I waited an hour lol, that's an odd suggestion but what the hey I'll give it a go. I take it you mean rest as in Sleep? not Waiting?
I don't think there's a difference. I prefer sleeping in a bed.
This request is because there is a set amount of time before the game dumps the memory it's been holding onto by refreshing bodies and such from dungeons. As well as some memory that should only increase when you're actually inside a town and not after you've left it.
From what I've heard. 72-hours helps, 1 week gets rid of most things, and the most persistent cells that aren't refreshing could take as much as a week.
The problem ( later-game framerate ) never existed on the PC or 360 as far as I know. There's no indication that this was ever fixed elsewhere.
Regardless, to continue to release games with the same bug on the PS3 is inexcusable. As a software developer I know full well how difficult it can be to track down and resolve complex issues. But when some product-breaking bug rears it's head in my company's product we fix it and make sure that test plans are put in place to catch it should it rear its head again. What we don't do is continue to pump out versions of our product pretending that we don't know what's going on.
Given what happened with FO3 and FONV it should have been priority one for the PS3 team to make sure this problem was resolved before Skyrim was released. Given the time they've had to work on it, the "it's hard" excuse doesn't fly.
I understand. There must be some sort of problem with the engine the game is build on with regards to how the ps3 handles it. I'd really have to see the code itself to understand why it is so difficult and why a fix wouldn't solve the problem for future games.