2 Quick Q's

Post » Fri May 27, 2011 7:41 pm

Question Number one. I can't seem to find the wine bottle models, I wanna add a few new wines to the game, But I wanna keep the same models so as they work with the book placement mod.

Question Number two. In the Battlehorn Castle Mod, how would I set a time (say 11:00am and 7:00pm) where all the servants and the guards who aren't on Duty come and sit in the dining room and share a meal for an hour?

Thanx in Advance ~ Matty
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claire ley
 
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Post » Fri May 27, 2011 10:56 pm

Question Number one. I can't seem to find the wine bottle models, I wanna add a few new wines to the game, But I wanna keep the same models so as they work with the book placement mod.

the existing wines are listed under potions in the CS. The meshes are located in the Clutter folder.


Question Number two. In the Battlehorn Castle Mod DLC, how would I set a time (say 11:00am and 7:00pm) where all the servants and the guards who aren't on Duty come and sit in the dining room and share a meal for an hour?

You would have to give every one of them a new http://cs.elderscrolls.com/constwiki/index.php/Eat_Package If this is for a mod you plan on releasing, you will have to make it dependent on Battlehorn Castle, since that is an Official DLC.
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Miss K
 
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Post » Fri May 27, 2011 12:06 pm

I can find the wine objects in the CS but I can't find the Meshes in the clutter section.

And I don't want to completely change their AI package. Just change these certain times.
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Jade MacSpade
 
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Post » Sat May 28, 2011 12:02 am

I can find the wine objects in the CS but I can't find the Meshes in the clutter section.

Open the Clutter folder (don't open any of the folders within the Clutter folder) and look for winebottle01, winebottle02 & winebottle03. If they aren't there, you need to unpack them from the Meshes .bsa archive. You can use http://tesnexus.com/downloads/file.php?id=2097 or http://tesnexus.com/downloads/file.php?id=3311 for this.

And I don't want to completely change their AI package. Just change these certain times.

Then you'll need to modify each individual Eat package to reflect to time you want them to eat. It would be quicker to make one new AI package, add it to each NPC and remove the old one. Either method poses a problem: AI package overlap. If you want them to eat from 8:00 PM to 9:00PM, and they have packages that run from 6:00PM to 8:30PM, this will cause a conflict. You would have to check the entire AI schedule for each NPC and modify each package as necessary to avoid this.
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Karen anwyn Green
 
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Post » Fri May 27, 2011 11:48 pm

Lol can someone Quickly whip this up for me? I think (by following them around ingame for a day. They all seem to be free at 1 (minus some of the guards) so if someone can just make it so as at 1 until 2 they come into the dining hall and share a meal.
Thanx in Advance ~ Matty
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Heather Dawson
 
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