Voice actors needed!

Post » Wed Dec 29, 2010 8:20 am

Look here for the casting info/audition information.

http://voiceactingalliance.com/board/showthread.php?t=61801
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Jonathan Egan
 
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Post » Wed Dec 29, 2010 12:17 pm

Ahoy there Gunmaster,

These boards are not that good for finding voice actors, and I wholeheartedly recommend you to look around Voice Acting Alliance or Voice Acting Club boards. Here are the links for both places.

http://voiceactingalliance.com/board/
http://voiceacting.proboards.com/
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Danger Mouse
 
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Post » Wed Dec 29, 2010 7:40 am

Oooo. Thanks, that looks like a good idea. Then maybe I can just slowly keep adding people to the list of voice actors I have worked with and can use in the future.
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Nymph
 
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Post » Wed Dec 29, 2010 2:43 pm

You'll make a lot of friends in the Voice Acting Community if,
you have the people do the voice acting for the mod, when the mod is finished.

I've been burned too many times doing voice parts, only to have the mod given up on, because
the modder couldn't get a script to work right, or the modder just lost interest in the mod,
or the mod was just too much for the modder to handle.

There's nothing more frustrating than putting aside a hours (even a few days) of recording lines
over and over again, editing them to remove noise and converting them to the correct format
only to find out the modder has disappeared or quit.
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Aaron Clark
 
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Post » Wed Dec 29, 2010 12:06 pm

I agree, they also need to send a team of people to look over dialogue options. I have found a few MINOR typos, but they dont come to mind right now. I believe one is with pearl at Nellis
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Stacyia
 
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Post » Wed Dec 29, 2010 8:09 pm

You'll make a lot of friends in the Voice Acting Community if,
you have the people do the voice acting for the mod, when the mod is finished.

I've been burned too many times doing voice parts, only to have the mod given up on, because
the modder couldn't get a script to work right, or the modder just lost interest in the mod,
or the mod was just too much for the modder to handle.

There's nothing more frustrating than putting aside a hours (even a few days) of recording lines
over and over again, editing them to remove noise and converting them to the correct format
only to find out the modder has disappeared or quit.


While I agree that most large quest mods that require voice acting are abandoned, let me say a few things to put you at ease. First, I want to do this for a living (I'm 16 right now) after college so I am sure as hell serious about it. That drives me to go to lengths few other modders would go. Second, I just finished a mod (my first mod ever) that took 11 months of work and over 600 hrs to complete. Let that be a testament to my dedication. I do not plan on dropping any mods I start. If I quit a mod, it will be a few days into writing it, not halfway through making it. Writing it is the hard part, and once I get done with that, unless my house explodes or something, its gurentee'd I will finish the mod.

Anywho, I went ahead with the mod I was planning on cancelling, as I worked out the issues with the script (just like you said :P) and I made a thread on the VAA boards. Take a look and let me know if anyone is interested. I have finished writing the mod. All thats left is a few hours of work to actually set it up, then some light testing and other than the actual voice acting it will be completely done.

http://voiceactingalliance.com/board/showthread.php?t=61801
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gemma king
 
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Post » Wed Dec 29, 2010 5:26 pm

I agree, they also need to send a team of people to look over dialogue options. I have found a few MINOR typos, but they dont come to mind right now. I believe one is with pearl at Nellis

And if you find that there's any bugs, overlooked things, or dialogue you want to add later you won't be limited in what you can do to resolve those. With voice acting you're kind of trapped in what you can do with the mod later because the voice actors might be busy with something else by the time you finish the mod and want to add more down the line. If you really feel that it needs voice acting I'd say finish the mod, release it, and then a month or two down the line if everything about the mod looks good and you haven't gotten any requests to add a little dialogue here, or have another option to complete the quest, or anything like that... then you get the voice actors to work and finalize the mod.
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^~LIL B0NE5~^
 
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Post » Wed Dec 29, 2010 7:39 am

I agree, they also need to send a team of people to look over dialogue options. I have found a few MINOR typos, but they dont come to mind right now. I believe one is with pearl at Nellis


And if you find that there's any bugs, overlooked things, or dialogue you want to add later you won't be limited in what you can do to resolve those. With voice acting you're kind of trapped in what you can do with the mod later because the voice actors might be busy with something else by the time you finish the mod and want to add more down the line. If you really feel that it needs voice acting I'd say finish the mod, release it, and then a month or two down the line if everything about the mod looks good and you haven't gotten any requests to add a little dialogue here, or have another option to complete the quest, or anything like that... then you get the voice actors to work and finalize the mod.


I agree with both of you, but this project is so small I have confidence there will be NO issues with voice acting it as I go. I already have the story entirely written, all I have to do is spend like 10-15 hrs throwing it into the geck and I'm done. I would of course wait till the end to voice act a much larger project. Like I did with the one I just completed, it was largely unvoiced until the final 2-3 weeks out of the 11 months it took to make. I waited until then to do all the VA. But this project should take me a week or two, so I am going to get voice actors now and get all that together as I make it in the geck.
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Brooks Hardison
 
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Post » Wed Dec 29, 2010 7:28 pm

As always, you can count on me Gunmaster. I'll be sure to send my auditions for those characters as well.
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Flutterby
 
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