Hardin is misleading.

Post » Sat Jan 22, 2011 6:09 am

So I decided to go down a straight NCR-alliance the second time through the game, and as I was reading the guide AFTER I made the descison to help Hardin (With the botherhood) get in power I came across,

"If Hardin is helped, he will not, under any reason, ally the NCR."

What. I don't understand. How does the person that's seeking expanison and not isolation from the rest of the World be the one who refuses the Alliance with the NCR? At the moment, he's not an elder, but will be in a few days and I was wondering if there's any way to stop/revert my desicson? (I can't really reload a save, I forgot to make a hardsave awhile back ago. And It'll force me to go back about 2-3 hours.)

I find it quite lame that Hardin will upright refuse to ally. Does this mean I have to destory the botherhood now?
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Jeremy Kenney
 
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Post » Sat Jan 22, 2011 4:03 am

if the guide says he wont ally, then he wont. i did the same thing on my account and i figured it was a bug. your going to have to destroy the brotherhood to progress. it svcks, and is a [censored] design decision from a company built around [censored] games (SWTOR2, etc) but there isn't much you can do about it beyond reload. sorry guy.
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kennedy
 
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Post » Sat Jan 22, 2011 6:12 am

Can I:

Assassinate Hardin and stop the trail?
Use any cheat to end the quest with the alliance?
Revert a quick save from before the overwrite? >_>
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Albert Wesker
 
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Post » Sat Jan 22, 2011 5:51 am

Blump.
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Jose ordaz
 
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Post » Sat Jan 22, 2011 4:33 am

NCR/Brotherhood can't ally at all in my understand. I couldn't get the NCR commander to even consider the idea.
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Lyd
 
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Post » Sat Jan 22, 2011 12:13 pm

They can if you keep the current elder enlisted, as for what the manual likes to point out.

Only problem here is that kind of logic doesn't seem to fit together with the characterics personality. You'd think Hardin would be the more open one. The other one seems reclusive -- and doens't want to leave the bunker. The only tip off I suppose was HELIOS 1 for hardin.
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Greg Swan
 
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Post » Fri Jan 21, 2011 9:06 pm

if the guide says he wont ally, then he wont. i did the same thing on my account and i figured it was a bug. your going to have to destroy the brotherhood to progress. it svcks, and is a [censored] design decision from a company built around [censored] games (SWTOR2, etc) but there isn't much you can do about it beyond reload. sorry guy.


It's a perfectly reasonable consequence of your actions. It's not the developers' fault you misread the situation badly. What with the whole "Hardin hates the NCR and wants to retake Helios One" and "Hardin's first quest after becoming elder is to have you murder people with the temerity to sell energy weapons" things making everything pretty damn blatant if you actually *think* about what decisions you're making.

I have little sympathy for people who complain about this. Mind, Hardin would probably side with Caesar if asked.

Assassinate Hardin and stop the trail?


Probably. You'll have to act fast though since you only have a few days, and you'll have to make sure nobody sees you murder him. Mister Sandman would be good for this, if he sleeps. (I think he does?)

Use any cheat to end the quest with the alliance?


Da, if you're on the PC. You need to get the quest ID for "Still in the Dark" - Check the Vault wiki. Then you need to type in sqs to get the quest stages. Then you can go setstage X where X is equal to whatever stage you're looking for.

If you're on the console, I guess you better hope that killing Hardin keeps MacNamarra in power.

Revert a quick save from before the overwrite? >_>


Unpossible due to how computers work. Once a file is overwritten with another file, the previous one ceases to exist.
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Reanan-Marie Olsen
 
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Post » Sat Jan 22, 2011 2:21 am

there is always a backup quicksave and autosave, so you can revert to the last quicksave you had before making th new one, i forget where its kept tho, there are other posts about it
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His Bella
 
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Post » Sat Jan 22, 2011 12:55 pm

I got the brotherhood to ally with NCR. I did In the Dark, and Eyesight For the Blind, and didn't replace McNamara. I asked McNamara to ally with NCR, he said he would then went back to Col. Moore. I had 2 brotherhood paladins with me at the end when I assaulted the Legates camp.
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MarilĂș
 
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Post » Sat Jan 22, 2011 5:20 am

Da, if you're on the PC. You need to get the quest ID for "Still in the Dark" - Check the Vault wiki. Then you need to type in sqs to get the quest stages. Then you can go setstage X where X is equal to whatever stage you're looking for.

