This game is for everyone. Don't go and tell people what they have to do of their life and time. I was just making suggestions. You don't have to be rude, lightknight. Seriously, I deserve an apologize.
I wasn't insulting you. I'm merely stating that if what you want is a simple and therefore stable game, then a game of this complexity and scope may not be for you because the larger and more complex the game, the more that problems will persist. If you have no threshold for tolerating an error here or there, then simple is the way to go. These games that don't allow the gamer to leave the beaten path are much simpler.
I also did not tell you what to do. I posed the idea that the games may not be for you. It was a suggestion, not an imposition. Understand? Any rudeness was unintended beyond the desire to be direct. These games are so good, it's actually an honor to be able to play them. That sounds lofty, but I play a lot of games and this is in its own league. An entire world of immersion.
But they've never stamped-down the problem to begin with.
The problem exists because of how they use Gamebryo in relation to memory and they've never fixed the usage method. Every single Bethesda game on the Gamebryo engine has this same problem.
Again, we don't know how dynamic the problem is. Until I see the code, I can't tell you how nasty the problem is and why it keeps resurfacing. Things aren't always a one-to-one ratio of "there's a problem, now it's fixed".