How much Sim Destruction?

Post » Sun Sep 05, 2010 5:24 pm

If you look at the destruction part of the tech demo
the dumpster gets awesomely crush from a big part
of a building that had fallen on it, i was just thinking how
much simulated and not pre planned destruction will
be in crysis 2?
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Jaylene Brower
 
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Post » Sun Sep 05, 2010 6:12 pm

well it's supposedly all real time which should mean the only "pre planned" stuff is in the cut scenes.
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Melung Chan
 
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Post » Sun Sep 05, 2010 3:20 pm

I'm guessing it should be for certain levels only, too much could cause a crash. :)
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Jason Rice
 
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Post » Mon Sep 06, 2010 12:56 am

yeah i think i remember them saying it was limited in multiplayer but should be pretty impressive in SP.
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Fluffer
 
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Post » Sun Sep 05, 2010 9:29 pm

For the Sp's, it's going to be chaotically fun :)
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!beef
 
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Post » Sun Sep 05, 2010 9:08 pm

Singleplayer destruction looks pretty amazing, but multiplayer is rather limited so that the gameplay is not drastically affected by it.
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Annick Charron
 
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Post » Sun Sep 05, 2010 3:00 pm

It seems that in multiplayer, you can only break weak objects like glass or wood, but in SP, most things can be broken or deformed in some way, shape or form.
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Tasha Clifford
 
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Post » Sun Sep 05, 2010 7:16 pm

From a Interview about why they chose new york city as the setting i remember hearing, " with the new crytek engine, in the single player you can be walking around and have a building next to you collapse" Hope that gives an idea on what can happen
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lucile
 
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Post » Mon Sep 06, 2010 1:05 am

remember how last gen we were gpu limited in crysis. I swear this gen the gpu will be more than enough but seeing footage of crysis 2 we are in for cpu hell.
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RObert loVes MOmmy
 
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Post » Sun Sep 05, 2010 3:13 pm

Nah, cpu's are very rarely pushed. There is a lot of untapped potential in even £60 cpu's.
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GEo LIme
 
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Post » Sun Sep 05, 2010 2:10 pm

Nah, cpu's are very rarely pushed. There is a lot of untapped potential in even £60 cpu's.

Maybe, a stronger combo of cpu with gpu could unleash the full potential of Sim.destruction in Crysis 2, but its still un-certain :)
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Wayne W
 
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Post » Sun Sep 05, 2010 9:26 pm

Yea I really am lost if crytek is tapping the gpu to help with the physics or if it's pure CPU :? Also I do remember that physics does really destroy a CPU especially with what I've seen so far with the cryengine 3 :D
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Ashley Hill
 
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Post » Sun Sep 05, 2010 11:28 am

No gpu-based physics, it's all cpu. But as i've said before, you can run games like mafia 2 with physX enabled WITHOUT an nvidia card, and decent (athlon II X4 630 is the cheapest at £63) cpu's still push along quite happily despite Nvidia throttling the maximum cpu usage to 40%. Crytek would have to be either be really inefficient with the coding (which they're not in CE3) or have waaaay too much physics going on that isn't noticable :)

In the end, all the physics in crysis 1 ran on a single, fairly slow, core!
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Carlos Rojas
 
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Post » Sun Sep 05, 2010 5:07 pm

No gpu-based physics, it's all cpu. But as i've said before, you can run games like mafia 2 with physX enabled WITHOUT an nvidia card, and decent (athlon II X4 630 is the cheapest at £63) cpu's still push along quite happily despite Nvidia throttling the maximum cpu usage to 40%. Crytek would have to be either be really inefficient with the coding (which they're not in CE3) or have waaaay too much physics going on that isn't noticable :)

In the end, all the physics in crysis 1 ran on a single, fairly slow, core!
Well, that was good to hear in a post. My old Athlon x4 was capable of far more than it seemed. :)
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Ownie Zuliana
 
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Post » Sun Sep 05, 2010 12:49 pm

This is the Destruction ON A XBOX 360

http://www.youtube.com/watch?v=tDPVNXD25Mc&feature=related

The physics part on consoles aren't a problem because xbox and ps3 have 3/4 cores @3+ ghz, console games rarely use more than 30% of the CPU power, so Crytek can take advantage of this processing power and make amazing destructibility like shown on the video and on PC the destructibility will be much higher, since consoles are limited to their DX9 GPU, so they have to use a lot of CPU power to improve the graphics
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Tanika O'Connell
 
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Post » Sun Sep 05, 2010 2:44 pm

Already saw that video, back - way ago. Good one, though :)
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Beulah Bell
 
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Post » Sun Sep 05, 2010 2:01 pm

More of the destruction will be more for aesthetics mostly, though destructible cover never hurts, in SP or MP.
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Juanita Hernandez
 
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Post » Sun Sep 05, 2010 10:08 am

More of the destruction will be more for aesthetics mostly, though destructible cover never hurts, in SP or MP.

I'm more on Sp, for that...
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Eric Hayes
 
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