Ah, the stupidity of this statement is astounding, matched only by those seconding it.
Without "noobs" or "newbies" a game dies. I have seen it happen, and it happens to all games that fail to replenish their ranks with fresh numbers.
It happened to soo many "muds" when the graphical games came into competition. No more noobs, a game full of hostile veteran players, and the population stopped expanding. After a while, an old player drops off here or there for life issues, family, death, job/no job. The population shrinks and shrinks. A 15,000 strong MUD I played in the 90s has shrunk to about 120 members today. I play L4D2, without a constant supply of "nubs" to deal the with people moving on to other titles or just getting bored the gaming population would shrink, and VS games would become unplayable. Thank god we do have fresh nubs constantly and that some in the community help them, or us VS players would be high and dry. I can think of 3 more examples off the top of my head, but for brevity I'll stop it here.
Saying new players are not important to a game or a genre is shortsighted and woefully ignorant.
I don't mind new fans entering the fold but as I said in another thread:
I'm being hypothetical, If Oblivion was a sequel to Morrowind it would have sold as much and (possibly) made the genre popular, instead they "sold out" if you will. We are the minority mainly because Oblivion, the first TES game to have almost everyone in the world play it, wasn't Morrowind 2 and as such the MW style of game became a historical part of TES rather than the main features.
I agree that now it would be hard to backpedal and make a MW style game when TES has become famous to average Joe as an OB/SR type of game but if they stuck with their original values for their
big game the whole industry might be a little different (imo better) for it.
TES had finally found it's footing with Morrowind, and instead of builfing on that they made Oblivion, which was still a great game, just different.