PATCH IS OUT!

Post » Wed May 16, 2012 5:00 pm

I think Bethesda just used the ps3 community as play testers.
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Anna Kyselova
 
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Post » Wed May 16, 2012 9:28 pm

Why make a "part 2" of a thread that got locked? Obviously this will be locked as well. Bethesda knows they screwed up and want these threads to die out.

The last thread got locked because the posting limit was reached. Please read before posting.
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CArla HOlbert
 
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Post » Wed May 16, 2012 8:58 pm

Since the lag got worse after x hours into the game/filezise im going to wait a day or two and see how bethforum gets filled with rage and hatred again.
If its not the case ill download the patch.
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Sunny Under
 
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Post » Thu May 17, 2012 12:40 am

they are LAZY!. every other company know how to make ps3 games.., Bethesda does it wrong every time, and they not even answer the community,
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Rusty Billiot
 
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Post » Thu May 17, 2012 12:34 am

Just to note. Pete Hines has stated there are 3 patches due to be released this week.

Not sure if he means the patches for all three platforms, or 3 patches for all three platforms.

I would think its the prior tbh :P
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Amy Melissa
 
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Post » Wed May 16, 2012 12:47 pm

You guys should think yourself's lucky I'm trying to help update you's on the patch and my experience so far (even though it's 4am here now) -- by the way don't take offence to this it is simply a joke.

Anyway's I'm now about 3 hours in with the patch, the game seems to be running smoother, although I'm starting to lose some confidence I just left Whiterun and my whole time there was kind of laggy, nowhere near as bad as it was pre-patch but I'm getting worried that this patch may have just put a plaster aka band-aid on a chopped off arm.
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x_JeNnY_x
 
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Post » Wed May 16, 2012 10:30 am

problem.. PC and XBOX 360 have idividual processing cores the PS3 has a CELL processor, which has ONE main processor that then delegates tasks to the SPE processors, this in itself is a major processing arcitectural difference. two, the cell processor could be used to delegate GPU tasks and thereby assist with GPU processing, whcih would probably actually help/cure frame rate issues except in heavy moving model/object instances. as the PS3's GPU by itself is actually weaker then the XBOX's
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Katy Hogben
 
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Post » Wed May 16, 2012 11:32 am

This svcks! My money is tight as it is with paying bills and all so when I actually buy a sixty dollar game I make sure I'm getting my money's worth. I will say I love this game it's just so frustrating that this is happening. I for one will give them the benefit of the doubt til I get the patch...but wow this has been a really bad year to be a PS3 user....
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Ben sutton
 
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Post » Wed May 16, 2012 7:16 pm

alright, so it seems the patch after a few hours of release, has not remedied the problem with the ps3. The first thing we should have noticed and remembered about bethesda, is their games do not port very well, onto ps3.. Thank god I have not played the game on Xbox, or I would truly see what the difference is.. I do not think I really want any other multi platform ps3 games unless they utilize the full power of the ps3's architecture. I mean this game has been ported to ps3 to only use ONE fifth, of its Processing power, well DUH, it does not take rocket science to see that is probably a big reason to why their games have always had problems on the ps3.. Why its just there games that have this problem I dunno, but it gives Bethesda, a bad reputation in the multi-platform department, the games functional integrity, is just not there for ps3, it seems, and how it can be released as a functional product is really going over some very fine line in consumer law, I must add..
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james kite
 
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Post » Wed May 16, 2012 4:58 pm

Has anyone noticed if th patch fixed the sizing issues? Like no seeing the sies and bottom of the screen?
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Katie Pollard
 
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Post » Wed May 16, 2012 9:49 am

I'm not that far into the game yet (lvl 15) and lagging wasn't a real issue before the patch but still I feel frame rate has improved. Patched my game and loaded, fast traveled to Rorikstead and bam, dragon in town. I had the impression the fight was much smoother than others before and arrows were easier to aim. Maybe they just improved framerate in general and there is still another bug with big save files, so that's why experiences vary.
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Elea Rossi
 
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Post » Wed May 16, 2012 6:18 pm

alright, so it seems the patch after a few hours of release, has not remedied the problem with the ps3. The first thing we should have noticed and remembered about bethesda, is their games do not port very well, onto ps3.. Thank god I have not played the game on Xbox, or I would truly see what the difference is.. I do not think I really want any other multi platform ps3 games unless they utilize the full power of the ps3's architecture. I mean this game has been ported to ps3 to only use ONE fifth, of its Processing power, well DUH, it does not take rocket science to see that is probably a big reason to why their games have always had problems on the ps3.. Why its just there games that have this problem I dunno, but it gives Bethesda, a bad reputation in the multi-platform department, the games functional integrity, is just not there for ps3, it seems, and how it can be released as a functional product is really going over some very fine line in consumer law, I must add..

