Sick of hardcoe

Post » Mon Jan 03, 2011 5:40 pm

Ok so I beat the game about a month ago. Sweet I said, now let's try it in hardcoe mode... Well after playing about 10 hours in hardcoe mode I turned it off. Seriously it's just sooooooo annoying, especially because this is my 2nd run through. I think hardcoe mode would have been ok if I tried it on my first run through, but now that I'm on my second run through I want to mess around and not really take anything serious.

Also, it adds no value to the game, all it does is make you run around and collect a s ton of water and food. Really how realistic is hardcoe mode? It's not AT ALL... All you really have to do is load up your companions with a ton of food and water and you are GTG. Except you can only travel to like 1 or 2 places before you become exhausted. Then you usually are overencumbered then you can't fast travel to a bed... It's just stupid, so I turned it off and low and behold I actually enjoy the game again!

If I were you, I would recommend not running hardcoe mode as it adds nothing but wasting A LOT of extra time running around trying to eat and drink...
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Laura Tempel
 
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Post » Mon Jan 03, 2011 11:28 am

You simply do not get it.

This sort of fiddly esoteric and arcane fooferaw is exactly what a substantial portion of the community gets a woody over.

That is also why games have options. It is obvious that you (like I) don't have the true RPG gene and can't appreciate the nuances of this kind of roleplay. That doesn't mean we should spoil the fun for those who do.

It also doesn't mean we can't make fun of them. :rofl:
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Chase McAbee
 
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Post » Mon Jan 03, 2011 12:32 pm

I get what your saying about hardcoe Mode. But I would recommend it on your first playthrough though. I am about to finish my first playthrough and I am glad that I have had hardcoe on the whole time. It adds just a little more planning with it rather than without it. I have been caught a couple of time with out water and had to drink out of the sink an get +Rads. Not a big deal but you kinda yell at your self for not bringing enough water. My second playthrough I will not have hardcoe mode on and with just be doing what I want, not having to deal with eating and drinking (just beer and whiskey for me).
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jodie
 
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Post » Mon Jan 03, 2011 12:01 pm

Well... I played 2 times in "#normal" mode before trying "hardcoe" mode. I am on my 5th playthrought and honestly I cant imagine playing without hardcoe.. Not because its "hard" but because it adds depth to the game. I have to micromanage more but still its nowhere near annoying. Its actually entertaining that I have to eat , drinkand sleep. But ITs not really "hardcoe" enough". My complaint would be that fatigue sets in too late, you eat and drink too little and that its still too easy . You can carry the same weight as elite soldiers pr default and the kickback of an antimaterial rifle is neglible enough to fire from the shoulder of an untrained user. (then we havent even begun discussing the tactical viability of lugging that [censored] monster around).. A real "hardcoe mode should be quite a bit harder. Hell I would even like a hardcoe "special" mode with perma-death. extremely limited access to personal healing (short of visiting a doc), a timelimet before you bleed out when getting crippled and a limited number of saves.

hardcoe value adds value to us roleplayers but we feel that its not enough. I am sure I speak for alot of the oldtimers when I aske Beth to consider making intake of food, water and regular sleep a requirement for any further games.

Untill people realize that gamesass FO isnt a Firstperson shooter with RP elements, but a Roleplaying game with Fps elements they wont be happy. Ofc neither would I if I thought I had bought counter strike and came home with Chess Champions. The FPS crowd will never understand the old RP credo that its not the destination thats the reward, its the journey. Plug stuff fast, get ph4t loot, Kill boss mob - win game . Move on to next FPS.

Make the sandbox bigger. Make things take longer.Add more recepies. Add Anything that will make me sink moar time into this.

Thank You.
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Dylan Markese
 
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Post » Mon Jan 03, 2011 9:22 am

Yeah uhm, you need water like once a day and food like once 1.5 days and sleep around 1.7 days from my experience...
So... You make it sound like one needs to desperately hold on to food and water items in order to survive.
That isn't really the case.
It's a minor annoyance but I wish it was as bad as you made it out to be.
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Jesus Duran
 
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Post » Mon Jan 03, 2011 12:25 pm

Yeah uhm, you need water like once a day and food like once 1.5 days and sleep around 1.7 days from my experience...
So... You make it sound like one needs to desperately hold on to food and water items in order to survive.
That isn't really the case.
It's a minor annoyance but I wish it was as bad as you made it out to be.


