I'm here. I did the Vivec Bump Map replacer and have almost finished my work on the Telvanni architecture, but that'll likely need to take a break now

It would be a waste if my work for Skyrim wouldn't carry over to MW, though.
If there's one good thing about the underwhelming texture resolution in Skyrim, it's that it's easy to find work for us texture artists.
One thing that definetely caught my attention is the window textures.
Personally, I'm hoping for improved shader to be released soon. We need sunshafts and a better HDR implementation. I think it adapts too swiftly and after a too short amount of time. Doesn't feel naturally at all. Also, I think it's a bit overdone in general.
If the lucky case that the interface proves to be (easily) moddable, I'll get to work there as well. I can't say I hate it, now that the initial shock has worn off. It's surprisingly efficient to use with the keyboard. But there should be better mouse support! And it seems the interface is capable of loads of cool stuff. Did vou notice you can select text in the dragon shout descriptions? Most probably just something the devs didn't notice, but apparently, there's more under the hood that just isn't used