If Sony had been as free and easy with the chequebook as Microsoft I'm pretty sure these problems wouldn't exist. They rightly weren't though and we are where we are. Sat in front of yet another broken Bethesda game while listening to their PR people tell us that they will fix it.
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Alister Scott
 
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Post » Wed May 16, 2012 11:26 am

And still, no patch notes. WTF is with that? You don't want us to know what you "fixed" or you're just to lazy to get out of bed to post and update. Great customer support as usual
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Tha King o Geekz
 
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Post » Wed May 16, 2012 8:52 am

Just done the Battle For Whiterun quest (I heard that was a major lagfest) and I just want to let you all know that though I did get some lag it wasn't like 1-2 FPS like it maybe would have been before the patch.
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Elizabeth Lysons
 
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Post » Wed May 16, 2012 9:59 am

You might have a point except for one little fact. This problem has existed with Bethesda's version of the gamebryo engine since FO3. They've known about it for years, have done nothing to address the problem and continue to push out games with the same game-breaking bug on the PS3.

That's either laziness or malevolence. Take your pick.
Has the problem persisted on pc and 360 versions? No.

This means that the developers correctly coded a fix. The problem then lies with testing and the people that ported the codes. As a software tester myself, I'll tell you that there are a ton of possible testing setups that may have missed exactly this sort of problem. It's difficult to account for every problem all at once. It can be anything from the testing setup to may other things working together. I've designed QA tests for software that involves several testers. It isn't an easy thing to do. You have to create large check lists of things to test and standard ways to test them in. As I said before though, this was a needle in a stack of needles. It svcks that it was missed, but you have no idea how much they caught that was then fixed.

You guys should think yourself's lucky I'm trying to help update you's on the patch and my experience so far (even though it's 4am here now) -- by the way don't take offence to this it is simply a joke.

Anyway's I'm now about 3 hours in with the patch, the game seems to be running smoother, although I'm starting to lose some confidence I just left Whiterun and my whole time there was kind of laggy, nowhere near as bad as it was pre-patch but I'm getting worried that this patch may have just put a plaster aka band-aid on a chopped off arm.
Have you rested in game for any length of time? I'd recommend a week of in-game rest.
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Manny(BAKE)
 
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Post » Wed May 16, 2012 11:40 am

Have you rested in game for any length of time? I'd recommend a week of in-game rest.

I waited an hour lol, that's an odd suggestion but what the hey I'll give it a go. I take it you mean rest as in Sleep? not Waiting?
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maria Dwyer
 
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Post » Wed May 16, 2012 5:01 pm

Use the wait command, and be aware that it may take up to 30 in-game days for cells and dead bodies to reset.

The patch may in fact work, but just not on currently huge save files. You can shave some MBs off your save by waiting.

We probably won't know the full extent of how well the patch does or doesn't work for a few days...
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Jade Payton
 
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Post » Wed May 16, 2012 11:38 am

I like how they've addressed - none - of the complaints regarding gameplay.

I stopped playing for good yesterday when I realized I couldn't kill the Thieves Guild because they're all immortal. Saints Row is more of an RPG than this hand holding crap.
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helen buchan
 
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Post » Thu May 17, 2012 12:13 am

Don't wanna jinx my luck or anything, i am new to this forum but not to buggy bethesda gameplay the fallout series drove me bunkers i wanted to break my tv because i loved the game so much but was unable to enjoy it do to the lagginess, that being said i have had no issues what so ever playing skyrim. Maybe this is due to the fact i have not been playing main quests just takling the misc. quests and exploring but im having no problems.
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Klaire
 
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Post » Wed May 16, 2012 1:14 pm

Has the problem persisted on pc and 360 versions? No.

This means that the developers correctly coded a fix. The problem then lies with testing and the people that ported the codes. As a software tester myself, I'll tell you that there are a ton of possible testing setups that may have missed exactly this sort of problem. It's difficult to account for every problem all at once. It can be anything from the testing setup to may other things working together. I've designed QA tests for software that involves several testers. It isn't an easy thing to do. You have to create large check lists of things to test and standard ways to test them in. As I said before though, this was a needle in a stack of needles. It svcks that it was missed, but you have no idea how much they caught that was then fixed.


