Logs show errors

Post » Sun Sep 05, 2010 12:57 pm

Has someone noticed the files in "LogBackups" Folder or the Game.txt in the main folder. In it there are some strange errors listed. The game works fine but those errors look very weired. Anyone else having something similar in their logs? This is only a tiny part of those errors. I'm using Steam by the way.

something like this:

<22:30:54> [Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_support.cgf': faces are too small or have stretched mapping
<22:30:54> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<22:30:54> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<22:30:54> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall_screens.cgf': faces are too small or have stretched mapping
<22:30:56> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<22:30:56> [Error] Failed to compute texture mapping density for mesh 'objects/props/roads/roads_overpass/cars.chr': faces are too small or have stretched mapping
<22:30:56> [Error] Failed to compute texture mapping density for mesh 'objects/props/roads/roads_overpass/overpass.chr': faces are too small or have stretched mapping
<22:30:56> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
<22:30:56> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<22:30:56> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
<22:30:57> Registering TPS Extensions...
<22:30:59> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping

or this:

<22:31:08> ======== FDR is loaded in 18.2 sec ========
<22:31:56> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonRight.Icons" [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonNavigate.Icons" [libs/ui/menus_infictionmenu.gfx]
<22:31:56> [Error] Error: GetVariable failed: can't resolve the path "Root.ButtonSelect.Icons" [libs/ui/menus_infictionmenu.gfx]
<22:34:47> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<22:34:47> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<22:34:50> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<22:34:50> [Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
<22:34:51> [CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
<22:34:51> CActor::Ragdollize: AB1_Wave1_Blackops_3
<22:35:21> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<22:35:25> [CGameRules::KillPlayer] HitJoint: 26 PartID: 26
<22:35:26> CActor::Ragdollize: AB1_Wave1_Driver
<22:35:33> [CGameRules::KillPlayer] HitJoint: 28 PartID: 28
<22:35:38> ======== FDR is loaded in 292.7 sec ========
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