ok. I just need to help my fps

Post » Thu Jan 19, 2017 11:27 am

(just finished pastebin guide for the millionth time)


I am around 12-18 fps walking around the starting area.

If I can get it up a bit, I think I am done modding!

I tried playing, but in combat, the such low fps makes combat seem to take longer in a way. but maybe thats nothing.

When seeing NPC or creatures, they are extremely jumpy in their movements. It is the worst for netches, which all their arms are just teleporting all over the place.

I just tried putting grass to 75% (from 100%), and putting draw distance to 3 (from 5) but didnt seem to do anything.

Here are my current MGE XE beta settings:

2x Antialiasing

4x Anisotropic filtering


HDE (Eye adaption) On (2 seconds)

SSAO High Quality (I had medium before, but medium has chasing shadows everywhere I look, so it is either it is off or on highest... :/

Bloom Fine

Sunshafts On

FPS limiter 60

Fog mode: Range vertex (best)

Draw Distance: 3 cells


Dynamic Solar shadows ON


Use high quality (exponential) fog ON

High quality atmosphere and distance coloruing ON

(I really really really really like those two fog options, so I hope there is a way to keep them on)


Land Textures:

2048 World Texture Resolution (VRAM usage: 2MG)

1024 World normalmap resolution (VRAM usage: 4MG)

Land Meshes:



150 minimum static size

75% grass density

Full mesh detail level

1/4 Distant texture reduction


Computer specs:

OS: Windows 7 64-bit

Processor: Intel? Core ? i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz

Memory: 8.00 GB (6.82 GB usable)

Display: AMD Radeon HD 5700 Series

Chip Type: Radeon Graphics Processor (0x68B8) DAC Type: Internal DAC(400MHz) Approx. Total Memory: 4095 MB
User avatar
Louise Andrew
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Thu Jan 19, 2017 1:53 pm

What I tend to do is keep the settings high, but have the distant land, shadows, shaders, and grass all hotkeyed. That way I can just toggle them on/off when I need more fps (eg combat) and turn them on again afterwards

User avatar
Jade Muggeridge
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Thu Jan 19, 2017 7:05 am

What about VSync? I think I recall some people having fps issues with it.

I'd also try it without grass. I always remove grass first if I have any fps issues. (Hate not being able to find stuff that drops in the grass anyway)

I don't see anything else in those settings that could be causing an issue. The main culpit is usually the DrawDistance, but yours is tiny.

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Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Thu Jan 19, 2017 5:19 am

Regenerate your distant land and use the following settings:

Land textures:

1024 - World texture resolution

1024 - World normalmap resolution

Land Meshes:

Medium - World mesh detail


220 - Minimum static size

75% - Grass density

75% - Mesh detail level

None - Distant texture reduction

Please report back if these settings help your performance.

User avatar
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Thu Jan 19, 2017 3:45 pm

Probably won't make any difference, it's just a single texture.

Yeah, maybe a little, but probably also not much.

You realize that this will keep all textures used by distant statics in their full original size? Likely to decrease performance again and will increase VRAM usage for sure. With HD textures installed (which he has), distant texture reduction is definitely recommended.

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Peter P Canning
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

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