Resetting the graphics on the pc version

Post » Fri Jun 18, 2010 5:30 am

Ok I was screwing around with the games graphics by running a .bat file, but now they're stuck and I can't get them to go back to default. A lot of shaders and normal mapping and other effects are gone now and even doing a reinstall doesnt fix this. Any help would be great.
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Harry Hearing
 
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Joined: Sun Jul 22, 2007 6:19 am

Post » Fri Jun 18, 2010 1:30 am

A good place to start would be to copy / Paste your .bat file so we can see what it did.
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Roddy
 
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Joined: Fri Jun 15, 2007 11:50 pm

Post » Thu Jun 17, 2010 6:11 pm

It was a .bat I used for the demo my friend sent me cause I wanted more fps, so I don't know what most of these mean.

"C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe" ^
+cl_fov=90 ^
+r_DrawNearFoV = 90 ^
+pl_movement.power_sprint_targetFov = 90 ^
+r_MotionBlur=0 ^
+g_skipIntro=1 ^
+gpu_particle_physics 1 ^
+e_stream 1 ^
+g_joint_breaking 0 ^
+ca_UseFacialAnimation 0 ^
+e_decals 0 ^
+r_MotionBlur 0 ^
+ca_UseDecals 0 ^
+g_dof_ironsight 0 ^
+g_radialBlur 0 ^
+r_SSAO 0 ^
+e_shadows 0 ^
+r_TexMaxAnisotropy 16 ^
+e_particles 0 ^
+r_UseSoftParticles 0 ^
+e_proc_vegetation 0 ^
+r_DepthOfField 0 ^
+r_Glow 0 ^
+i_mouse_smooth 0 ^
+i_mouse_accel 0 ^
+i_mouse_accel_max 0 ^
+i_mouse_buffered 0 ^
+i_mouse_inertia 0 ^
+sys_maxfps 60 ^
+r_vsync 0 ^
+cl_hitblur 0 ^
+cl_hitshake 0 ^
+r_motionblur 0 ^
+r_motionblurhdr 0 ^
+g_radialBlur 0 ^
+r_sunshafts 0 ^
+r_Coronas 0 ^
+r_ColorGrading 0 ^
+r_Flares 0 ^
+r_Glow 0 ^
+r_Reflections 0 ^
+r_dofminzblendmult 0 ^
+r_HDRBlueShift 0 ^
+r_HDRBrightLevel 0 ^
+r_HDRGrainAmount 0 ^
+r_HDRVignetting 0 ^
+i_rejecteffects 0 ^
+ca_UseDecals 0 ^
+e_decals_allow_game_decals 0 ^
+e_decals_life_time_scale 1 ^
+e_particles_thread 1 ^
+e_particles 1 ^
+e_particles_lod 0.3 ^
+i_particleeffects 0 ^
+r_UseParticlesRefraction 0 ^
+r_UseSoftParticles 0 ^
+e_hw_occlusion_culling_objects 1 ^
+e_vegetation_static_instancing 1 ^
+r_GeomInstancing 1 ^
+r_PostMSAA 0 ^
+r_PostMSAAMode 0 ^
+r_PostProcessEffects 1 ^
+r_PostProcessFilters 0 ^
+r_PostProcessGameFx 0 ^
+r_DepthOfField 0 ^
+r_ShadowBlur 0 ^
+r_ShadowJittering 0 ^
r_FSAA 0 ^
r_PostMSAA 0 ^
r_UseEdgeAA 1 ^
r_SSAO 0 ^
r_UsePOM 1 ^
con_restricted 0 ^
sys_DeactivateConsole 0 ^
+sys_flash_edgeaa 1 ^
+r_TexMaxAnisotropy 16 ^
+e_flocks 0 ^
+e_clouds 0 ^
+e_sky_type 0 ^
+e_fog 1 e_fog_volumes 0 ^
+q_ShaderFX 1 ^
+q_ShaderGeneral 1 ^
+q_ShaderGlass 0 ^
+q_ShaderHDR 1 ^
+q_ShaderIce 0 ^
+q_ShaderMetal 0 ^
+q_ShaderPostProcess 0 ^
+q_ShaderShadow 1 ^
+q_ShaderSky 0 ^
+q_ShaderTerrain 0 ^
+q_ShaderVegetation 0 ^
+q_ShaderWater 0 ^
+r_fullscreen 1
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Sian Ennis
 
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