Okay so... Ideas of new enemies. Hopefully with their own spawning frequencies. While I have no experience with Skyrim's textures yet, in theory I should easily be able to make a few new unique looking enemies.
I'm 99% positive I can make a pretty authentic looking golden saint. Simply get armor that looks holy (some in game armor very much has that holy look going on), retexture it gold, get a shield, put a high elf female in it, make the armor unlootable then pretty much instant golden saint. The new dragons, and the mammoths, I'm hoping I can alter some already similar textures in-game to make it work/not look extremely bad, no guarantees though. I can retexture (at least I did in Fallout NV) to a limited degree I can't remodel at all though.
I'm hoping I can also give them all a spawn chance, and likely spawn locations. I think I'd have the vampire ancients randomly spawn in bandit camps/necromancer caves, and sometimes the ancient would already be killing the occupants inside as soon as the player came in. The dremora/golden saints would appear near daedric shrines/sometimes around places with lots of magical stuff going on.
Spawn chance 1 in 60 Quarra Vampire Ancient: 1300 hp, 100 Magicka, melee damage 350, casts a spell that absorbs 20 hp per second though goes out of magicka fast, for the first 60 seconds hits the player for 400-800 damage.
Spawn chance 1 in 60 Berne Vampire Ancient: 980 hp, 100 Magicka, 600 melee damage, casts a cloak that absorbs 10 stamina per second for 240 seconds, casts a spell that absorbs 20 stamina per second, and for 60 seconds runs 20% faster than the player can
Spawn chance 1 in 60 Aundae Vampire Ancient: 1010 hp, 800 magicka, 80 melee damage, summons a storm atronach, casts a one time cloak that lasts for 20 seconds that absorbs 40 hp per second, casts a spell that absorbs 200 hp per second.
Spawn chance 1 in 60 Vorkihar Vampire Ancient: 1100 hp, 100 magicka, 320 melee damage, ice cloak that damages hp by 15 and stamina by 5 per second, 1 time cast spell paralyzes the player for 5 seconds, and does 85 frost damage, also casts a spell that does 15 frost damage 15 health absorb per second 7-20 seconds, and a non-high stamina character is in trouble.
Spawn chance 1 in 35 Golden saint: 785 hp, melee damage 225, constant effect lightning shield.
Spawn chance 1 in 45 Golden saint monarch: 2150 hp, melee damage 295, constant effect lightning shield.
Spawn chance 1 in 20 Dremora Monarch: HP 1475, melee damage 250, spell damage 300, summons a frost atronach.
Spawn chance 1 in 40 Colossal Spider: HP 1800, melee damage 230, poison damage 600. (Only spawns outside).
Spawn chance 1 in 30 Dwemer Mammoth: HP 11,000, melee damage 300. (Only spawns outside).
Spawn chance 1 in 50 Ghost dragon: HP 25,000 magicka 200 melee damage 400-500 (Critting for a thousand sometimes). Spell damage 400-800.
Spawn chance 1 in 100 Dire ghost dragon: HP 75,000 magicka 300, melee damage, 600 critting for 1200, spell damage 720-850.
Spawn chance 1 in 200 Ghost dragon monarch: HP 120,000, magicka 1000, melee damage 632, spell damage 780-890, shock shield that reduces 50 hp per second within 5 feet.
So... Anyways thoughts on this idea? What about spawning rates? Are they not powerful enough? Too powerful? Just right? Has anyone wanted a mod like this?
