Food Shops (not vendors the actual restaurants)

Post » Sat Dec 25, 2010 1:41 pm

Like I said it's not a big detail in the game, but one thing I was thinking about that would be a cool thing to go along with hardcoe mode is food only places actually acting like the restaurants they are supposed to be.

In fallut 3 there were several "restaurants" but you always sifted through a menu and picked your item only to have to go into your pip-boy and sift through another menu to eat said item. And with the abundance of food in Fallout 3 the food sellers became useless.

I think Instead of sifting through menus to buy food items if you could talk to the vendor an option could be to buy a meal and get an instant reduction in hunger for a certain amount of caps (more caps = more hunger reduced).

It would make the food vendors a bit more useful if they gave you the option to get food right there on the spot instead of having to go to a menu and buy it and then open your pip boy and eat it. It would also add another level of realism to hardcoe mode; do you trade currency for a meal for the day or save the caps and hope to find something in the waste.

to clarify: I'm not talking about taking away vendors ability to sell you food to save for later on, I'm talking about adding the option to get instant hunger reduction for currency from the vendors chat menu.

Like I said it is not a big detail but it's one that would help reduce the amount of menu sifting, especially in a hardcoe campaign.

Anyone else hope/think they implemented this idea? anyone not like the idea?
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Robert
 
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Post » Sat Dec 25, 2010 3:51 pm

I would love real restaraunts I am talking about it in another Topic :D

I would love people cooking real wasteland grown food. I would love to see freezers full of Brahmin and other meats.

Easter egg possibility with Freezers. Walk in and see a frozen mobster haning from a meat hook :evil:
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NAtIVe GOddess
 
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Post » Sat Dec 25, 2010 2:30 pm

Buying from food vendors never bothered me the way it already worked, so I'd vote no,since I'd rather see them spend time adding new animations, or creating 'fluff' content like readable books.
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SEXY QUEEN
 
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Post » Sun Dec 26, 2010 3:49 am

yeah but adding a chat option for instant hunger reduction isn't that big of a technical thing. It's nowhere near the level of creating new animations.

It would probably take a few people a couple of hours to implement that option into the vendors.
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мistrєss
 
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Post » Sat Dec 25, 2010 3:43 pm

^^
I dunno.... I don't make video games. I just think there are higher priorities in developing this title. Like fluff content. Artwork like new graffiti and wall hangings, naming all the NPCs, reskinning all the critters, etc...
If it's so easy to add, then there must be an even better reason for them to NOT implement it.
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Liv Staff
 
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Post » Sat Dec 25, 2010 1:05 pm

they didn't have to implement the companion wheel. they did so to reduce the amount of extraneous dialogue you have to go through to get your companion to play right. the companion wheel is a completely new feature they created for reducing extraneous actions. the instant hunger reduction would only be an extra dialogue option that reduces the extraneous action rather than a whole new feature.

putting instant hunger reduction on food vendors is an idea in the same vein of "reducing clutter" that the companion wheel is in.

there really isn't a reason for them to have not put it in from a development/gameplay point of view.
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Juliet
 
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Post » Sat Dec 25, 2010 1:09 pm


there really isn't a reason for them to have not put it in from a development/gameplay point of view.


Unless you're a developer in disguise, I don't see how you could possibly know that.
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Taylah Haines
 
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Post » Sat Dec 25, 2010 5:31 pm

It's a generic dialogue option like "let me see your wares" but instead of that it'd be "let me have a brahmin burger and a nuka cola."

If they can put in shopping they can put this in.
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JUan Martinez
 
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Post » Sat Dec 25, 2010 7:19 pm

yeah, it's a pretty good idea, transmission. i'm always down for realism, and this idea would actually be benificial to gameplay as well.
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Naomi Lastname
 
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Post » Sat Dec 25, 2010 8:15 pm

It's a generic dialogue option like "let me see your wares" but instead of that it'd be "let me have a brahmin burger and a nuka cola."

If they can put in shopping they can put this in.


You can keep saying its a simple thing, but really how do you know that? Do you think the developers are trying to screw with you? Or maybe your hubris dictates that you have ideas about the game functions that the guys building the game haven't? (I'm not trying to battle you, friend, just trying to point out that there is likely a good reason this isnt already in the game)
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Ray
 
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Post » Sun Dec 26, 2010 6:05 am

Unless you're a developer in disguise, I don't see how you could possibly know that.

Do you think he could possibly be... Steve Bovis!? Developer of Limbo of the Lost, acclaimed, award winning best-sell-- :lol: I can't keep this up.
I'd say yes to restaurants, they'd be a welcome feature.
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Lilit Ager
 
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Post » Sat Dec 25, 2010 5:09 pm

You can keep saying its a simple thing, but really how do you know that? Do you think the developers are trying to screw with you? Or maybe your hubris dictates that you have ideas about the game functions that the guys building the game haven't? (I'm not trying to battle you, friend, just trying to point out that there is likely a good reason this isnt already in the game)


my hubris dictates that you in fact are battling and are being a bit of an ass in the process.
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Facebook me
 
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Post » Sun Dec 26, 2010 12:40 am

I'd be happy with some eating animations. Insta pipboy- I just ait a whole can of beans that expired 200 years ago whole in 1 second!

Everyone stop using the word realism, its bad word on these forums!

Use the correct term immersion!

