Rather then Big Guns/Small Guns

Post » Tue Oct 28, 2008 1:17 pm

Close Quarters Guns (shotguns/SMG)
Mid Range Guns (assault rifles/DMR)
Long Range Guns (snipers/gauss)
Heavy Guns (minigun/fat man)


50 points are max each, rather then 100, and it skill requirements are multiples of 10.
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Angela Woods
 
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Post » Tue Oct 28, 2008 5:35 pm

Close Quarters Guns (shotguns/SMG)
Mid Range Guns (assault rifles/DMR)
Long Range Guns (snipers/gauss)
Heavy Guns (minigun/fat man)
Short Blade (kitchen knifes and hunting knifes and switch blades)
Long Blade (machete, bumper sword, chinese officer sword.
Laser Weapons
Plasma Weapons
Pulse Weapons
Flame Weapons
Blunt
Unarmed
Bows
Crossbows
Throwing
Traps

This'll work out great!
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Sudah mati ini Keparat
 
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Post » Tue Oct 28, 2008 11:36 am

You forgot two handed and single blunt.

Hell try.

Pistol .22 / silenced*
Pistol .22 smg***
Pistol .357 **
Rifle .357 lever action*****...

Blunt single handed lead pipe*
Blunt two handed Sledge hammer....

Large blade, two handed: Bumper sword..

Small blade Knife**...

Grenade Frag grenade...

This was proper roleplaying old school with paper, charts and dice man.
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danni Marchant
 
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Post » Tue Oct 28, 2008 5:10 am

You forgot two handed and single blunt.

Hell try.

.22*
.22 smg***
.357 pistol**
.357 lever action*****...

Blunt single handed lead pipe*
Blunt two handed Sledge hammer....

Large blade two handed Bumper sword..

Small blade Knife**...

Grenade Frag grenade...

This was proper roleplaying old school with paper man.

Need MOAR skills.

Grenade Machine Gun*
Grenade Machine Gun Incendiary**
Grenade Machine Gun High Explosive****

They're different! :cryvaultboy:
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Anthony Diaz
 
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Post » Tue Oct 28, 2008 4:33 pm

Need MOAR skills.

Grenade Machine Gun*
Grenade Machine Gun Incendiary**
Grenade Machine Gun High Explosive****

They're different! :cryvaultboy:


Ammo types not different guns sorry.

And you can't be just familiar * with a GMG yet a specialist **** in GMG HE.

This however due to me being a JA is going off topic.

I like the skills in FO as is, if they were to change it I still would like it most likely.
At the moment it allows you to generalise in stats but specialise in weapon choice without imposing it so I really see no point to more change.
However new weapons like throwing and odd ducks like flame ones could / should have a specific new skill imo.
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Marlo Stanfield
 
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Joined: Wed May 16, 2007 11:00 pm

Post » Tue Oct 28, 2008 5:38 am

Ammo types not different guns sorry.

And you can't be just familiar * with a GMG yet a specialist **** in GMG HE.

It was a joke. ;) (A bad one at that...)
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Antony Holdsworth
 
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Post » Tue Oct 28, 2008 7:19 am

Meh, weapons skills already dominate the skills list as is. There are 5 weapons skills and you only need one. The other skills however fill more unique niches and have their uses unique uses in a game. So do we really need an entire sub-categorization for all the weapons types?

I'd be more for perk paths that focus on a certain type of weapon. Perks that come available with investment in a previous perk, that add benefits to that certain weapon type (shotguns for example).

Another way would be to allow those sub-categories as somewhat separate of the skills. For every x-amount of points spent into the main skill you get a point for a specialization skill. Without those you can operate them somewhat basically, but with them you get more accurate and do more damage with them and get to use higher tiered weapons in that class.
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Lady Shocka
 
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Post » Tue Oct 28, 2008 2:50 pm

More perks specialising is a good idea imo, I like already the work on shotguns and pistols, as well as certain EW's.


Gabriel, I finally got your joke :D , man I'm an idiot sometimes.
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Carolyne Bolt
 
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