucile davignon
 
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Post » Fri May 27, 2011 11:20 pm

Those are "weapon" repair kits. Not armor repair kits or anything else. It is only as useless as the user. However, I almost guarantee you do still use and love it. :wink_smile:


No I don't. I use combat armor mk II on very hard difficulty, where gun runner guards x3 provide enough combat armor to fix. The beret seems to never degrade. Remnants Power Armor after 100% seems to never degrade on my companions. Weapons are fixed with the weapon repair kits. Lucky Shades can always been fixed with eye glasses. I also guarantee you clicked quote without reading.

@ Assassin armor, cool I already have 100 sneak and have as much need for it as I have the need for unarmed on a guns character. As someone said previously you can repair it with combat armor. Cool, you can get 3 sets of combat armor every 3 days.

@ Super stims, I consider the most useless thing since food with a survival of 7. You can mass dump regular stims on very hard difficulty + hardcoe without a problem.

@308 ammo, NCR Quartermaster and Great Khan have enough ammo to supply Africa for the rest of their existence.

Jury rigging is still useful to make PROFIT!

Here's the rundown:
1.Kill badguys, get expensive item. (or buy expensive item with low condition)
2.Repair with LOW VALUE jury rigging item. (buy .347 magnums to repair a hunting revolver, for example)
3.Sell using magically generated value through the power of jurry rigging
4.???
5.PROFIT!!!

!!!!!!!

Plus, it's useful if you don't want to carry around repair kits all day, you can scavenge from your enemies and repair your gear.


Buy something to fix something when you can get free weapon repair kits and fix them for free and make an even larger profit??????????????????????????????????????????
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Josee Leach
 
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Post » Fri May 27, 2011 7:50 am

No I don't. I use combat armor mk II on very hard difficulty, where gun runner guards x3 provide enough combat armor to fix. The beret seems to never degrade. Remnants Power Armor after 100% seems to never degrade on my companions. Weapons are fixed with the weapon repair kits. Lucky Shades can always been fixed with eye glasses. I also guarantee you clicked quote without reading.

@ Assassin armor, cool I already have 100 sneak and have as much need for it as I have the need for unarmed on a guns character. As someone said previously you can repair it with combat armor. Cool, you can get 3 sets of combat armor every 3 days.

@ Super stims, I consider the most useless thing since food with a survival of 7. You can mass dump regular stims on very hard difficulty + hardcoe without a problem.

@308 ammo, NCR Quartermaster and Great Khan have enough ammo to supply Africa for the rest of their existence.



Buy something to fix something when you can get free weapon repair kits and fix them for free and make an even larger profit??????????????????????????????????????????

Not my fault you wasted points on 100 sneak when you could use the Assassin armor instead. :celebration:
And why buy combat armor when I can repair it with brahmin skin outfits, merc outfits, pre war clothes, raider armor, legion armor, or any number of light armors that are otherwise low value instead?
Mass dumping stims? Is you be serious? That just gives you duration healing. Super stims heal at a very fast rate. They're for when you need to recover 40-50HP very fast or you will die. Regular stims can't do that no matter how many you take.
I don't buy .308 Ammo anymore, I get it from my vending machine and reprocess it into JSP at my reloading bench. Why would I visit the NCR Quartermaster at the bottom of the Hoover Dam, or the Great Khan Armorer who is in a house that you can't even fast travel to? If anything I'd go to the gun runners.

And weapon repair kits aren't free, not for me anyway. See, I have a bug where my complimentary voucher doesn't work, so I only get 100 chips in my dropbox. That's not enough to buy enough repair kits to meet my personal needs. Maybe I'd feel differently if I was pulling in 1100 chips every day.

At any rate, I still don't want to carry repair kits everywhere. Jury rigging lets me add value in the field without having to go get my kits.
Say I kill a bunch of raiders and I end up with one almost broken 10mm SMG and 3 9mm pistols. Now I have a fully repaired 10mm SMG that is worth a lot more. It also gives me something to do with those 9mm pistols. One of my favorite parts of Fallout 3's repair system is it let me consolidate loot. In oblivion and morrowind I ended up piling loot at the beginning of a cave or dungeon because there was so much loot. In fallout I can now use that loot to add value to my other loot. It's basically converting weight to money. That's what I like about Jury Rigging.
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April
 
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Post » Fri May 27, 2011 10:20 am

Lucky Shades? those were in fo3, not New Vegas :P

http://fallout.wikia.com/wiki/Lucky_Shades

And like most skills, its all how you play the game....i personally love jury rigging
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Lori Joe
 
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Post » Fri May 27, 2011 7:49 pm

Lucky Shades? those were in fo3, not New Vegas :P

http://fallout.wikia.com/wiki/Lucky_Shades

And like most skills, its all how you play the game....i personally love jury rigging


Old info. The latest patch put the Lucky Shades into NV......they are sitting on a bed in the Legion Safehouse.
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Chrissie Pillinger
 
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Post » Fri May 27, 2011 7:36 am

The jury rigging perk for me is invaluable, (I dont have any DLC), not sure how you guys obtain your weapon repair kits (assuming its making them at a bench, or DLC?)

But fixing the AM Rifle with a varmint rifle or BB gun..... now thats awesome.
And the Gauss rifle with the easily aqquired laser RCW, speaks for itself.
Repair BoS armour with plain metal armour is another. And all helmets being light and repaired,
With a pair of glasses or some shoddy fiend helmet.
Sorry for repeating the majority of whats already been said, but these are massive things that spring to mind
And can't be ignored.

It was 90 points well spent in my eyes, and to me, the best perk in the game. Not to mention that it makes money ridiculously easy to obtain. Visiting super mutant hotspots, and repairing their super sledges with pool cues then selling them to the gun runners means I'll never be skint and can buy anything!
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Astargoth Rockin' Design
 
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Post » Fri May 27, 2011 5:11 pm

Yeah but Jurry Rigging doesn't require weight to take around
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CArla HOlbert
 
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Post » Fri May 27, 2011 4:16 pm

I have a bug where my complimentary voucher doesn't work, so I only get 100 chips in my dropbox.

If you havent won 7000 Sierra madre chips from the casino it wont work.
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Nicholas
 
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