This sort of fiddly esoteric and arcane fooferaw is exactly what a substantial portion of the community gets a woody over.
Lol, mighty fine sentence

I enjoy hardcoe mode because it lets you better interact with the world and makes certain skills / perks / aspects of the game better. I think these aspects would have been better accentuated if hardcoe would have been implemented in a more dramatic fashion.
One example would be healing over time. Definitely a step in the right direction, but IMO could have been implemented more dramatically for better effect. For me , the same can be said about carry weight. Everything should have had weight. There are more examples but I'm sure most of you have heard them in other threads.
I think the consumption mechanic is the biggest issue w/ hardcoe mode. There is just something very mechanical about the consumption method, not only in FNV, but other RPG's as well. How do you make eating, drink sleeping, more compelling for the player? Even in real life, the can be viewed as mechanical tasks.
Though some hardcoe stuff can be fixed with a "hardcoe +1" type of thing, I believe consumption is a bird of a different feather. It won't be fixed by changing the rate of those tasks, that really does nothing for gameplay. I'm not really sure what would fix the "babysitter" stigma attached to hardcoe mode. Maybe something like a "need" wheel (similar to the companion wheel)? Im not sure, because that's basically a hot key, so who knows?
My 2 cents. :dance: