Creating an .omod from an archive

Post » Sat May 28, 2011 8:52 pm

Hello.

If I use OMM's "Create" function to create an .omod from an archive that does not have a conversion data folder, how can I make sure that all the files are detected?

For example, while converting the Oblivion Unofficial Patch Supplemental 3.2.10 archive to an .omod, I only selected it in OMM "Add Archive", named it and created it.

Was it done correctly?

Thank you in advance.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Sat May 28, 2011 11:23 pm

All the info you'll ever need for http://lhammonds.game-host.org/obmm/tutorials.asp format
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sat May 28, 2011 10:06 pm

Thank you
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm


Return to IV - Oblivion