PATCH IS OUT!

Post » Wed May 16, 2012 9:27 am

Anyone tried starting the game from the beginning with the patch update?
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Euan
 
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Post » Wed May 16, 2012 1:29 pm

A few and some are experiencing a weird glitch where the barter menu doesn't appear.
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BRAD MONTGOMERY
 
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Post » Wed May 16, 2012 5:35 pm

Anyone tried starting the game from the beginning with the patch update?

Not yet, I wanted to see if the patch worked first with my main character.
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N Only WhiTe girl
 
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Post » Wed May 16, 2012 10:01 pm

I have a few character ideas/builds that I was holding-off on until the patch so I'll definitely start a new one...assuming the patch goes live in the US today.
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Javier Borjas
 
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Post » Wed May 16, 2012 12:36 pm

Anyone tried starting the game from the beginning with the patch update?

I was even thinking of starting anew, i.e. deleting the gamesaves, patches and gamedata and reinstalling and reapplying patches, and start off with a new Orc.
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lilmissparty
 
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Post » Wed May 16, 2012 8:57 pm

It definitely couldn't hurt to back up your saves to USB/another profile, remove all of the Skyrim data, and then start fresh. I mean, of course, from a proper testing perspective and not for average users.

I'll put my money where my mouth is and do just that in fact.
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Pat RiMsey
 
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Post » Wed May 16, 2012 10:14 pm

I waited an hour lol, that's an odd suggestion but what the hey I'll give it a go. I take it you mean rest as in Sleep? not Waiting?
I don't think there's a difference. I prefer sleeping in a bed.

This request is because there is a set amount of time before the game dumps the memory it's been holding onto by refreshing bodies and such from dungeons. As well as some memory that should only increase when you're actually inside a town and not after you've left it.

From what I've heard. 72-hours helps, 1 week gets rid of most things, and the most persistent cells that aren't refreshing could take as much as a week.


The problem ( later-game framerate ) never existed on the PC or 360 as far as I know. There's no indication that this was ever fixed elsewhere.

Regardless, to continue to release games with the same bug on the PS3 is inexcusable. As a software developer I know full well how difficult it can be to track down and resolve complex issues. But when some product-breaking bug rears it's head in my company's product we fix it and make sure that test plans are put in place to catch it should it rear its head again. What we don't do is continue to pump out versions of our product pretending that we don't know what's going on.

Given what happened with FO3 and FONV it should have been priority one for the PS3 team to make sure this problem was resolved before Skyrim was released. Given the time they've had to work on it, the "it's hard" excuse doesn't fly.
I understand. There must be some sort of problem with the engine the game is build on with regards to how the ps3 handles it. I'd really have to see the code itself to understand why it is so difficult and why a fix wouldn't solve the problem for future games.
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Len swann
 
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Post » Wed May 16, 2012 12:44 pm

I like how they've addressed - none - of the complaints regarding gameplay.

I stopped playing for good yesterday when I realized I couldn't kill the Thieves Guild because they're all immortal. Saints Row is more of an RPG than this hand holding crap.
Lol, no.. But okay have fun.
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Noely Ulloa
 
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Post » Wed May 16, 2012 9:34 pm

Hey Captain Kirk nice to see you again, Whiterun definitely seems to be a big problem, but I can't say after almost 4 hours of play that it has gotten too bad with the lagging issue. I'm still pretty cynical to be perfectly honest and I pretty much keep expecting my game to go BOOM and lag like mental.

I know what you mean, a part of me is delighted to be playing again, but the other is constantly worried that it'll all come down like a deck of cards, and I'll end up raving throughout the night.
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Nims
 
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Post » Wed May 16, 2012 2:52 pm

Someone already stated that the GPU is weak on the PS3. This doesn't explain how Square-Enix, svckerpunch, Bioware, and Naughtydog are able to release video games on the PS3 and they never crash. Take FF13 as an exemple, this game has graphics way superior than Skyrim and doesn't require to be installed on the consoles. The game can be considered huge, not everyone like it as a Final Fantasy, but at least we gotta give Square Enix some credits for making this game work with no crashes or lags on the PS3. (At least the slim ones because I heard it broke some of the fat PS3s in the past.)
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Becky Palmer
 
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Post » Wed May 16, 2012 8:41 am

Anyone tried starting the game from the beginning with the patch update?

I'm thinking of starting a new game. Maybe Assassins creed or Skyward Sword, anything that will work properly lol
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Madison Poo
 
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Post » Wed May 16, 2012 11:58 pm

I know what you mean, a part of me is delighted to be playing again, but the other is constantly worried that it'll all come down like a deck of cards, and I'll end up raving throughout the night.

