[WIP] Just Better Werewolves

Post » Wed May 16, 2012 7:57 am

love this idea, what would be awesome is if there was a tier that allows you to master or have more control being a werewolf making it so you can stay a werewolf indefinately and be able to equip armor and such as your mastery of lycanthropy has enabled you to be just as sentient and normal as if in normal form.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Wed May 16, 2012 7:32 am

There was a system like this in VTM Bloodlines for vampires. The more they murdered people, innocents especially, the more feral they became.
That was one thing I didn't really care for. I think there was some stipulation about it though right? Some way to decrease the "counter"? I haven't played that in... geez... 10-12 years I guess now. And my friend has mah books! Mainly cuz they play and I haven't in 10-12 years lol.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Tue May 15, 2012 10:17 pm

in spirit of losing control.

do you think at setpctoAicontrol (not actual script name) would be useful? I've no idea what it does, but if it does what I think then we can hit the player with a frenzy effect, set it to AI and let the go nuts for a bit. I don't think players would like that though lol.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Wed May 16, 2012 5:44 am

Fantastic ideas! Keep them coming! :)

i'll do my best. i like to sit around and think about things like this.

love this idea, what would be awesome is if there was a tier that allows you to master or have more control being a werewolf making it so you can stay a werewolf indefinately and be able to equip armor and such as your mastery of lycanthropy has enabled you to be just as sentient and normal as if in normal form.

i was thinking of a similar multi perk that allows you to stay transformed longer, the last tier being indefinitely. though i dont know about wearing armour and wielding weapons. for one if you look at your armour in an immersion point of view the armour would have been made tailor made to fit you. transforming into a werewolf would put you way out of measurement. Wielding a weapon would have similar issues. look at the hands of the werewolves. the fingers are much to long which would make holding the handle of almost any weapon uncomfortable.

as i said though i would like to see a set of perks that would increase the speed and power of the h2h attacks from the werewolf along with sprinting speed and jump height.

i would also like to propose a perk that handles dammage intake.

Tough Hide (multi level) - The werewolves hid has become battle hardened and now has an armour ratting of X, each additional level grants X amount of additional rating.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Tue May 15, 2012 6:40 pm

That was one thing I didn't really care for. I think there was some stipulation about it though right? Some way to decrease the "counter"? I haven't played that in... geez... 10-12 years I guess now. And my friend has mah books! Mainly cuz they play and I haven't in 10-12 years lol.

I know the feeling. Was one of my favorite games ever (until Oblivion) and I am a hardcoe WoD fan but not currently active in the communities. It would still be cool to see this as an optional plugin with the mod in it's entirety.

in spirit of losing control.

do you think at setpctoAicontrol (not actual script name) would be useful? I've no idea what it does, but if it does what I think then we can hit the player with a frenzy effect, set it to AI and let the go nuts for a bit. I don't think players would like that though lol.

As I said above, if it is actually possible, make an optional plugin for it. Most players probably won't like it but I love the idea and it kind of works within the lore of TES since the NPCs do mention not having complete control in the beginning and such as well as growing closer to the beast spirit and Hircine.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Tue May 15, 2012 5:20 pm

something ive been thinking about.

Beth gave us the spell clairvoyance which maps out the path of least resistance from you to a destination. what if it was able to be pinned to a person at will? Basically im proposing an ability to be able to actively track the "scent" of some one after you have marked them. Of course this could be done for animals, monsters, dragons. Or what if you could actually get a menu from the spell and track the nearest target to you? like have bandits, trolls, bears, dragon. and after selecting it the "scent trail" would lead you to the closest one.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Tue May 15, 2012 8:21 pm

In morrowind you catch the disease, in fact I think in every elder scrolls game there was the disease. And i meant walking on all fours not sprinting, its as though the werewolf would be stalking prey. ANd wolves actually fight for you while in beast form.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Tue May 15, 2012 10:27 pm

ANd wolves actually fight for you while in beast form.
Now that's a pretty interesting and cool idea. Having help would make up for some of the weaknesses people have mentioned, like not being able to heal.
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Wed May 16, 2012 2:15 am

In morrowind you catch the disease, in fact I think in every elder scrolls game there was the disease. And i meant walking on all fours not sprinting, its as though the werewolf would be stalking prey. ANd wolves actually fight for you while in beast form.
Walking on all fours at all times would make it into twilight wolves in my opinion.

A werewolf is half man, half wolf amalgamation.
When I think of a werewolf/Lycan I see the underworld movie version, or the wolfman movie version and actually how they look in Skyrim.

I love the running on all fours cause it is naturally faster, but standing other wise and attacking, I don't want to play a WOLF, but a WEREwolf.

I hope the transform at will be included in the mod.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Wed May 16, 2012 5:10 am

ANd wolves actually fight for you while in beast form.

that was actually one of the perk ideas i listed earlier. Leader of the Pack
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Tue May 15, 2012 11:32 pm

that was actually one of the perk ideas i listed earlier. Leader of the Pack
Oops missed that one. My bad Charon. Although, the name of the perk really needs to change. I am *sooo* gonna get that song stuck in my head every time.

