Seems that game works better with the patch.

Post » Fri Dec 17, 2010 5:12 pm

I played last week without the patch and had nothing but problems but now playing with the patch my game seems to run better. I also didn't install game to my HDD because the game was released glitched. Has anyone had better luck with the patch?
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Astargoth Rockin' Design
 
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Post » Fri Dec 17, 2010 3:36 pm

Wait. So you're saying the patch.....actually patched the game? What is this nonsense!?





Sorry for the overbearing sarcasm
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Kevan Olson
 
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Post » Fri Dec 17, 2010 9:39 pm

Im on PS3 and my game iss still havin some hiccups...seems like the longer I play on a character the more probs I encounter, same w/ my FO3.
:brokencomputer:
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Hella Beast
 
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Post » Fri Dec 17, 2010 4:04 pm

Yeah, it's great. Instead of locking up every hour or so thru a doorway, I lock up on vendors too now.

Seriously, hire some real testers next time. Maybe your ad was typed wrong and left out the last r.
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Conor Byrne
 
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Post » Fri Dec 17, 2010 9:16 pm

I played it the day it was released on xbox, unpatched and all, and honestly I noticed very few glitches. Some glitches with the graphics here and there, nothing that isn't common in Fallout 3, the guns would occasionally rise above my head in first person or disapear all together though they were still usable and could be fixed by unequipping and reequipping the weapon, the load times would take upwards of 3 minutes between zones (but that only started to occur after 8+ hours of continuous play and would stop if i turned the xbox off for a few minutes) and two times it froze completely on the load screen forcing me to shut off the xbox and turn it back on. After the patch, the load screens don't seem to take as long after a lot of hours of play, though I think the longest I've played continously since release day is 6 hours instead of the 10 i did on release day, and the game has only frozen up once randomly after about half an hour of play.

all together, having put in around 90 hours so far, these glitches were uncommon and didn't affect much, but I suppose I could say the patch helped a little.
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Danel
 
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Post » Fri Dec 17, 2010 6:00 pm

Yeah, it's great. Instead of locking up every hour or so thru a doorway, I lock up on vendors too now.

Seriously, hire some real testers next time. Maybe your ad was typed wrong and left out the last r.


Eh, the only problem I found was the autosave glitch which was fixed with the patch and that I lock up when moving half way between the hangers to the gates in Nellis. It's really weird because it's repeatable, but only has happened there and only when traveling from the hangers to the gates, so I have to fast travel the distance.
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Tiff Clark
 
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Post » Fri Dec 17, 2010 11:56 am

does the patch fix the "stuck level glitch:?

Its where your character is unable to lvl up past lvl1 and its annoying as [censored]!
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djimi
 
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Post » Fri Dec 17, 2010 5:10 pm

I played last week without the patch and had nothing but problems but now playing with the patch my game seems to run better. I also didn't install game to my HDD because the game was released glitched. Has anyone had better luck with the patch?


Not for me as far as i can see no bugs were fixed that i had already found and now the game keeps crashing which it was not doing before the patch. :(
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Gracie Dugdale
 
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Post » Fri Dec 17, 2010 6:05 am

Was that patch the one that supposedly fixed alot. If so I'm not impressed. My game randomly slows down sometimes and if I interact with people the framerate drops ridiculously. I either have to reset or find somewhere to go in then come back out of then it is fine again. Things like this should have been sorted before release, I can't imagine a QA team would be oblivious to these problems.
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Quick Draw III
 
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Post » Fri Dec 17, 2010 9:26 am

I played it the day it was released on xbox, unpatched and all, and honestly I noticed very few glitches. Some glitches with the graphics here and there, nothing that isn't common in Fallout 3, the guns would occasionally rise above my head in first person or disapear all together though they were still usable and could be fixed by unequipping and reequipping the weapon, the load times would take upwards of 3 minutes between zones (but that only started to occur after 8+ hours of continuous play and would stop if i turned the xbox off for a few minutes) and two times it froze completely on the load screen forcing me to shut off the xbox and turn it back on. After the patch, the load screens don't seem to take as long after a lot of hours of play, though I think the longest I've played continously since release day is 6 hours instead of the 10 i did on release day, and the game has only frozen up once randomly after about half an hour of play.

all together, having put in around 90 hours so far, these glitches were uncommon and didn't affect much, but I suppose I could say the patch helped a little.


I've experienced these exact same problems. To larger/lesser degrees.
The weapon floating too high issue only happens when crouched so I believe somehow the code is leaving the weapon at walking height while putting your head at crouched height. Annoying when you suddenly lose half of your field of view but as you said, it only takes a couple of seconds to swap weapons.
The load time between areas hits me a lot sooner. Sometimes after only an hour or so of playing. LIke you, I've learned to just restart the box when it gets too long.
There have been lots of little WTF? moments when people are floating or stuck halfway through the scenery (rad scorpions mostly).
The busted Weathered 10mm pistol (ala white screen) svcked
The only really bad one for me is a story mission that is not complete but has no active objectives. Looks like I may have to switch factions mid-stream. (unless I find that it is waiting on something else to happen before it kicks back in)

I have noticed no difference at all after the patch (except maybe fewer underground rad scorps). Apparently the things they fixed weren't things I was using.

Still, I love the game and refuse to have a tantrum and stop playing. As with any game that lets me, I save often. I usually run two saves that I bounce back and forth on, saving over one and then the other. That way if my most current one is trashed I have one only a little ways back. I also stop overwriting saves every so often and create a new one. I have saves... saved... from about 30 key points in the game. I don't care what happens, I've got fallback in my Fallout.


I even have a save in the very first room of the game. : )
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louise hamilton
 
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