If you're on the console, I guess you better hope that killing Hardin keeps MacNamarra in power.


You'll have to elaborate this in further detail. The base ID of that quest is 0015d79d. When I was reading the wiki article to that very quest it told me to put this in:
resetquest 0015d79d
setquest 0015d79d 100

... I'm guessing to restart the quest and end it with him in charge...? Neither of those commands seemed to work when I put them in like that, however. [?]
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Farrah Barry
 
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Post » Fri Jan 21, 2011 9:52 pm

Nevermind I got it.

Also: It seems that wearing the NCR Combat Armor (The one the Veterans have) decreases your standing with the NCR to netural and erases some of your own reptuations.
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Nina Mccormick
 
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Post » Sat Jan 22, 2011 12:22 am

I'm totally not helping Hardin anymore after reading this.
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DeeD
 
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Post » Fri Jan 21, 2011 9:47 pm

Same goes for the Legion. Pretty much if you go with the brother hood you sacrifice a ton of quests and possibilities for the best armour in the game and some pretty cool weapons.
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Devils Cheek
 
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Post » Fri Jan 21, 2011 11:56 pm

Wearing a factions armor does drop your rep to neutral with that faction because it is a disguise...i.e.....you are in that faction (thus the neutral). However when you take off and then put on a non-faction armor or uniform your rep goes back to what it was prior to putting on that factions clothing. Long story short you will never permanently loose your hard won reputation (good or evil) by your armor or uniform - only your actions will permanently do this. You can however equip a uniform/armor that automatically makes a given faction hostile to you, even though, you maybe neutral or even liked by them.
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Kortniie Dumont
 
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Post » Sat Jan 22, 2011 8:20 am

Well [censored].

I don't know why I felt compelled to help Hardin but I did, now I'm screwed. My last save prior to any of that was 20 hours ago O_o.
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Peter lopez
 
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Post » Fri Jan 21, 2011 11:44 pm

Does not appear that you can stop the process once you've given Hardin the evidence. I went and flossed between Hardin's ears with a .308 before he was elder but after I gave him the evidence and Mcnamara still ends up stepping down the Elder's seat is just empty.
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Oyuki Manson Lavey
 
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Post » Sat Jan 22, 2011 8:59 am

Does not appear that you can stop the process once you've given Hardin the evidence. I went and flossed between Hardin's ears with a .308 before he was elder but after I gave him the evidence and Mcnamara still ends up stepping down the Elder's seat is just empty.


Haha. Yeah, I tired it. You can not, unfournately. Just do the script or wipe them out, I guess. 20 hours of no saving? That's crazy, bro.
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Andrew Lang
 
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Post » Sat Jan 22, 2011 12:36 pm



What. I don't understand. How does the person that's seeking expanison and not isolation from the rest of the World be the one who refuses the Alliance with the NCR?


I did the exact same thing and had the same exact thought process. It doesn't really make the most sense, but I guess that's what multiple play-throughs are for, but it's still lame. oh well.... :(
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Pete Schmitzer
 
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Post » Sat Jan 22, 2011 12:09 pm

Do you really think it doesn't make sense for the isolationist to want a truce and the expansionist to want war? It makes perfect sense to me.

The way it happens in game is the most logical outcome. If you feel more strongly about the brotherhood than the NCR you can always do Wild Card instead of For the Republic.
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Thema
 
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Post » Sat Jan 22, 2011 12:52 am

Well, Cpl. Facehuggers point is made clear once you complete the Brotherhood of Steel's missions under McNamara's rule. He's no longer an isolationist and he doesn't hate HELIOS 1 as much as Hardin. Pratically forgives the entire situation and goes from lockdown. I didn't expect it.

The "Isolationists" problem in this situation, Mango, is that he DOES want true.
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Veronica Martinez
 
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