» Thu Aug 26, 2010 11:39 pm
Well, when we're talking multiplayer, you can't have that many polygons rendered on the screen as you see on some of the renders. I would say even a GTX 580 in 4-way SLI would have quite a bit trouble rendering 11 nanosuits and the environment.
I think the nanosuit seen in the trailer is actually a modified version of the one that will appear in the game. With the actual one having an ever lower polygon count.
As for the hands, well, that's something that's bound to have more detail than the rest of the body/suit since that area is seen most and best. Also, since it's a relatively small area and model and it only appears on the individual player's screen, you could afford to have more polygons there.
Thanks
Iceman