Firearms and firearms mods I hope I will get or wish I could

Post » Wed Dec 22, 2010 1:34 pm

MODS

A M203 40mm grenade launcher mod for the service rifle. How it would work would be simple just use the change ammo function to change the ammo to 40mm for the M203 from the 5.56 of the service rifle. Make the mod also make the service rifle heavier due to adding an M203 on it.

This is a useful mod it would allow the power of the 40mm grenade rifle without having to bring that extra weapon. For balance reduce the range of the M-203 40mm grenade so the grenade rifle and launcher are still useful and competitive.



A reflex sight (similar to the Aimpoint or Trijicon reflex sights) for the Service rifle, Assault carbine and Laser RCW. It should have the same power as the 9mm pistol scope but use a red dot. Because the 9mm pistol scope is already low powered using that scope power with a red dot would allow the rifle or carbine to be used with greater speed in close quarters battle situations indoors when firing in the first person view. It would also make aiming the weapon at range easier for those long distance shots.

There is already a model for the scope view it is the gauss rifle scope view with its red dot just erase the rest of the stuff except for the red dot.
This could also be used with the laser RCW and would be an asset for the laser RCW due to that weapon having crappy sights.



Silencers for the Assault carbine and Marksman’s carbine. Similar to Lily’s the nightkins silenced assault carbine. This is self-explanatory and would be very useful.



Forward vertical grips for the Assault carbine and .45 caliber submachine guns. Similar to FVG for modern weapons (Knight’s Armament FVG, Tango down FVG). This mod would reduce the spread of those weapons even further than the game updates or .45 caliber compensator mods. Plus it would look pretty neat. Or it could reduce aim drift when manual aiming.



Bipods for the Light machine gun and Auto rifle. This would reduce the spread of those weapons further. Instead of a bipod it could also be a forward vertical grip. I just think bipods would look cooler and there is already a mount on the Light machine gun for one and the auto rifle already has an unusable bipod.


Weapons

A 5.56 Assault carbine. This would the coolest thing ever 5.56 power with the 30 round magazine and automatic fire rate of the assault carbine. It could be balanced against other choices by making it break down faster than the assault carbine. Call it the Soldiers M-4


A brand new looking Hunting rifle modeled on the U.S Marine M-40A1 sniper rifle. I want it camouflaged like the All-American Markmans carbine. I want all the mods of the hunting rifle plus the night vision scope of the varmint rifle and ratslayer. Call it either The Marines rifle or This Rifle is Mine.


An auto shotgun similar to the South African street sweeper or AS-12. I just think this would be cool. Call it Hell Fire



I know I will most likely be disappointed but still I wish I could get these sweet new toys to play with in the wastleands
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Add Me
 
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Post » Wed Dec 22, 2010 11:37 am

A lot of that stuff would require new animations entirely and need a lot of new coding, a lot more work than it's worth. They cut out a reflex mod for the Service rifle so that probably won't happen.

And there already is a semi-automatic shotgun, don't you think adding another would be redundant?
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Killer McCracken
 
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Post » Wed Dec 22, 2010 6:13 am

A lot of that stuff would require new animations entirely and need a lot of new coding, a lot more work than it's worth. They cut out a reflex mod for the Service rifle so that probably won't happen.

And there already is an Auto Shotty, don't you think adding another would be redundant?

Forgot about the shotgun I just want a special version that looks like the AA-12. I know they dropped the reflex sight. The M203 would be easiest to do and would be very usefull in very hard due to the issues of carrying a grendae rifle and the service rifle.

But still this is why I said wish because I knew it would not happen but still I wish it would.
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Tamara Primo
 
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Post » Wed Dec 22, 2010 5:44 pm

Forgot about the shotgun I just want a special version that looks like the AA-12. I know they dropped the reflex sight. The M203 would be easiest to do and would be very usefull in very hard due to the issues of carrying a grendae rifle and the service rifle.

But still this is why I said wish because I knew it would not happen but still I wish it would.


Not really. On consoles, there are only so many buttons, so a secondary fire on a weapon is out of the question. One could hope though...
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Honey Suckle
 
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Post » Wed Dec 22, 2010 8:06 am

So, essentially, you want Call of Fallout: Future Warfare 2?
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Daramis McGee
 
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Post » Wed Dec 22, 2010 2:20 pm

So, essentially, you want Call of Fallout: Future Warfare 2?


