[REQ] Alternate Fast Travel - The Highwayman and the Fatboy

Post » Tue Dec 28, 2010 8:00 am

It's there. It can be found. I'ts...not in that bad of shape, really.

Could one of the model guru's perhaps take that beat up old Highwayman and throw an engine and some tires on it? Is there even a 'functional' car model in the game that could maybe be substituted?

This could be a trigger to permanently (if not already done by the mod in the first place!) shut off fast travel, and only allow it by activating the car.

The trunk would open to a linked storage chest that doesn't respawn.

The hood would be an activator to check fuel levels and insert MFC's as needed.

A quest for the car could be triggered by clicking it's static model after finding it, and would involve finding 4 tires, a steering wheel, some electronics and of course...fuzzy dice.


Of course it goes without saying that someone should also port over one of the 'fatboy' motorcycles from FO3 that was used in the same fashion and enable it as well...maybe find a motorcycle and fix it early in the game, and the highwayman much later as chance (and memory) permit.
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Lindsay Dunn
 
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Post » Tue Dec 28, 2010 3:32 am

AFAIK, there's no vehicle system in the game. So, while the display model might be there, there's no physics model for it, no existing scripting, etc. In order for it to work right, you'd need to do all sorts of collision scripting for the body of the car in addition to the wheels, then there'd need to be some kind of suspension system, etc. Very complex, would all need to be done more or less from scratch.
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James Wilson
 
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Post » Tue Dec 28, 2010 1:09 am

AFAIK, there's no vehicle system in the game. So, while the display model might be there, there's no physics model for it, no existing scripting, etc. In order for it to work right, you'd need to do all sorts of collision scripting for the body of the car in addition to the wheels, then there'd need to be some kind of suspension system, etc. Very complex, would all need to be done more or less from scratch.



No no...it wouldnt have to MOVE. The player would activate the overland map for fast travel simply by clicking on the appropriate section of the car (the middle area), then choose destination. The car would be set up at each location as a disabled object that gets enabled after a fast travel sequence.

This was done in FO3 with a motorcycle in a mod
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Rebecca Clare Smith
 
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Post » Tue Dec 28, 2010 8:39 am

No no...it wouldnt have to MOVE. The player would activate the overland map for fast travel simply by clicking on the appropriate section of the car (the middle area), then choose destination. The car would be set up at each location as a disabled object that gets enabled after a fast travel sequence.

This was done in FO3 with a motorcycle in a mod


also how the highwayman worked in FO2
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Shannon Marie Jones
 
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Post » Tue Dec 28, 2010 8:49 am

Are you thinking of GTS from Fallout 3?

http://www.fallout3nexus.com/downloads/file.php?id=3157

That was a pretty neat system for accessing distant new landmasses around the world and it offered 'fast travel' by speedboat, larger seafaring boat, motorcycle, and highwayman. I'm not sure how it worked but you would start the vehicle of choice and then open up your map and fast travel to that place, and when you got there you'd be standing next to your car/motorcycle/whatever ready to go somewhere else when you wanted. And if you just left it there, it'd stay there indefinitely. I used the motorcycle often but left the highwayman parked outside my character's main base of operations. They were also summonable to your location but I rarely used that.
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Lifee Mccaslin
 
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Post » Tue Dec 28, 2010 9:28 am

Are you thinking of GTS from Fallout 3?

http://www.fallout3nexus.com/downloads/file.php?id=3157

That was a pretty neat system for accessing distant new landmasses around the world and it offered 'fast travel' by speedboat, larger seafaring boat, motorcycle, and highwayman. I'm not sure how it worked but you would start the vehicle of choice and then open up your map and fast travel to that place, and when you got there you'd be standing next to your car/motorcycle/whatever ready to go somewhere else when you wanted. And if you just left it there, it'd stay there indefinitely. I used the motorcycle often but left the highwayman parked outside my character's main base of operations. They were also summonable to your location but I rarely used that.


Pretty much exactly what I was thinking of. Someone should contact the author..it should be portable over to F:NV if he strips the master(s) from the file and tells it to point to new vegas' .esms instead.
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GPMG
 
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Post » Tue Dec 28, 2010 10:04 am

I've ported it myself for personal use. Whats needed is changing the esm's like you said, switching f3 only objects with fnv ones, edit a script here and there also replacing f3 references with fnv ones. Though having trouble with returning from random encounters. Other than that its pretty doable.
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helliehexx
 
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Post » Tue Dec 28, 2010 1:47 am

There was a simular one being worked on for awhile in early november, but it seems like the author has disapeared :/
http://www.thenexusforums.com/index.php?/topic/260014-gear-jammer;-aka-not-another-fast-travelhouse-mod/

Loved the concept of it. Im guessing he had some problems with it tho or got burnt out :/
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Eve Booker
 
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