Will we be able to feed on wild animals?
Yes, although they won't count towards the werewolf tier-upgrade. That would be silly

As a huge werewolf fan, I have some suggestions, which hopefully are simple to implement but will help greatly.
SNIP
I agree, in most western lore (if you can call it western), werewolves that are not transformed do gain a strength bonus. But what about TES Lore? From the books I've read in game, it seems that they do not. Anyone know any good books about werewolves in-game? Health won't regen- werewolves, I believe are unable to effectively heal themselves in TES without the blood of another. It would be a little OP if they did regen by themselves, I think

The 180 second thing can be prolonged indefinitely if you continue eating people. But I'd personally prefer the controllable werewolf transformations.
I agree with Luchetto with it being a curse and should have some curselike effects. Forced changes during mooon cycles, or even after acouple days if you haven't killed anything as a werewolf you become weakened and eventually change automatically until you kill something or someone. Feeding on animals would be great as well. Maybe some passive stats like 20 health and +20% health regen as some human form bonuses. Also a weakness to silver weapons. I really really like the werewolves in Skyrim but would like to see some more uncontrollable effects like those above. You can't always control the beast within!
Werewolves are weak to silver already

The only problem with moon cycles, is that, from a designers viewpoint, just annoying for the player. They don't want to be forced to do anything, especially in the middle of town at night when they randomly turn into a wolf. Of course, this would add an element of "oh crap, it's almost night. Gotta get indoors and chain myself up so I don't kill my mum." I like the idea of after a certain number of transformations, you can control it. But we'll see! I'll test out both ways, and get back to you

(when the CK comes out

)
Without a doubt, more than anything else I'd like to see some more control. Not necessarily explicit power buffs, but just more control.
SNIP
If you look closely, werewolves actually jump about 2x the regular jump. It doesn't appear as much, because, well, they're 3x the height of a regular Imperial

Trying using the werewolf fear shout before feeding- that was good design by Bethesda IMO.
I really hate being unable to loot things >.<
Me too man. First thing I'm going to change, after a certain number of feedings/transformations though.
I posted this in another werewolf thread already, but my suggestion was to have that available at some rank of experience. At first it's like the game has it, but as you become more experienced, and thus become more familiar with your condition, you could eventually learn to control it - basically a kind of perk or special ability you'll eventually earn after some period of time/kills/number of changes/whatever you feel like. Just tossing that out there for your consideration.
Great idea. Actually, if you've played Nekhanimals Vampire Mod, then you will understand where I'm going with this. Pretty much, the more you embrace yourself as a werewolf, and the longer you spend transformed, the stronger you get with it.
I was on the same thread as JCSpencer and i proposed a perk tree fully dedicated to being a werewolf. Abilities could be things such as:
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Fantastic ideas! Keep them coming!

Since when have werewolves ever been sneaky, in any case? The only time I have ever seen "sneaky" werewolves is when they are hopping rooftop to rooftop stalking prey, but in almost all cases of werewolves in books and movies (NOT including those stupid non-anthro people who change into wolves) are pretty loud and brutal. I don't think they should get any stealth bonuses nor should they really be able to sneak. Werewolves are about run-and-gun brutality and loudness. What you want is a wolf-like race of people, not werewolves. Do some reading!
Werewolves are stalkers of the night, in most lore. But they are uncontrollable and brutal, so they just forego being silent, right? I reckon it would make sense to be able to sneak. But I definitely agree 100% on the run-and-gun brutality of them, it's a different game when you transform into a werewolf. Maybe, just an idea, the way you evolve as a werewolf changes on how you use them. If you're always sneaking around as a werewolf, you lose strength (health fml they removed attributes) but gain speed and stealth. Maybe appearance could change too, depending if the CK is -that- awesome.
You have to drink the blood of a werewolf to become one, I think (according to the companions, anyway). Are Skyrim werewolves different from Morrowind ones? Werewolves walk on all fours while sprinting (I worded that terribly haha). I agree about their breathing sound. As for other werewolves recognising, it would depend on how old the werewolf is (or how strong it is). I can picture a werewolf hunter becoming a werewolf so they can just smell out the others. Cool RP right there. Wolves aren't werewolves, but I get where you're coming from. I'll have to brainstorm on that one!

The level up system idea is similar to the Tiers. But it would be harder to implement an actual level-up system, based on the previous construction sets. New abilities and perk tree++++ great idea. I will look into that!