No. He wants real world weapons and attachments in Fallout: New Vegas, which is not unheard of because they were in FO1-Tactics. :)
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Chloe Yarnall
 
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Post » Wed Dec 22, 2010 3:05 pm

The 40mm for the service rifle doesn't work for the same reason the bayonet attachment for the service rifle doesn't work. A weapon can only be governed by one skill, and use one projectile/attack method.
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Daniel Brown
 
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Post » Wed Dec 22, 2010 1:58 pm

A R91 5.56mm assault rifle.
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bimsy
 
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Post » Wed Dec 22, 2010 6:18 am

MP40, please. we have the thompson.
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chirsty aggas
 
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Post » Wed Dec 22, 2010 12:24 pm

And there already is an automatic shotgun, don't you think adding another would be redundant?


The Riot Shotgun is semi-automatic; it only fires one shot with each pull of the trigger. The AA-12 has been modded into the PC version, i've not found a practical use for it yet :hehe:
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Mistress trades Melissa
 
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Post » Wed Dec 22, 2010 10:56 am

The Riot Shotgun is semi-automatic; it only fires one shot with each pull of the trigger. The AA-12 has been modded into the PC version, i've not found a practical use for it yet :hehe:


Wow, I don't know how I let that get by me.
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W E I R D
 
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Post » Wed Dec 22, 2010 5:31 am

One day, i need to modify a riot shotgun and name it the "skullcrusher" and have a ammo cap, of 12 and it wastes about 3 rounds in one shot. aka a three round burst.
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Sarah Bishop
 
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Post » Wed Dec 22, 2010 8:08 am

I'd like a .45-70 single shot rifle with a old fashioned external adjustment scope....either a Sharps or a Winchester High-Wall (Browning's first firearm design) It actually would have been appropriate for a place like Zion.

As far as a relex sight....I'd like a EOTech, it would be the bee's knees on a assault carbine.
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lauren cleaves
 
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Post » Wed Dec 22, 2010 5:46 am

I'd like a .45-70 single shot rifle with a old fashioned external adjustment scope....either a Sharps or a Winchester High-Wall (Browning's first firearm design) It actually would have been appropriate for a place like Zion.

As far as a relex sight....I'd like a EOTech, it would be the bee's knees on a assault carbine.

Yeah. I think we shot the wad, so to speak, on our chances of getting the single shot. I was really hoping it'd come in HH. There's still a small chance for it in LR, but HH seemed much more apporpriate.

-gunny out.
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e.Double
 
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Post » Wed Dec 22, 2010 10:25 am

Really shouldn't every laser weapon be equipped with a laser (red dot) sight. I mean it is already a laser. If I were going to design a laser weapon I would allow the shooter to activate the beam by partially depressing the trigger to line up the shot before firing. This would also let your weapon be a range finder and a target marker for incoming artillery or air support.
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Benjamin Holz
 
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Post » Wed Dec 22, 2010 9:02 am

Really shouldn't every laser weapon be equipped with a laser (red dot) sight. I mean it is already a laser. If I were going to design a laser weapon I would allow the shooter to activate the beam by partially depressing the trigger to line up the shot before firing. This would also let your weapon be a range finder and a target marker for incoming artillery or air support.

Well, that certainly makes an immense amout of sense. Of course, while nice from a RP standpoint, the range finder and target designator aren't wholely supported by game mechanics, (with the exception of the Helios One designator) as there's nothing to designate for and lasers are point of aim weapons not effected (much) by gravity so knowing the range to target is not really neccessary.

-Gunny out
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Keeley Stevens
 
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Post » Wed Dec 22, 2010 1:37 pm

Well, that certainly makes an immense amout of sense. Of course, while nice from a RP standpoint, the range finder and target designator aren't wholely supported by game mechanics, (with the exception of the Helios One designator) as there's nothing to designate for and lasers are point of aim weapons not effected (much) by gravity so knowing the range to target is not really neccessary.

-Gunny out


I understand that a range finder and target designator aren't features that the average wasteland wanderer would find useful. I was just trying to point out some of the cool things that lasers could do besides blow holes in stuff. :)
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herrade
 
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Post » Wed Dec 22, 2010 11:07 am

I understand that a range finder and target designator aren't features that the average wasteland wanderer would find useful. I was just trying to point out some of the cool things that lasers could do besides blow holes in stuff. :)

Don't get me wrong. I like the ideas. They just don't have the game mechanics (or already have them covered by something else) to support them. I think the half-trigger laser sight idea would be easy to imlement. Just like the other laser sights, it would reduce spread. They don't have a spread reducing mod for them. But on the other hand, the laser rifle spread is pretty darn low as it is.

-Gunny out.
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Stephani Silva
 
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Post » Wed Dec 22, 2010 1:34 pm

I'm still waiting for my gun that shoots other, smaller guns.
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Dean Brown
 
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Post » Wed Dec 22, 2010 7:53 am

Heck. I just want a Ratslayer version 2.

Silenced. NV scope, sweet look ... Just with more damage for all the new top tier stuff :-D
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Alexxxxxx
 
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