Yep same boat mate, it's like living on the edge of a really high cliff, and just constantly waiting for a strong wind to blow you over it, I'm fighting a Dragon at the moment and no lag problems with that so that seems good but the fight is driving me nuts why can't the damned thing just land so I can stab it to death *sigh* lol
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Music Show
 
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Post » Wed May 16, 2012 12:41 pm

Someone already stated that the GPU is weak on the PS3. This doesn't explain how Square-Enix, svckerpunch, Bioware and Naughtydog are able to release video games on the PS3 and they never crash. Take FF13 as an exemple, this game has graphics way superior than Skyrim and doesn't require to be installed on the consoles. The game can be considered huge, not everyone like it as a Final Fantasy, but at least we gotta give Square Enix some credits for making this game work with no crashes or lags on the PS3. (At least the slim ones because I heard it broke some of the fat PS3s in the past.)
I'll say this again, those other games might as well be rail shooters compared to Bethesda's games. In Skyrim, you can go anywhere and do anything. The variety and complexity is staggering. Those other games take short cuts that make the game more reliable, but also lose in areas that Bethesda doesn't compromise in.

Comparing them is like saying that a spear works a lot more often than a machine gun. Yes, because spears are simpler, all they have to be is pointy.
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Michelle Chau
 
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Post » Wed May 16, 2012 11:11 am

I'll say this again, those other games might as well be rail shooters compared to Bethesda's games. In Skyrim, you can go anywhere and do anything. The variety and complexity is staggering. Those other games take short cuts that make the game more reliable, but also lose in areas that Bethesda doesn't compromise in.

Comparing them is like saying that a spear works a lot more often than a machine gun. Yes, because spears are simpler, all they have to be is pointy.

Then it would be simpler for Bethesda to make shorter games or put them on many disks or blu-rays instead. The content is simply too big for many console players.
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Nathan Risch
 
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Post » Wed May 16, 2012 1:31 pm

Obviously the comparisons are apples and oranges but Bethesda seems to have a hard time growing their trees and has had their fruit filled with the exact same kinds of worms since Morrowind.
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Flash
 
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Post » Wed May 16, 2012 11:30 am

Please keep us updated on how/if the patch is helping since us US players are still waiting....
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Kayleigh Mcneil
 
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Post » Wed May 16, 2012 11:04 pm

has the patch fixed any of the bugs like armor and weapon racks not working? i bought the damn house for an obscene amount of gold and i want it to work properly!
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Chris BEvan
 
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Post » Thu May 17, 2012 12:40 am

I have now downloaded the patch and the game is truly no different. The game lags dreadfully after about 2 hours of game play and stutters like crazy. The patch has done nothing on my system apart from giving me an extra hour of play before the lagging kicks in. I still have to turn off and re-boot to continue playing. I am VERY disappointed with this. This lagging has spoiled what was my most anticipated game for years.
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Suzy Santana
 
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Post » Wed May 16, 2012 7:14 pm

has the patch fixed any of the bugs like armor and weapon racks not working? i bought the damn house for an obscene amount of gold and i want it to work properly!

Don't know what bugs it has fixed. It has not fixed the Markarth bug. I still cannot enter the city without being locked into a circular conversation with a guard about my bounty. Markarth is a no go area for me.
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Juanita Hernandez
 
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Post » Wed May 16, 2012 11:46 pm

It's a broken mess. Bethesda screwed PS3 owners again. Unbelievable.
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Svenja Hedrich
 
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Post » Wed May 16, 2012 11:03 pm

Then it would be simpler for Bethesda to make shorter games or put them on many disks or blu-rays instead. The content is simply too big for many console players.
You believe they should compromize the quality and scope of their product so that they can be like everyone else? Perhaps this game type isn't for you? Perhaps they should just stop attempting to support PS3 users so you'd have nothing to complain about or enjoy.

Obviously the comparisons are apples and oranges but Bethesda seems to have a hard time growing their trees and has had their fruit filled with the exact same kinds of worms since Morrowind.
They are consistently pushing the envelope, ergo the magnitude of the project increases and so the kind of bugs associated with such complexity will continue as long as they set their sights so high. It doesn't necessarily follow that stamping down a problem once means it is gone for good.
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cheryl wright
 
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Post » Wed May 16, 2012 8:13 pm

Don't know what bugs it has fixed. It has not fixed the Markarth bug. I still cannot enter the city without being locked into a circular conversation with a guard about my bounty. Markarth is a no go area for me.

[censored].......[censored] [censored]....
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Ells
 
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Post » Wed May 16, 2012 11:46 pm

This game is for everyone. Don't go and tell people what they have to do of their life and time. I was just making suggestions. You don't have to be rude, lightknight. Seriously, I deserve an apologize.
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Helen Quill
 
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Post » Wed May 16, 2012 8:09 pm

But they've never stamped-down the problem to begin with.

The problem exists because of how they use Gamebryo in relation to memory and they've never fixed the usage method. Every single Bethesda game on the Gamebryo engine has this same problem.
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Dalton Greynolds
 
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Post » Thu May 17, 2012 1:02 am

Okay guys, I promised I would keep you's updated on what is happening with my game and well....nearly six hours in and it's not just little lag anymore it's getting worse the more I play, I DO NOT want to hear "Oh reset your ps3" or anything else I have heard before because seriously? I am just fed up now, We should NOT have to go to extra lengths just to play a game, I'm gonna start a new game I think and if that doesn't work and I still end up with the lag I'm taking this piece of broken crap back to the shop. I am just so disgusted, it was bad enough we heard little - nothing about the patch pre-release and now that it's here? well I am actually beginning to see why, they either WONT or CAN'T fix this problem.

(I really am sorry for the rant guys)
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Krystina Proietti
 
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