Anyone know if .5 rounds up?

Post » Wed Jan 05, 2011 5:44 pm

We know Intelligence gives .5 skill points per level. I have seen people say that it rounds up, but I can not find proof.

So, anyone know if .5 rounds up or if they just give you an extra skill point every other level?

Just wanted to know so I can start planning characters out.

Figured maybe the info is out there from people playing demo or "whatever".
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Jerry Cox
 
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Post » Wed Jan 05, 2011 8:50 pm

I sure hope not, since it would make 10 INT practically useless.
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Lawrence Armijo
 
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Post » Wed Jan 05, 2011 10:41 am

I sure hope not, since it would make 10 INT practically useless.

Why should it be a problem if a 10 is practically useless, a 10 in any other specials is practically useless why should intelligence suffer.
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Céline Rémy
 
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Post » Wed Jan 05, 2011 1:30 pm

What RPG worth it's salt rounds up? :P
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Tyrone Haywood
 
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Post » Wed Jan 05, 2011 2:21 pm

a 10 in any other specials is practically useless


No they're not, going from 9 to 10 for STR increases max. carry limit, same in AGI increases APs and so on, it should work the same for INT as well.
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Charlotte Henderson
 
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Post » Wed Jan 05, 2011 11:07 pm

Wondered this too, would make sense for a total idiot to not learn anything at all.

INT 1 - "Sorry bud you can't learn anything, your just to gosh darn stupid."
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GabiiE Liiziiouz
 
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Post » Wed Jan 05, 2011 8:02 am

No they're not, going from 9 to 10 for STR increases max. carry limit, same in AGI increases APs and so on, it should work the same for INT as well.

You've yet to mention something significant, I repeat my previous statement, the extra carry limit, or AP is insignificant.
Lets look at this another way,
Increasing from 4 to 5 for STR increases max. carry limit, same in AGI increases APs and so on, it shuld work the same for INT as well.
Those changes are also retroactive intelligence is not.

Look I took your argument and turned it against you, in addition doesn't luck still round up?
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Batricia Alele
 
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Post » Wed Jan 05, 2011 12:18 pm

Yeah, I mean, I know there are people who have played the game. Just wondering if the info is out there, as I have seen some say it rounds up.

Although, with implants, 10 intelligence seems kinda pointless at the moment anyways. I mean even if you HAD to have low endurance for your build, you could still drop intelligence for endurance and end up with the same thing.

Unless your build is so tight that the few skill points you miss out on while you are getting the implant mess it up.
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Claire Jackson
 
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Post » Wed Jan 05, 2011 8:38 pm

With Skill Points gained with Intelligence, the .5 carries over to even levels. Say you have a 9 INT, so you get 14.5 each level. At Level 3, you get 14. At Level 4, you get 15. You'll then get 14 again at Level 5, 15 again at Level 6, and so on.

That's according to the official game guide, at least.


Edited to add: Also, the number of implants you can get is limited by your Endurance. If you have an END of 7, you can have up to 7 implants. So, it's entirely viable to take a 10 INT right off the bat, because unless you have very high END, you'll be able to leave off a couple implants without it being a big deal.
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JAY
 
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Post » Wed Jan 05, 2011 10:01 am

With Skill Points gained with Intelligence, the .5 carries over to even levels. Say you have a 9 INT, so you get 14.5 each level. At Level 3, you get 14. At Level 4, you get 15. You'll then get 14 again at Level 5, 15 again at Level 6, and so on.

That's according to the official game guide, at least.


Edited to add: Also, the number of implants you can get is limited by your Endurance. If you have an END of 7, you can have up to 7 implants. So, it's entirely viable to take a 10 INT right off the bat, because unless you have very high END, you'll be able to leave off a couple implants without it being a big deal.



Ah, cool. That is what I was wondering. Did not know the official game guide said that about skill points.

About the implants, I was just saying, if you are one endurance away from getting the intel implant, you could just drop the intel, bump endurance, and end up with the same intelligence.

