Love has quickly turned to abhorrence

Post » Mon May 14, 2012 10:00 pm

I seldom ever post on forums, but alas I feel I must in this case.

I pre-ordered Skyrim nigh three months ago for my Playstation, lined up at midnight (in the midst of my university exams) and purchased the collector's edition which cost me an arm and a leg seeing as i'm a struggling uni student. I've now clocked 55 hours on this game, and I have to admit, it's a phenomenal experience, albeit hindered severely by astoundingly shocking glitches and bugs. To make things short, i'm as frustrated and unhappy as one could be. Passing a 14mb save file, this game is UNPLAYABLE! My advice is if you're experiencing the slightest hint of lag early on, don't even bother bracing through 10mb + save files, it's RIDICULOUS. I can barely get into it anymore, and if i'm lucky enough to be able to get past 5min + load times, i'm welcomed with some of the lowest frame rates i've ever encountered in any game EVER. If I would hazard a guess, i'm on about 1-5 FPS on average, which is UNACCEPTABLE on this generation of consoles. It's a disgrace that we pay the same as the other platform's players do, and we have to experience a severely sub-par version. EB games simply won't trade it for another version, and I refuse to have to buy it a second time.

I don't want to rant, believe me it pains me to have to write a post like this about a company I really do love, but what else can one do when there is NO feedback whatsoever from Bethesda. Why must one have to create a Twitter account to get the smallest semblance of feedback from Chris Hines (one of the most audacious, arrogant and rude twunts i've ever had to subscribe to). Just read his tweets to some of the customers expressing their concerns and you'll know what I mean, and he's a VP of Public Relations it's actually a joke.

I guess the one bit of advice I want to leave you with is that under no circumstances delete your save files/game data yearning for a quick fix, it simply doesn't work. I've deleted about 500 hours of game data i've amalgamated over four years to no avail, it's a complete waste down the sink, like my money for this botched garbage of a port.
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+++CAZZY
 
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Post » Mon May 14, 2012 4:29 pm

I had forgotten about the people who bought the collectors edition.

It's down right criminal what they did. What a disgrace.
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Hilm Music
 
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Post » Mon May 14, 2012 5:20 pm

I had forgotten about the people who bought the collectors edition.

It's down right criminal what they did. What a disgrace.

Well, the artbook is phenomenal. My Alduin statue is Preeeeety nice as well. So it's not a total loss.





...of course it would be nicer if the statue hadn't gotten bent in the packaging and could stand on it's base.
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Trey Johnson
 
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Post » Tue May 15, 2012 3:10 am

Remember when some PS3 owners were scared that Skyrim was going to svck technologically? Remember when we got called Trolls and whiners for voicing our opinions about it? Remember when they would just tell us that they were going to be the same and to shut up? Remember when Pete tweeted that the 360 and Ps3 version ran identical?

Yup
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Tyrone Haywood
 
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Post » Mon May 14, 2012 5:53 pm

I seldom ever post on forums, but alas I feel I must in this case.

I pre-ordered Skyrim nigh three months ago for my Playstation, lined up at midnight (in the midst of my university exams) and purchased the collector's edition which cost me an arm and a leg seeing as i'm a struggling uni student. I've now clocked 55 hours on this game, and I have to admit, it's a phenomenal experience, albeit hindered severely by astoundingly shocking glitches and bugs. To make things short, i'm as frustrated and unhappy as one could be. Passing a 14mb save file, this game is UNPLAYABLE! My advice is if you're experiencing the slightest hint of lag early on, don't even bother bracing through 10mb + save files, it's RIDICULOUS. I can barely get into it anymore, and if i'm lucky enough to be able to get past 5min + load times, i'm welcomed with some of the lowest frame rates i've ever encountered in any game EVER. If I would hazard a guess, i'm on about 1-5 FPS on average, which is UNACCEPTABLE on this generation of consoles. It's a disgrace that we pay the same as the other platform's players do, and we have to experience a severely sub-par version. EB games simply won't trade it for another version, and I refuse to have to buy it a second time.

I don't want to rant, believe me it pains me to have to write a post like this about a company I really do love, but what else can one do when there is NO feedback whatsoever from Bethesda. Why must one have to create a Twitter account to get the smallest semblance of feedback from Chris Hines (one of the most audacious, arrogant and rude twunts i've ever had to subscribe to). Just read his tweets to some of the customers expressing their concerns and you'll know what I mean, and he's a VP of Public Relations it's actually a joke.

