[Invisibility & Nanovision] A land of confusion.

Post » Thu Aug 05, 2010 8:04 pm

[I'm not English]

This is certainly the rofling thing I've ever seen.

Seriously, what is this game that push people to camp ? To play as noobs ?

Nanovision is TOTALLY nerfed ! It consums energy and it is SUPPOSED to spot cloaked people. I have 10/10 at sight test but I CAN'T see them until they are 5 meters from me !

Why do cloaked peoples have a reduced body temperature ? Do you know that if your body is not at his normal temperature, you die because enzyme stop to work ?
What's the point of putting a nanovision if cloaked people are frozzen ?

Also, as someone said it in another topic : It is seriously not cool to play with nano-spam. I use mouse 3 for nanovision and I never stop switching on/off the nanovision because EVERYONE play LOLICLOAK, and I "try" to spot them... I TRY.

In Crysis 1, cloak was useless
In Crysis 2, it is TOTALLY overpowered.

EVERYONE play in invisibility in EVERY conditions. NO MATTER WHAT : people cloak, let you run, and then kill you by behind.


Conclusion :

- Make Invisibility less "invisible"
- Invisibility should make a big noise as in Crysis 1

- Nanovision should NOT consum energy
- Nanovision should be able to SPOT enemies using cloak NO MATTER THE DISTANCE !

- Steel Mill MUST be added, because it is the best make ever.


By the way, were is the procedural destruction ?
http://www.youtube.com/watch?v=1Kvl31g77Z8

You know, what you can see at 1:11

Please don't tell me it's because of PS and Xbox, or I will kill 'em all.
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Chase McAbee
 
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Post » Thu Aug 05, 2010 9:53 pm

In "stealth tracker" the upgrades make cloaked players more visible

Upgrade Effects

Default - Identifies when enemies enter Stealth mode nearby.
Level 1 - Increases the visibility of cloaked enemies.
Level 2 - Maximum visibility of cloaked enemies.
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Mizz.Jayy
 
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