Exactly, hardcoe is to easy, you barely need to sleep, and two Gecko Steaks and two bottles of water (of which I have like 40) at the end of each day and done, I suppose what with the time scale the game uses it makes some sense but I want more realism damn it! I have never played normal mode, played all my playthroughs on hardcoe, only turning it off to make it faster to transport all myy stuff whenever I move my base, or when I will spend a lot of in game time moving stuff around with RS.
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Stacey Mason
 
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Post » Mon Jan 03, 2011 8:38 pm

You want hardcoe? Start over from the beginning if you die.
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matt white
 
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Post » Tue Jan 04, 2011 1:13 am

Exactly, hardcoe is to easy, you barely need to sleep, and two Gecko Steaks and two bottles of water (of which I have like 40) at the end of each day and done, I suppose what with the time scale the game uses it makes some sense but I want more realism damn it! I have never played normal mode, played all my playthroughs on hardcoe, only turning it off to make it faster to transport all myy stuff whenever I move my base, or when I will spend a lot of in game time moving stuff around with RS.

Even easier with the vault canteen.
I am just going to post it here and hope a dev sees it an considers it for the next fallout. Give HC mode tickboxes, or sliders would be better, I like everything, excvept stimpac healing and companion deaths. And would like dehydration/starvation/sleep to be faster. So uh yeah toggle optipn/slider please. (highly unlikley to be seen, but still) and my post was kinda on topic.
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Jacob Phillips
 
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Post » Tue Jan 04, 2011 1:33 am

You want hardcoe? Start over from the beginning if you die.

Iron Man, the game play style of masochists.
I need to do an Iron Man after this character.
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Floor Punch
 
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Post » Mon Jan 03, 2011 12:51 pm

I'd love if you could choose witch limitations you want to have. And I would like if that list had few that aren't in the HC right now like that you could not fast travel at all or the radiation would have more severe effect.
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JUDY FIGHTS
 
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Post » Mon Jan 03, 2011 7:54 pm

I like realism, so hardcoe is the only way I'll play. Wish it could be imported ointo Fallout 3.
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Rudi Carter
 
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Post » Mon Jan 03, 2011 9:12 pm

I think at the end of the day that is my real [censored]. Just because when I played hardcoe mode it wasn't really hardcoe just more like annoying mode... I agree with all of you. I think hardcoe should be wayyyyyyy harder which would actually make it worth something. I just think right now it's just an annoyance like I've said multiple times because like if I need to drink all i have to do is travel to Goodsprings source and boom I'm set. They should def disable fast travel if it's to be hardcoe. I wanna feel like I achieved something not just do a bunch of busy work the whole time.
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Sun of Sammy
 
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Post » Mon Jan 03, 2011 4:13 pm

And I would like if that list had few that aren't in the HC right now like that you could not fast travel at all

You can make the decision to choose not to use Fast Travel in your game...but I know how hard can be to self-discipline like that thru a whole game. I agree with some of the other things ppl have said tho. HC doesn't feel like hardcoe, it just feels like Realism-Mode. If one likes the "realism" of eating/drinking/sleeping/carryweight that's fine, nothing against that...but I wouldn't call it hardcoe.

hardcoe to me is more like the ironman method, already mentioned. Chr dies, it's not available again. Period. And suddenly every battle makes your hands sweat.
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Claudz
 
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Post » Mon Jan 03, 2011 12:45 pm

You want hardcoe? Start over from the beginning if you die.

-Unfortunately its not even that hard if you are a bit carefull. Ive done it on hardcoe with a gimped toon (2 str/2end/4per) specializing in Speech, science, lockpicking and medicine. No deaths.
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Ash
 
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Post » Tue Jan 04, 2011 2:59 am

Exactly, hardcoe is to easy, you barely need to sleep, and two Gecko Steaks and two bottles of water (of which I have like 40) at the end of each day and done, I suppose what with the time scale the game uses it makes some sense but I want more realism damn it! I have never played normal mode, played all my playthroughs on hardcoe, only turning it off to make it faster to transport all my stuff whenever I move my base, or when I will spend a lot of in game time moving stuff around with RS.

Actually 3 bottles of water, 2 Gecko steak (real world half lb of chicken briast?) and sleep every 40 hours is very well with in human limit.

I think performing actions (like attack, sneaking etc) and additional weight after 100lbs should add increase gauge growth is what you are asking for.
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REVLUTIN
 
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Post » Mon Jan 03, 2011 4:40 pm

I automatically chose hardcoe a second time, it can make things more interesting. It's really not so bad either. You just keep your Food, Water and Sleep under 200 points.


