Music and sounds

Post » Sun Aug 22, 2010 1:54 am

With all the continual talk of Crysis 2's graphics I thought that I should bring up something a little different, something that is just as important as anything else in a AAA title. Music and sounds.

Music and sounds help immerse the player into an environment with a link to the animations and events within the game. Music is used to help sway emotions of the player to help relate them to the feelings being portrayed in the game, music must be suitable for the right time and the right place to be effective. The quality of sounds and whether the sounds fit the game's animations and events is what counts most.

Lets start off with Crysis 1's music and sounds. I have to say the sounds used in C1 were the best I’ve heard in a game, well until this year anyways, sounds in games have been getting pretty good with game developers spending the time that's needed on sounds as they know its importance.

Crysis 1's music, composed by Inon Zur, was great. I don't really know how to explain music really, but I'm just going to say that it sounded great and felt right in crysis. There was natural sounding music when you were on the island level and there was eerie sort of music in the alien core level. I think there wasn't enough music in C1, being huge durations in between when music played. But that probably wasn't a bad thing, it gave time to think about being alone (at most points) on an unpredictable island.

I can safely say from my thorough experience of C1 that there’s a large variety of sounds, ranging from:
? Gun shots with each different gun having its own unique sound (such as the pistol, scar, fy-71, smg, and the shotgun etc), there’s the silenced sounds of most weapons when the silencer is attached
? Reloading weapons
? The sound when a bullet collides with a physical object e.g. barrels (love the barrels in Crysis 1 for some reason, actually make that every miscellaneous object in Crysis, oh and cant forget the palm trees :D)
? When a bullet hits an enemy
? Starting up a vehicle and driving it and/or crashing it
? Grenades
? Explosions from explosive objects
? Punching and throwing stuff (including Koreans lol)
? The splashing of water when you jump in, when you shoot water, or throw something in it.

To the more subtle sounds like:
? Footsteps
? Moving through foliage e.g. bushes
? Moving your weapon to view through iron sights/reflex sight/scope
? Swapping weapons
? Empty bullet shell/s fall to the ground

And the ambient sounds such as:
? Wind
? Fire crackling
? Sea's waves

All with quality and which fit in with the animations and events within C1. I’m very happy with the music and sounds in C1 and from what I’m hearing in Crysis 2 its going to be epic (plus the epic cg like graphics :D).

Now what did you think about the music/sounds in Crysis 1? Any specific music/sounds you really liked? Or how do you like Crysis 2's music/sounds at the moment? How important is music/sounds in a video game to you? Any musicians or sound developers here, or anyone who wants to be?
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liz barnes
 
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Post » Sat Aug 21, 2010 11:00 pm

Music is capable of changing the whole mood of a scene. It can make it feel sad, or epic, or some feeling of accomplishment. I personally love that new crysis theme. It gives me that feeling that almost all hope is lost.
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Emma Pennington
 
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Post » Sat Aug 21, 2010 11:44 pm

The song from the Wall Trailer already gave me some creepy, hopeless and desperate vibes, yet exciting too. So more Crysis 1 type like songs/music would keep me energized while I play. And will keep me tense, the same way, I played in first encounter with the ceph aliens from Crysis 1.
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Suzie Dalziel
 
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Post » Sun Aug 22, 2010 3:32 am

It is truly an epic and amazing experience when the music is timed exactly to a trailer, cutscene, scripted event or player action.

I also love Crysis/Warhead/C2's blend of classical instruments, electric guitars, and futuristic sound effects.

I also love it when weapons are loud and powerful sounding. Like the Desert Eagle in Counter Strike: Source.
BOOM!
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Rachael
 
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Post » Sun Aug 22, 2010 1:35 am

The music I have heard from the stress test was amazing. Try and hear it from gameplay on youtube it great
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Marcia Renton
 
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Post » Sat Aug 21, 2010 5:21 pm

sound and music is something im not much worried about in c2, it was great in the 1st and im sure it will be the same in 2nd
just hope they dont mess with the suit sounds and footsteps and all that kind of sounds as it is very important in mp, it is absolutely amazing how in CW you can know death is coming when u suddenly hear a guy on the other side of the wall changing to speed mode :D
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Allison Sizemore
 
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Post » Sun Aug 22, 2010 3:18 am

Crysis had a pretty awesome score.

I can't see why Crysis 2 can't. I mean, lots of games utilize sound as a core asset of any cinematic game. It brings the mood into play, allowing you to feel emotion, in the game. It makes you, the gamer feel different when hearing it or after hearing it.

I can't see why anyone would care mostly about the graphics, when music plays a huge role. Here are some of my greatest soundtracks from a game (These are just a few, but they are great ones, nonetheless!):

http://www.youtube.com/watch?v=QiPon8lr48U - MGS2, oddly this song makes you want to salute.
http://www.youtube.com/watch?v=8yCyysCmhlQ - Assassins Creed 2, epic soundtrack
http://www.youtube.com/watch?v=Z7bolTpAZsE - Crysis, the feeling of motivation.
http://www.youtube.com/watch?v=pSK-1guFLDk - Fallout 3, you hear this song in the beginning of the intro, which is very ironic indeed.

I have more, but don't want to list them. But yeah, these pieces of music play pretty huge role's in big games.
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MISS KEEP UR
 
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Post » Sat Aug 21, 2010 9:36 pm

Sounds and Music are very important to me, especially after playing Bad Company 2 and experiencing its awesome sounds and immersion. Luckily, Crysis 2 seems to really deliver in the immersive sounds and especially its Music/orchestral area.
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Phillip Hamilton
 
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Post » Sun Aug 22, 2010 12:44 am

Crysis had a pretty awesome score.

I can't see why Crysis 2 can't. I mean, lots of games utilize sound as a core asset of any cinematic game. It brings the mood into play, allowing you to feel emotion, in the game. It makes you, the gamer feel different when hearing it or after hearing it.

I can't see why anyone would care mostly about the graphics, when music plays a huge role. Here are some of my greatest soundtracks from a game (These are just a few, but they are great ones, nonetheless!):

http://www.youtube.com/watch?v=QiPon8lr48U - MGS2, oddly this song makes you want to salute.
http://www.youtube.com/watch?v=8yCyysCmhlQ - Assassins Creed 2, epic soundtrack
http://www.youtube.com/watch?v=Z7bolTpAZsE - Crysis, the feeling of motivation.
http://www.youtube.com/watch?v=pSK-1guFLDk - Fallout 3, you hear this song in the beginning of the intro, which is very ironic indeed.

I have more, but don't want to list them. But yeah, these pieces of music play pretty huge role's in big games.
Those are some of my favorite pieces as well. +1
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.X chantelle .x Smith
 
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