The problem ( later-game framerate ) never existed on the PC or 360 as far as I know. There's no indication that this was ever fixed elsewhere.

Regardless, to continue to release games with the same bug on the PS3 is inexcusable. As a software developer I know full well how difficult it can be to track down and resolve complex issues. But when some product-breaking bug rears it's head in my company's product we fix it and make sure that test plans are put in place to catch it should it rear its head again. What we don't do is continue to pump out versions of our product pretending that we don't know what's going on.

Given what happened with FO3 and FONV it should have been priority one for the PS3 team to make sure this problem was resolved before Skyrim was released. Given the time they've had to work on it, the "it's hard" excuse doesn't fly.
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Emerald Dreams
 
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Post » Wed May 16, 2012 10:33 pm

I thought they weren't making ps4...
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Rachael
 
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Post » Wed May 16, 2012 6:40 pm

It started off zippy, and the frame-rates were definitely better than pre-patch, but once I entered Whiterun increment lagging occurred (after playing for about 2 hours). I'll see if it gets worse as I play, but for now, I think I'm just really deflated and tired. This hasn't been a fun two weeks, and where most of my friends on other platforms are calling this the game of the year, I can't identify or help but feel envious and angry.

I'll keep everyone updated as I go, but the tiny bits of lagging isn't promising.

[indent]
On the side, I'm inching closer to just selling the game, and writing Bethesda off. As I've said in earlier posts, I'm not going to buy another copy (for xbox), unless I can find a second hand xbox copy. I also won't advocate piracy (even though I might be desperate to play this game, and experience it to completion), since that harms the industry in general, rather than just one company.[/indent]
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Lexy Corpsey
 
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Post » Wed May 16, 2012 12:18 pm

The problem ( later-game framerate ) never existed on the PC or 360 as far as I know. There's no indication that this was ever fixed elsewhere.

Regardless, to continue to release games with the same bug on the PS3 is inexcusable. As a software developer I know full well how difficult it can be to track down and resolve complex issues. But when some product-breaking bug rears it's head in my company's product we fix it and make sure that test plans are put in place to catch it should it rear its head again. What we don't do is continue to pump out versions of our product pretending that we don't know what's going on.

Given what happened with FO3 and FONV it should have been priority one for the PS3 team to make sure this problem was resolved before Skyrim was released. Given the time they've had to work on it, the "it's hard" excuse doesn't fly.

^ Agreed
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mollypop
 
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Post » Wed May 16, 2012 8:15 pm

It started off zippy, and the frame-rates were definitely better than pre-patch, but once I entered Whiterun increment lagging occurred (after playing for about 2 hours). I'll see if it gets worse as I play, but for now, I think I'm just really deflated and tired. This hasn't been a fun two weeks, and where most of my friends on other platforms are calling this the game of the year, I can't identify or help but feel envious and angry.

I'll keep everyone updated as I go, but the tiny bits of lagging isn't promising.

[indent]
On the side, I'm inching closer to just selling the game, and writing Bethesda off. As I've said in earlier posts, I'm not going to buy another copy (for xbox), unless I can find a second hand xbox copy. I also won't advocate piracy (even though I might be desperate to play this game, and experience it to completion), since that harms the industry in general, rather than just one company.[/indent]

Hey Captain Kirk nice to see you again, Whiterun definitely seems to be a big problem, but I can't say after almost 4 hours of play that it has gotten too bad with the lagging issue. I'm still pretty cynical to be perfectly honest and I pretty much keep expecting my game to go BOOM and lag like mental.
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Ella Loapaga
 
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Post » Wed May 16, 2012 6:20 pm

I've downloaded the patch. First impressions:

- Whiterun : Not as slow as before, sometimes I had 4 second freezes and all, it was unplayable but now seems to be a lot fast however still a freeze every 10 seconds, but its like a 0.2sec freeze so I won't complain here

- First time trying fast travel : Console crashed

- I've bencharmarked my console temperate with a infrared temperature gun and I can safely say that Skyrim is such a heavy game that your console will be running 10o to 20o F higher than the rest of the games. For everyone that has been saying that Skyrim burning consoles is just a coincidence I would say that this must be written by someone at Bethesda itself because the game runs at a considerable higher temperature.

The first thing I've done before running the game after the patch was to clean all my PS3 fans and dust ... I'm also going to get a notebook cooler as I'm out of warranty since last month.

I hope that Bethesda does not stop working on the playstation platform as the game does need a lot of improvement. Altogether I had more than 5 crashes that I had to restart the console on the power button.
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Anna S
 
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