Unless you can get just a total number of implants = to your endurance. Meaning you could get implants for a SPECIAL more than once, up to a total 10 implants, if you have 10 endurance.

I figured you could only get 1 SPECIAL implant per special. Did the guide say anything about that?
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Gill Mackin
 
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Post » Wed Jan 05, 2011 3:06 pm

You can only get one implant per SPECIAL. There are nine available implants, however: one for each SPECIAL, one that boosts Damage Threshold, and one that offers health regeneration. So you'd need 9 END to get them all.

You could start the game with 9 END to pick up all the implants and get 10 INT, but that would mean you'd have to neglect other important SPECIAL attributes in favor of END and INT. Personally, I'd rather just start off with 10 INT, 7 END or 8 END, and just ignore the Intelligence implant in favor of maintaining higher scores elsewhere.
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Abi Emily
 
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Post » Wed Jan 05, 2011 12:26 pm

Yeah, I mean its a single player game and min/max does not really matter.

Was just saying, if you have gamers OCD, you will most likely view 10 intelligence at the start of the game as a waste.

Now we would need a list of all items and quest perks and such to figure out the actual loss to a build, if any at all.

However, any SPECIAL you neglect to put a point in endurance(up to 8) will grant you an implant to make up for it. If you lower intelligence to 9 and put that point somewhere else, you will end up with an Intelligence implant to make up for it. Even if it means an extra point in Endurance.

So unless there are items to make up for it, or a build is so tight that it MUST start with 10 intel, to get those first few extra skill points, a build with 10 starting intel should have slightly lower stats.
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Kahli St Dennis
 
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Post » Wed Jan 05, 2011 8:16 pm

ok, lemme explain this as best as i can

saaaay, you level up. and you get x.5 points.
then then next time you level up, you get x.5 points.

.5
+ .5
--------
1

so then you would have one extra point to use.

make sense anybody? its not rocket surgery.
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Star Dunkels Macmillan
 
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Post » Wed Jan 05, 2011 3:12 pm

ok, lemme explain this as best as i can

saaaay, you level up. and you get x.5 points.
then then next time you level up, you get x.5 points.

.5
+ .5
--------
1

so then you would have one extra point to use.

make sense anybody? its not rocket surgery.



Yeah lol. It makes sense. Just not sure who the reply was meant for.

Paronine had already said that is how it works, based on the official guide, several posts up.

I just wanted to know if it rounded the .5 up, because some people have been saying it rounds up on other forums. So they are likely wrong.

I thank you for the reply just the same, and /bump for anyone who is working on an early build, the likes of which this information would help.
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Jamie Lee
 
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Post » Wed Jan 05, 2011 3:25 pm

You can only get one implant per SPECIAL. There are nine available implants, however: one for each SPECIAL, one that boosts Damage Threshold, and one that offers health regeneration. So you'd need 9 END to get them all.

You could start the game with 9 END to pick up all the implants and get 10 INT, but that would mean you'd have to neglect other important SPECIAL attributes in favor of END and INT. Personally, I'd rather just start off with 10 INT, 7 END or 8 END, and just ignore the Intelligence implant in favor of maintaining higher scores elsewhere.

There are nine implants available so you need a starting endurance of 8, the stat requirement for the endurance implant would cancel its self out wouldn't it?
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Miguel
 
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Post » Wed Jan 05, 2011 2:11 pm

Look I took your argument and turned it against you, in addition doesn't luck still round up?

Isn't that just...lucky...
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Vahpie
 
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Post » Wed Jan 05, 2011 1:02 pm

There are nine implants available so you need a starting endurance of 8, the stat requirement for the endurance implant would cancel its self out wouldn't it?


The guide doesn't say if the point in Endurance you gain from the implant counts as a point needed to get an implant. At least, not as far as I can tell.
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Tanika O'Connell
 
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Post » Wed Jan 05, 2011 9:52 pm

The guide doesn't say if the point in Endurance you gain from the implant counts as a point needed to get an implant. At least, not as far as I can tell.

Well on the thread titled implants, Azula said that it does[at least if you get endurance first]
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Louise
 
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