I won't use it the next time, though. I'm just going to have some fun and keep my companions from dying.
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Devils Cheek
 
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Post » Mon Jan 03, 2011 2:41 pm

This sort of fiddly esoteric and arcane fooferaw is exactly what a substantial portion of the community gets a woody over.


Lol, mighty fine sentence :)

I enjoy hardcoe mode because it lets you better interact with the world and makes certain skills / perks / aspects of the game better. I think these aspects would have been better accentuated if hardcoe would have been implemented in a more dramatic fashion.

One example would be healing over time. Definitely a step in the right direction, but IMO could have been implemented more dramatically for better effect. For me , the same can be said about carry weight. Everything should have had weight. There are more examples but I'm sure most of you have heard them in other threads.

I think the consumption mechanic is the biggest issue w/ hardcoe mode. There is just something very mechanical about the consumption method, not only in FNV, but other RPG's as well. How do you make eating, drink sleeping, more compelling for the player? Even in real life, the can be viewed as mechanical tasks.

Though some hardcoe stuff can be fixed with a "hardcoe +1" type of thing, I believe consumption is a bird of a different feather. It won't be fixed by changing the rate of those tasks, that really does nothing for gameplay. I'm not really sure what would fix the "babysitter" stigma attached to hardcoe mode. Maybe something like a "need" wheel (similar to the companion wheel)? Im not sure, because that's basically a hot key, so who knows?

My 2 cents. :dance:
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maddison
 
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Post » Mon Jan 03, 2011 12:08 pm

Actually 3 bottles of water, 2 Gecko steak (real world half lb of chicken briast?) and sleep every 40 hours is very well with in human limit.


Actually It depends on your survival skill and whether you have the Camel of the Mojave perk. I get -101 H2O from my water.
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bonita mathews
 
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Post » Tue Jan 04, 2011 1:11 am

-Unfortunately its not even that hard if you are a bit carefull. Ive done it on hardcoe with a gimped toon (2 str/2end/4per) specializing in Speech, science, lockpicking and medicine. No deaths.


I agree, but as you wrote, you have to be careful. A stealth/gun character will have an eaasier time of it than a melee or HTH character. It makes you think more. Going through Vault 34 ironman makes things more nerve wracking. You also have to worry about accidents and explosions more. I have had characters in FO3 fall through/off overpasses and die. In this game I've had a charcater slide off a "mountain" and die. Mines can really svck. Almost as much as a grenade bouncing back toward you. Play a character that charges in guns a blazing and they die pretty fast. So for extra fun play on very hard, hardcoe, and iron man with a HTH/Melee character who does not sneak. Oh yes, if head or leg is crippled you can't fast travel.
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StunnaLiike FiiFii
 
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Post » Mon Jan 03, 2011 11:37 am

Actually 3 bottles of water, 2 Gecko steak (real world half lb of chicken briast?) and sleep every 40 hours is very well with in human limit.

I think performing actions (like attack, sneaking etc) and additional weight after 100lbs should add increase gauge growth is what you are asking for.


-Sure. If you don't have to lug around 200+ pounds of equipment, don't have to worry about dehydration from the heat of the mohave and lugging the the aforemention weight and if you only have to do it about once or twice a week. If you were a SAS operative or a LRRP then you might have a shot. :). If you're a mahicavellian science puke with a bum back like myself... no chance :).
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Danny Blight
 
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Post » Mon Jan 03, 2011 8:58 pm

I take hardcoe mode mostly for the heal-over-time and weighted ammo. Too bad chems have no weight, though I have a mod for that.
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Silencio
 
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Post » Tue Jan 04, 2011 3:40 am

I take hardcoe mode mostly for the heal-over-time and weighted ammo. Too bad chems have no weight, though I have a mod for that.

This. I never get into the whole eat and drink thing. But is just a minor annoyance.
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lucile davignon
 
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Post » Mon Jan 03, 2011 2:32 pm

-Sure. If you don't have to lug around 200+ pounds of equipment, don't have to worry about dehydration from the heat of the mohave and lugging the the aforemention weight and if you only have to do it about once or twice a week. If you were a SAS operative or a LRRP then you might have a shot. :). If you're a mahicavellian science puke with a bum back like myself... no chance :).

Given you have some basic survival skill, wasteland metabolism, desert clothing and without lamping 200+lbs of stuff that is more than enough.

Like I said, it is all the frantic activity without any cost in health condition that makes it unrealistic.
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JLG
 
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