I guess the one bit of advice I want to leave you with is that under no circumstances delete your save files/game data yearning for a quick fix, it simply doesn't work. I've deleted about 200 hours of game data i've amalgamated over four years to no avail, it's a complete waste down the sink, like my money for this botched garbage of a port.
i agree i just want them to fix the lag and save issues so i can play the game i paid full price for
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Darlene Delk
 
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Post » Tue May 15, 2012 12:27 am

Although I only purchased the regular edition, I feel your pain. It's a load of bullcrap. :glare:
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Joey Avelar
 
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Post » Mon May 14, 2012 11:53 pm

I have been on a rather long ranting spree tonight (I started early, it's now 5.21am), and i am absolutely livid that Bethesda allowed this piece of crap game to be sold. I can only imagine the anger and distain you must be feeling right now given you paid so much more, for something that does not work.
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Johnny
 
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Post » Mon May 14, 2012 10:20 pm

I didn't get the Collectors edition just the regular game,however Bro I know how you feel I as well feel your pain.this save game bug is Horrible and this game needs fixing asap.I too can't play this amazing game without it freezing my PS3 and horrible framrates.
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Darren
 
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Post » Tue May 15, 2012 2:20 am

I really hope they can patch this. I'm starting to get frame rate drops more frequently now. I get the impression that Bethesda despises PS3 owners. You would think after 3 full titles they could figure it out.
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Marine Arrègle
 
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Post » Tue May 15, 2012 1:05 am

I agree with you sir its despicable, however i have discovered turning all of the autosaves off in the settings helps considerably for me anyway, my file was 7 mb now it is ten mb. at seven i was experiencing IMMENSE frame rate issues, my advice is try what i did if you can load up your save, turn off autosaves, restart the system evrey 3 hours and hope for the best/:

now for my rant

i too love bethseda, this pains me to see, as a former xbox 360 gamer, who purchased all products for that system before, this appalls me that bethseda would do something like this. i wll admit, quite possibly they could have made a mistake in the development and not realized it, and im glad they are working on a fix. but. this is not acceptable, they should focus on the biggest issue out of the consoles first which is the ps3 mishap, and have a patch for the ps3 by sunday. will they? probably not. due to the fact most people own 360s and are more focused on money than general customer satisfaction. fallout 3, and oblivion are two of my fav games. hell this game, whenever the frame rate isn't slower than a morbidly obese man running a 10k run, is legitimately one of my favorite games. but until bethseda realizes there fanbase population consists of more than pc and 360 gamers, i am very upset with one of my fav game manufacturer's. why is it so damn hard to find a manufacturer who loves all gaming consoles (except the wii because it doesn't matter) equally? i hope bethseda reads this, because i love skyrim but the bugs in the ps3 version are killing me. this was 5 years in the making guys. i have faith you guys can fix it but i shouldn't have to hope for this as a loyal bethseda customer.

there's my piece. lets hope for a patch by the end of the month. i too am a college student and was planning on playing this all break. also went out to midnight release during my finals week too. i feel your pain.
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Prohibited
 
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Post » Mon May 14, 2012 1:10 pm

Remember when some PS3 owners were scared that Skyrim was going to svck technologically? Remember when we got called Trolls and whiners for voicing our opinions about it? Remember when they would just tell us that they were going to be the same and to shut up? Remember when Pete tweeted that the 360 and Ps3 version ran identical?

Yup
Do I ever...
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matt
 
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Post » Tue May 15, 2012 12:23 am

Although I only purchased the regular edition, I feel your pain. It's a load of bullcrap. :glare:

I am pretty upset myself. It has gotten to a point where I am simply not playing it due to the issues. On the other hand, as an indie game developer, a large company botching a title also makes me smile a bit. Once a company gets as large as Bethesda and execs push down when a title is going to be released as well as set other unobtainable goals that developers must meet you are left with a buggy release. What is sad is that they probably have more developers working on DLC content for the game than fixing the problems that arise.

That is one thing you are not going to find if you spend your money with us indie developers [at 1/50th the cost of mainstream titles as well]. I know I personally test the hell out of my code and certainly would not release something I knew had progression hindering bugs. I also don't think the developers that worked on this would either -- but it is not up to them. This is just what happens when non-developers create deadlines to satisfy some other group be it a publisher, stock holders, board members, etc...

I hope they actually dedicate some good engineering resources to the problems. I would not hold my breath, though. If it were an easy issue to fix they would have already fixed it.
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Karen anwyn Green
 
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Post » Mon May 14, 2012 11:21 pm

I am pretty upset myself. It has gotten to a point where I am simply not playing it due to the issues. On the other hand, as an indie game developer, a large company botching a title also makes me smile a bit. Once a company gets as large as Bethesda and execs push down when a title is going to be released as well as set other unobtainable goals that developers must meet you are left with a buggy release. What is sad is that they probably have more developers working on DLC content for the game than fixing the problems that arise.

That is one thing you are not going to find if you spend your money with us indie developers [at 1/50th the cost of mainstream titles as well]. I know I personally test the hell out of my code and certainly would not release something I knew had progression hindering bugs. I also don't think the developers that worked on this would either -- but it is not up to them. This is just what happens when non-developers create deadlines to satisfy some other group be it a publisher, stock holders, board members, etc...

I hope they actually dedicate some good engineering resources to the problems. I would not hold my breath, though. If it were an easy issue to fix they would have already fixed it.
We don't have a lot of indie developers releasing titles on PS3s, but my experience with several PC indie titles always show me a creative, well-coded product free from publisher restraints... albeit at the cost of significant funding.
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sw1ss
 
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Post » Mon May 14, 2012 4:52 pm

I'd still feel cheated if I had spent $10 on it.

But $60? Come on. No excuse for this garbage.
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Dagan Wilkin
 
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Post » Mon May 14, 2012 4:43 pm

I'd still feel cheated if I had spent $10 on it.

But $60? Come on. No excuse for this garbage.
The OP paid $150.
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Alex Blacke
 
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Post » Mon May 14, 2012 1:15 pm

We don't have a lot of indie developers releasing titles on PS3s, but my experience with several PC indie titles always show me a creative, well-coded product free from publisher restraints... albeit at the cost of significant funding.

Yes, the cost of developing for the PS3 is quite large. The games I write are targeted for the XBOX 360 (XBOX Live Indie Games) and the PC. The XNA framework from Microsoft has certainly done a great service for indie developers. I really wish Sony would make it easier for us to write games for the PS3, but I do not ever see that happening. That is not to say that XLIG is without its issues. There are so many titles that are more like learning projects than actual games that they clog up the channel making it hard for other decent titles to get noticed. You also can't sell a game for more than $1.00 and expect to get any sales. That being said, most of us indie developers are doing it because we love doing it, not to make bank.

My current project is a space shooter along the lines of the old NES title Guardian Legends. I will only be releasing it for the XBOX360 as a keyboard/mouse really does not do the game justice. Those types of games are meant to be played with a controller.
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Heather beauchamp
 
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Post » Tue May 15, 2012 1:22 am

Yes, the cost of developing for the PS3 is quite large. The games I write are targeted for the XBOX 360 (XBOX Live Indie Games) and the PC. The XNA framework from Microsoft has certainly done a great service for indie developers. I really wish Sony would make it easier for us to write games for the PS3, but I do not ever see that happening. That is not to say that XLIG is without its issues. There are so many titles that are more like learning projects than actual games that they clog up the channel making it hard for other decent titles to get noticed. You also can't sell a game for more than $1.00 and expect to get any sales. That being said, most of us indie developers are doing it because we love doing it, not to make bank.

My current project is a space shooter along the lines of the old NES title Guardian Legends. I will only be releasing it for the XBOX360 as a keyboard/mouse really does not do the game justice. Those types of games are meant to be played with a controller.
It's no big secret it's a difficult platform to develop for, so I can't blame you guys... but Bethesda... surely they've got the money to get a well-done PS3 game out the door.
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Holli Dillon
 
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Post » Mon May 14, 2012 7:52 pm

It's no big secret it's a difficult platform to develop for, so I can't blame you guys... but Bethesda... surely they've got the money to get a well-done PS3 game out the door.

