[REQ] Request for Nifskope help - removing green glow sights

Post » Tue Feb 01, 2011 10:36 pm

I've had a bizarre and inexplicable problem with my green slow sights on the 9mm pistol and the hunting rifle and all their variants/mods. They don't show up anymore, just a white space where the green texture should be. Tried reinstalling but no joy. Anyway, I decided to get over this problem by removing the glow sights in nifskope, which went fine for the 9mm weapons, but when it comes to the custom action modded variants for the hunting rifle, it's a mess. It looks fine in nifskope, but when you fire up the game it looks like the texture map is wrong and the end of the bolt is completely messed up. I use Arenovalis' hunting rifle mod, which includes meshes to correct this problem, but unfortunately I can't use them as the glow sights are white. I've tried editing the vanilla meshes and Arenovalis' ones, but all to no avail so far. I was planning on releasing a WME/Arenovalis compatible 'No Green Glow Sights' mod once I was done (and trust me, losing them looks good - much more post-apocalyptic), but am currently stuck.

Any help much appreciated.
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Claudia Cook
 
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Post » Tue Feb 01, 2011 9:18 pm

Try finding a file with a _g.dds, that will be your glow texture.
So for instance under

(Hypothetical Paths below)

Textures--> Weapons -->1hand --> Maria
in that folder might be

Maria.dds (texture)
Maria_n.dds (normal map)
maria_g.dds (glow map)

If the mesh is calling for a glow map, and the glow map doesn't exist, then the part will glow white,
so somehow, I think you inadvertently deleted a glow map _g.dds somewhere when installing or uninstalling mods.

I think you're turning a small problem into a huge one, by wanting to start editing meshes with nifskope, when all you
have to do is find out which glow map is missing in your texture folder.

(Kind of like learning how to pull a transmission out of your car because the headlight doesn't work) :vaultboy:
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Kanaoka
 
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Post » Tue Feb 01, 2011 2:23 pm

Thanks for your suggestion but I don't think it's a glow map as there isn't a glow map for the hunting rifle. The green sights come from a file called neongreenironsights.dds, which doesn't have a glow or normal map either. I should have said they show up with the default, non modded hunting rifle. For the 9mm pistol they show up, on an unmodded weapon, but pointing the gun in different directions makes the green flash white. It's very odd as it happens with vanilla assets and it was never a problem previously. Anyway, despite my problem I would still like to remove the glow sights from the meshes as I think it looks good and think other people might want such a mod too.
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Kristina Campbell
 
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Post » Tue Feb 01, 2011 8:03 pm

Thanks for your suggestion but I don't think it's a glow map as there isn't a glow map for the hunting rifle. The green sights come from a file called neongreenironsights.dds, which doesn't have a glow or normal map either. I should have said they show up with the default, non modded hunting rifle. For the 9mm pistol they show up, on an unmodded weapon, but pointing the gun in different directions makes the green flash white. It's very odd as it happens with vanilla assets and it was never a problem previously. Anyway, despite my problem I would still like to remove the glow sights from the meshes as I think it looks good and think other people might want such a mod too.


OK, I see, I guess I misunderstood.

the thing to do then, is open up the hunting rifle nif in nifskope and first thing, is to make sure that 3 panes are showing,
if you go up to VIEW in the menu "Block List" and "Block Details" should have checkmarks next to them.

now in pane to the left of the window where you see the rifle model, you should see a list of crap and some have triangles next to them.
You are only concerned with the entries with a triangle that say "NiTriStrips"

The one you want for the hunting rifle is "42 NiTriStrips txt HuntingRifle:1 [16]"
(conveniently the very last entry)

expand the tree by clicking on the triangle all the way to the left and you'll see "45 NiMaterialProperty"
click on that, and in the pane below you'll see a strip of black and other entries that have #ffffff

the actual list should be in this order

Ambient
Diffuse
Specular
Emissive

notice the Emissive Color for the sights is White, double click ON the white strip (the value column) that has the "Emissive Color" label all the way to the left.
now you should get 3 boxes with RGB values, click in each RGB box and change the 1.000 to 0 in ALL 3 values.

That should stop the white glow.

See if that works good enough for what you want.
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Maria Garcia
 
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Post » Tue Feb 01, 2011 2:53 pm

Awesome! Thanks so much for the advice - can't try it out right now but will get back on how it goes when I get the time.
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Kate Schofield
 
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