[IDEA] Planting Flora

Post » Wed May 16, 2012 12:01 am

Just an idea I had while out hunting for ingredients. I tend to play alchemy heavy characters, and I thought it would be awesome if you could plant your own ingredients to later harvest. This would be especially useful to characters who rely heavily on a couple of particularly rare ingredients for the majority of their potions. The idea occured to me after installing the alchemy lab in my Solitude home. Seeing ingredients laying around, and snowberry branches planted throughout, I thought it would be great to be able to plant what you wished, where you wished. This would tie in nicely with future house mods that may give you sizeable gardens.

I should mention, I am a programmer, and a long-time ES fan, but this will be my first major foray into ES modding. I would be willing to do this myself, but I'm not even sure at this point how feasible it is. From what I know, Bethesda uses their own funky scripting language. Basic pseudocode in my mind right now involves a simple script to have a % chance to harvest seeds along with an ingredient, which can then be planted in certain areas under certain conditions (tricky part). I would be interested to hear from the seasoned modders around here just how feasible this is.

As an aside, does anyone know any tool I can use currently to edit some of the GMSTs? There are some small things I would like to change immediately, but I've not been able to find a tool to do so. It seems FO3edit and such require FO3 to actually be installed, which I do not have. I find SkyrimViewer a little confusing, and it seems to be read only? Tips would be appreciated. Thanks.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Wed May 16, 2012 11:13 am

Yeah, Skyrim Viewer is read-only at the moment, unfortunately.

In the meantime, you can change game settings easily in the console:
SetGameSetting fAIMinGreetingDistance 50SetGS fPlayerDeathReloadTime 300
Alternately, you should be able to create simple esp files to change game settings with FMVEdit. Just create empty files with the right names if it says any are missing. You'll need to remove the master list from your (initially empty) plugin file, and change the version to 0.94. Then, just create a GMST form with the roght editorID and it will override correctly.

Cipscis
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Wed May 16, 2012 6:37 am

In the meantime, you can change game settings easily in the console:
SetGameSetting fAIMinGreetingDistance 50SetGS fPlayerDeathReloadTime 300

That works. Do the changes persist after exiting? Do they affect all playthroughs? I believe using the console disables Steam achievements, but I guess I don't really care about those much.

Alternately, you should be able to create simple esp files to change game settings with FMVEdit. Just create empty files with the right names if it says any are missing. You'll need to remove the master list from your (initially empty) plugin file, and change the version to 0.94. Then, just create a GMST form with the roght editorID and it will override correctly.

Cipscis

Thanks, but I couldn't get this to work. Kept giving me registry errors, even after I tried inserting keys where it was looking.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm


Return to V - Skyrim