No doubt, there is no excuse on their part. They have had several games to perfect the nuances of PS3 development and, for christ sakes, they are essentially utilizing the same engine. There is no excuse for not having these issues worked out. There are tons of other PS3 developers that get it right (e.g. Naughty dog). I also do not get why a save file seems to be causing the issues -- or maybe that is just what people are fixating on. There is no reason a 7-15mb probably XML based file should cause any issues. If it does it is because someone made an error on the loading of said file and some objects are not being loaded correctly or are in the incorrect state. The larger the file the more chance of something not being loaded right, etc... that is the only reason I can think of, other than just lying to ourselves, that messing with a save file is providing any benefit.
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lillian luna
 
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Post » Mon May 14, 2012 12:27 pm

I feel your pain... i bought the collectors edition as well and i'm saddened that this version is so bad. It started out gloriously but then turned into a insane pile of [censored].

I'm getting the 360 version.. and its not a complete loss. I still have my statue, my amazing artbook and i'm in no way selling the game with the case it came with.

If all turns out well before december 3 and the PS3 patch fixes whats there.. then i wont sell my PS3 version.. If not though, then [censored] it.

Excuse me for my censorship. My blood is just boiling with rage.
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Emma-Jane Merrin
 
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Post » Mon May 14, 2012 11:50 pm

No doubt, there is no excuse on their part. They have had several games to perfect the nuances of PS3 development and, for christ sakes, they are essentially utilizing the same engine. There is no excuse for not having these issues worked out. There are tons of other PS3 developers that get it right (e.g. Naughty dog). I also do not get why a save file seems to be causing the issues -- or maybe that is just what people are fixating on. There is no reason a 7-15mb probably XML based file should cause any issues. If it does it is because someone made an error on the loading of said file and some objects are not being loaded correctly or are in the incorrect state. The larger the file the more chance of something not being loaded right, etc... that is the only reason I can think of, other than just lying to ourselves, that messing with a save file is providing any benefit.
So, based on your experience and the symptoms present, what do you think could be the problem with the PS3 version?
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Thomas LEON
 
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Post » Mon May 14, 2012 6:08 pm

So, based on your experience and the symptoms present, what do you think could be the problem with the PS3 version?

It would be hard to say without seeing the source code or knowing something about the structure of a PS3 game and what tools and or API(s) Sony gives for interfacing with various PS3 components. If there is an issue with the loading and or saving of the PS3 saves it is probably due to the lack of understanding by the developers. Saving on the PC is simple.. we have a hard disk.. write a file to it.. done! The XBOX is not much harder.. Microsoft provides API(s) and samples and chances are you are going to be calling their methods to access the storage device. You then have the PS3 which is probably a totally different animal. I know Sony and how they like to control access to device components, so there is probably several abstraction layers and the game never actually talks directly to the disk device. If the developers do not fully understand this, or Sony changed how some API(s) work due to recent hacks and cracks that have come out it could explain why this aspect of the game is having problems. I cannot say with even a hint of certainty that I know what the problem could be. I do know that if they throw decent developers at the problem that it will get fixed. The question is if they will pull those developers in question and re-task them to work on these issues or if they keep the current individuals/team working on the issue.
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Lucky Girl
 
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Post » Mon May 14, 2012 6:26 pm

Anyone else think Bethesda chose 11/11/11 to release the game just because its a catchy date? Me, I havent experienced the heavy lag and problems a lot of others are bringing up, BUT I have an 8MB+ save and noticed a good difference in quality that I'm sure will worsen later. I was really excited for this game but, would have gladly waited an extra month or 2 or more if it meant I would get a playable game from launch. Its a shame because the gameplay itself is very good, incredible even. I just hope Bethesda hears our cries and will at LEAST patch save file lag bug. That seems to be the most crippling issue at the moment.
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Dan Stevens
 
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Post » Mon May 14, 2012 5:14 pm

I guess it's time to get a 360. I'm not mad at all, a little disappointed naturally but if I would have known that Bethesda would actually make a good game since the laughable Oblivion I think I would have stayed with the 360 from the get go and not have sold it. Since Skyrim is perhaps the greatest game ever made, and it's lead platform is the 360, my logic tells me to, well, go with the 360. This is business, and what matters in business is who's the strongest, in this case, Microsoft is the strongest. It's all coming clear now.

However, if Bethesda releases a really good patch that fixes all the performance issues on the PS3, and shows some form of diligence, I will be absolutely amazed and grateful for the time being.
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matt
 
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