Dangit, it's in my head already!
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Wed May 16, 2012 6:09 am

Walking on all fours at all times would make it into twilight wolves in my opinion.

A werewolf is half man, half wolf amalgamation.
When I think of a werewolf/Lycan I see the underworld movie version, or the wolfman movie version and actually how they look in Skyrim.

I love the running on all fours cause it is naturally faster, but standing other wise and attacking, I don't want to play a WOLF, but a WEREwolf.

I hope the transform at will be included in the mod.

I never said constantly walking on all fours, I meant if you press the sneak button the werewolf drops on all fours and stalks. And you can already turn at will in the vanilla game.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Wed May 16, 2012 1:57 am

I meant if you press the sneak button the werewolf drops on all fours and stalks.
That's a pretty cool idea too.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Tue May 15, 2012 10:18 pm

- You should be hard to kill while transforming, allowing many more uses for the form. (Not impossible, just difficult for an even level)

- The bonuses should scale with level. For example, right now the Fear is very much required at high levels, yet it only fears up to Level 35.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Tue May 15, 2012 10:03 pm

Oops missed that one. My bad Charon. Although, the name of the perk really needs to change. I am *sooo* gonna get that song stuck in my head every time.

Dangit, it's in my head already!

lol sorry, how about Embrace of the Pack or something like that.

I never said constantly walking on all fours, I meant if you press the sneak button the werewolf drops on all fours and stalks. And you can already turn at will in the vanilla game.

wow that would be awesome. you get my vote for that.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Wed May 16, 2012 7:32 am

This is cool and all, but I'd like to be able to stay in werewolf form indefinately. Seriously.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Tue May 15, 2012 6:14 pm

that would be one of the perks i suggested. its the final tier of the transformation perk. allows you to transform at will infinite amount of times and without time restraints. for balance though a cool down for transformations may be a good idea.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Tue May 15, 2012 7:11 pm

This is cool and all, but I'd like to be able to stay in werewolf form indefinately. Seriously.
Did you read anything past the first post? ;)
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Tue May 15, 2012 9:51 pm

something ive been thinking about.

Beth gave us the spell clairvoyance which maps out the path of least resistance from you to a destination. what if it was able to be pinned to a person at will? Basically im proposing an ability to be able to actively track the "scent" of some one after you have marked them. Of course this could be done for animals, monsters, dragons. Or what if you could actually get a menu from the spell and track the nearest target to you? like have bandits, trolls, bears, dragon. and after selecting it the "scent trail" would lead you to the closest one.

Nice idea there :)
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Tue May 15, 2012 7:57 pm

In Bloodmoon you transformed every night and had to kill one person (aka. feed), otherwise you'd wake up with your health lowered. In Daggerfall, you transformed based on the moons and when you transformed had to kill or would be weakened when you awoke. You could do something like that, the player has to kill and devour a person or animal every full-moon otherwise they suffer penalties when human, but if they do this then they get benefits when human (or at least can be well rested)? Hmm, I wonder if that'd be a fair penalty: If you kill, the beast sleeps and you can be well rested (and maybe other boons). If you don't, the beast remains awake and you can't be well rested.

Also the cure for being a werewolf in Daggerfall was deliciously evil: You had to murder a child. No beating around the bush, the kid died or you stayed a werewolf/boar. Rather interesting moral dilemma...
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Wed May 16, 2012 4:24 am

Half the people suggesting that you should be able to go into wereform at will and that you should have more powers really need to play more, because you can do both of those things vanilla...

You earn more powers as you progress (I know one of them is summon wolves)

You can change at will once you find Hircine's Ring
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Wed May 16, 2012 4:46 am

Now that's a pretty interesting and cool idea. Having help would make up for some of the weaknesses people have mentioned, like not being able to heal.


They already do that

Seriously, people you gotta play with werewolves more before suggesting rebalanced :P

All these modders are going to be surprised when they realize half these systems they want to implement are already implemented :v
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Tue May 15, 2012 8:31 pm

Seriously, people you gotta play with werewolves more before suggesting rebalanced :P
Where's the fun in that?


Modder: [RELZ] Check out my awesome mod everyone!

Community: >.>
Community: <.<
Community: Um, dude? That's already in the game by default.

Modder: . . .
Modder: $#!t
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Wed May 16, 2012 8:15 am

To add on the idea of the warewolf looking different based on attributes(it the SK allowed it)
I would also propose slight differences for Khajiit and Argonian Warewolves.

Argonian Warewolves should have less fur and a more thorny, scaled look to their hides..
Khajiit Warewolves should have more fur and less exposed flesh.

Just an Idea I had when playing as an Argonian Warewolf.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed May 16, 2012 4:44 am

Not sure if it has been mentioned as I ain't gone through all the posts, but a nice feature would also be to you run like a real werewolf on all fours instead of upright like a human, there was a tweak on oblivion which did that exact thing so I guess that could be used as reference.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

PreviousNext

Return to V - Skyrim