Let me know if there is any interest...if not it was just a thought

Name: GunRunners Tactical Kit 1 / GRTK1
Author: Shad, Various (see credits)
Version: 1.0
Date: 12/30/2010
Cateogry: Weapons
Link: None
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Description:
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Add's custom weapons in kits with recipes to assemble.
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Details:
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Kit 1 Includes:
Colt M4A1 with EoTech Scope, suppressed, very accurate low spread.
M7 Bayonet
Sig Sauer P226, very accurate low spread.
When you purchase or (discover?) a kit you will get a note describing it, to use the kit just find a work bench and you will have a recipe to assemble it.
The level requierments to purchase and assemble are very low.
In this initial kit a freebie is located at the Goodsprings Gas Station, in future kits there will be a freebie but it will be hidden somewhere over the rainbow.
There will be several kits, each kit will contain preset tricked out weapons (no mods needed).
Each kit will include 1 long gun, a sidearm and a blade.
In addition the kits will have a small amount of applicable ammo to get you started, 2 Weapon Repair Kits and a whetstone to repair the blade.
If the kit introduces an ammo calibre not present in the vanilla game you will
get a recipe to create it as well as some rounds to get started with.
Each kit will loosely follow a theme, IE: assault, shotguns, sniper, stealth, cowboy, ect.
The idea is that people on repeat play throughs won't have to journey all over
to get the weapons they want, simply go to GunRunners and pick up your favorite kit(s)
The weapons will not be moddable, they will already have good stats and
be ready for serious gameplay. (Future kits may include mods to customise the looks)
If you don't want the whole kit weapons will be available as singles but they will cost more.
The weapons have been tweaked for compatibility with vanilla weapon stats and
some kits will include them as well.
The kits will not be overpowered but will allow the player to get good weapons
early in the game, (provided you have the caps) they are priced along the lines
of vanilla offerings, each kits total price is calculated via a merchant container
and then 10% is removed as a discount, as an example kit 1 is $5021 caps base.
Obviously when startng a new game you won't have the funds so you will have to pillage a bit...and you might just run across a freebie!
If you are leveled in an ongoing game then the kits will provide a standardized way to get good weapons with out running all over hell and creation to kill guy x from mod y to get a good gun.
*Note that these weapons were created for "MY" game and not really intended for the world at large, what I like and what you like may be very different, in most cases I've removed any custom sound files because they usually don't really sound any better than vanilla (IMO) and I've tweaked various other things to my tastes...my version of these weapons may be very different than what you have used before, so keep that in mind before complaining about stats you don't like, I try to keep my game fairly realistic and in keeping with the vanilla game, so there will be no god weapons... and I will not make any changes unless there is a bug present.
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Requirements:
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Fallout New Vegas, patch 1.2
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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\FalloutNV\Data\
3. Start FalloutNV Launcher, click 'Data Files', place a checkmark beside the .esp file.
This is a fomod ready archive for FOMM users, you know what to do

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Un-Install:
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1. Start FalloutNV Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
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Compatibility:
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No compatiblity issues so far.
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Bugs/Issues:
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No known issues so far, please let me know if you find any.
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History:
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1.0 12/30/2010 - Initial Release GRTK1
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Contact:
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None
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Recommended Mods:
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Heh, too many to list

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Credits:
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Thanks to Bethesda/Obsidian for creating Fallout New Vegas.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Thanks to The Nexus sites for providing a site to host our mods.
Thanks to the following authors for the resources to create this mod:
M4A1
Imperator3, Bushmasta101, Strelok, Vunsuta, The Noid, Twinkie Masta, SoulSlayer, Thanez, antman311, JIHAD, Mr. Brightside, Ashengrace.
M7 Bayonet
Dread Wolf, Z3RO, Sargent Bash
Sig Sauer P226
Dread Wolf, Soul_Slayer, Thanez, JIHAD, DarkFireGaming
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Tools Used:
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GECK
Fallout 3 ReadMe Generator
NifScope
Photoshop
FOMM
FONV Edit
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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
If you want to use any part of this mod in your own work you "MUST" credit the above original authors, in fact why not head over to the Nexus and give them a kudo to say thanks.
Cheers