@ styles- you find a note: Revenge is a dish best served cold. :shifty:
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le GraiN
 
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Post » Sat Dec 25, 2010 8:49 pm

my hubris dictates that you in fact are battling and are being a bit of an ass in the process.


Whatever you think, that's your prerogative.... I agreed with the OP in principle... I just think there's more to it than just saying "it's easy, it doesn't take more than a couple of hours"... I'm not saying I know for a fact that it isn't, but like many of the features (good one's we'd all like to see in game) that don't end up in the finished product, the developers likely have a good reason... Most of us here are NOT professional game builders, even the guys that do tons of mods aren't nessecarily as qualified as the developers (or else they'd likely be working in game development)... The OP hasn't said they are a game developer, I know I'm not, are you? If not, are any of us qualified to dictate what's easy to implement, and what's not? Call names if you feel that's needed, but I'm not trying to be an "ass" to anyone.
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Setal Vara
 
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Post » Sat Dec 25, 2010 3:32 pm

I would love real restaraunts I am talking about it in another Topic :D

I would love people cooking real wasteland grown food. I would love to see freezers full of Brahmin and other meats.

Easter egg possibility with Freezers. Walk in and see a frozen mobster haning from a meat hook :evil:


o.O

I'd like it if the restaurants in Fallout: New Vegas worked like this:
You walk into, say, Joe's Diner.
You sit down at a stool.
A npc would shortly walk up to you (I say shortly because they might be doing something else, like sweeping or talking to another npc) and asks if they can get you anything.

You have a list of options:
''Sure, what do you have?''
''No, I'm good''
''GIMME ALL THE MONEY!'' (just joking)

If you choose ''Sure, what do you have?'', it goes to another list in the dialogue pane, and you have a few options:

Brahmin Steak: 10 caps
Brahmin Steak w. Nuka Cola: 13 caps
Beer: 5 caps
Macaroni: 7 caps
Macaroni w. Nuka Cola: 10 caps
And maybe a few other options like this, plus one to say ''Actually, I'm not hungry''.

If you select one of the meals, the waiter/waitress would say ''Okay, honey'', the caps would be removed from your inventory, then the waiter/waitress would go behind the counter or into the kitchen, then after a few seconds come out actually holding a plate with your food on it. They would then put it in front of you, and your character would go into the animation of eating your food (with an option to skip to the end). This would reduce hunger for a day (or maybe if there were really expensive foods, maybe a few days [yes, I realize, that's not realistic]).

I always wondered why, in Fallout 3, our own character could never ever actually eat from a plate, only from a pip-boy.. made me wonder...
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K J S
 
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Post » Sun Dec 26, 2010 3:00 am

^^^ What he said. Then I would say yes to restaurants if there would be a provided animation. It would actually give us a reason to sit down on all those stools and chairs.
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Adriana Lenzo
 
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Post » Sun Dec 26, 2010 7:46 am

o.O

I'd like it if the restaurants in Fallout: New Vegas worked like this:
You walk into, say, Joe's Diner.
You sit down at a stool.
A npc would shortly walk up to you (I say shortly because they might be doing something else, like sweeping or talking to another npc) and asks if they can get you anything.

You have a list of options:
''Sure, what do you have?''
''No, I'm good''
''GIMME ALL THE MONEY!'' (just joking)

If you choose ''Sure, what do you have?'', it goes to another list in the dialogue pane, and you have a few options:

Brahmin Steak: 10 caps
Brahmin Steak w. Nuka Cola: 13 caps
Beer: 5 caps
Macaroni: 7 caps
Macaroni w. Nuka Cola: 10 caps
And maybe a few other options like this, plus one to say ''Actually, I'm not hungry''.

If you select one of the meals, the waiter/waitress would say ''Okay, honey'', the caps would be removed from your inventory, then the waiter/waitress would go behind the counter or into the kitchen, then after a few seconds come out actually holding a plate with your food on it. They would then put it in front of you, and your character would go into the animation of eating your food (with an option to skip to the end). This would reduce hunger for a day (or maybe if there were really expensive foods, maybe a few days [yes, I realize, that's not realistic]).

I always wondered why, in Fallout 3, our own character could never ever actually eat from a plate, only from a pip-boy.. made me wonder...


I like this idea a lot, it doesn't have to be long just a quick 2 or 3 second eating animation would be great and add a level immersion.
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Gemma Flanagan
 
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Post » Sun Dec 26, 2010 7:21 am

Don't like the animation idea, I do like the op's idea that you just purchase an amount of food and it is instantly consumed. The animation would be ok the first couple of times but would get old after awhile.

@francisthemutant it wouldn't take all that much to add if everything was done in the dialogue screen and no animation was needed. I don't think the developers really thought it was all that necessary in F3 and who knows if they added it to FNV. I never found it to be an issue in F3 and never thought of it as IMO alot of other people didn't think of it. This is why there are forums and why the devs get on them and search for new ways to appeal to the fans.
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Sudah mati ini Keparat
 
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Post » Sat Dec 25, 2010 7:00 pm

Mom's in Den and Roses' in Modoc had that sort of thing.
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lydia nekongo
 
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Post » Sun Dec 26, 2010 5:46 am

I just think the animation would really add to the 'feel' that you are actually eating in the diner, not just running in and jumping out 10 seconds later.
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Pawel Platek
 
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