Killing times are too fast

Post » Tue Aug 31, 2010 11:52 pm

I dont know why Crytek is reducing the killtimes, but its annoying. In the demo you had the perfect damage/armor. Now you get two shots from assault rifle and youre instant dead. I mean, we have a nano-suit, dont we?

Even the armor-mode is useless against this issue. When you played the demo, you had normal health, less health when cloaked, and more health when you were in armor-mode. But you were still fair armored with the mode so you could get killed by some more shots fired on you.
Now you have in armor-mode the same health as you had stealthmode in the demo. I felt about the killtimes exactly perfect between killtimes of my favorite games: Halo(which was too much) and CoD(which was too low). But now it seems like its the same health like CoD...

Why is Crytek changing so much? The demo was perfect like it was.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Tue Aug 31, 2010 6:43 pm

I assume that the long kill times were disadvantageous due to the ever-present lag issues. Shorter ones cut down on this and make the gameplay a little faster-paced. Personally, I like shorter kill times.

And, technically speaking, the nanosuit isn't really bulletproof without armor mode on, so in other modes it makes sense for quick death. Besides, is it really that annoying that you can take 15x the damage a normal human can take anyhow?
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Wed Sep 01, 2010 5:50 am

An ordinary human will be on the ground screaming from a shot in the leg, totally incapacitated from a shot to the stomach, unable to effectively use a weapon from a shot in the arm, and instantly dead from a shot in the head. So, yes, your nanosuit really is protecting you.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am


Return to Crysis

cron