Ideas for the multi player modules

Post » Sun Jul 04, 2010 6:29 am

enhanced vision, weapons expert and proximity alarm are the three known nanosuit upgrades right now. i want to know how people think this system will effect online experience and also any upgrades that might be featured in crysis 2.
User avatar
MarilĂș
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Sat Jul 03, 2010 11:33 pm

I come from the RPG side of gaming and the idea of "character development" is exciting. The perk system was incredibly fun for me in MW, it would be nice if they brought the idea of upgrading upgrades a step further. An active upgrade would be fun, as you used the perk more often you would gain experience, the perk would actively get stronger from battle to battle. Of course at a very slow rate. For example, each round you used proximity alarm, you would get a small amount of experience added to the perk and it would get slightly stronger, maybe the detection radius expands slightly every round. its a simple equation to program. and once you level it up, you might choose one of 3 different minor features to tag onto that perk like detect sneaking people if they are really close or detect people standing still. If you picked detect standing still and you wanted to go back and choose the other choice, you would have to advance the perk again from the beginning.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Sat Jul 03, 2010 10:18 pm

how about a module that is similar the the Pinger's 'Ping" attack (shockwave that decloaks anyone in it's raduis)
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sun Jul 04, 2010 2:15 am

Oh, that's awesome, maybe you have to charge up for a couple of seconds and then unleash. Their cloaks fade in and out while crackling with electricity for a few seconds.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sun Jul 04, 2010 2:30 am

the stamp attack is a modules too
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Sat Jul 03, 2010 10:35 pm

I like facial modification. EA's Fight Night, Mass Effect, hell even their NFS games have customization. I really liked the scan your face thing they had in FaceBreakers. It took an hour but it was so worth it. It matched the greater parts of your face by adjusting some vertices on the poly model based off a picture you inputed via camera. Then you could fine adjust. It even put your picture on the face of the avatar and let you upload them online and share. Very very cool, it svcks that the game was so bad otherwise. Way too hard for a button masher.

For single player it isn't necessary because they probably have all kinds of cut scenes that would cause bugs. But for multiplayer when all your character does is grunt. I think it would be Epic.

My wishlist though...I would like to wear a cape. I have an EGO problem and honestly, Superman/Batman inspire me to put the hurt on people when I am playing video games. :] Don't laugh, I am serious... a cape ...
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat Jul 03, 2010 10:15 pm

[quote]Oh, that's awesome, maybe you have to charge up for a couple of seconds and then unleash. Their cloaks fade in and out while crackling with electricity for a few seconds.[/quote]

maybe the pulse also stuns the enemies in its radius, and the longer you charge up the longer it will shock/stun them. Man I can't wait to here more about the modules! I really hope Crytek created some fun/unique game mechanics.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm


Return to Crysis

cron