Armour mode got nerfed since Beta?

Post » Sat Sep 25, 2010 10:52 pm

I remember in the Demo, Armour mode aloud you to take 3 shots from a sniper instead of two, aloud you to take 3 melles instead of two and aloud you to take what seemed like double the amount of shots to drop you.

But I feel as if in this game the only usefullness for armor mode is to survive frags and explosions. I gun down Armoured enimies and get gunned down in Armour mode Extremely quickly and it doesn't feel as if it makes that much difference at all in gun fights.

Also Cloaked got made easier to see too, although the C.E.L.L team in cloak ( blue team ) are much easier to see than the Marines ( orange team ) in cloak. I did although prefer the clean transparent cloak of the beta but thats not that big of an issue. It just feels like the suits abilities got made weaker in the final build and makes the game have less taste.
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Tom
 
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Post » Sat Sep 25, 2010 9:32 pm

When you have guns that kill with 4 shots and considering armour mode only accounts for 3 extra shots and also taking into account that those guns empty a clip in and around 2 seconds youve got to ask yourself is it just a gimmick?

The only reson people think armour mode allows them to take more damage than that is because of lag and hit detection isssues.

3 extra bullets and for what? to slow you down and light you up like a christmas tree, screams gimmick.
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Tanika O'Connell
 
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Post » Sun Sep 26, 2010 6:12 am

And a further point that stealth is the dominant force in this game, how come there is no ability which buffs the armour to cater to tank like players like myself but there is a stealth enhance upgrade which makes stealth last longer?

And to further my point when I try to roll with an armour based class i.e Energy transfer or armour enhance I just find that I get shot in the back 24/7 or panic sprayed by some idiot or double meleed (the last one being particulary frustrating especially considering people lag forward when they first enter sprint) and I usually end up posting decent scores like 15+ kills under 6 deaths and 300 capture points.

But when I play with a pure stealth class I post up scores like 30+ kills under 4 deaths and usually around the same objective score.
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Louise
 
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Post » Sun Sep 26, 2010 9:46 am

Armor mode needs a little more speed! in close quarters cloaked players wins by panicked spraying. caus you were too slow to turn around or move away from fire.

Have you noticed that you WALK FASTER in armor mod when you ADS and use AIM ENHANCE!!!!!!!

Armor mod needs speed or more dmg resist
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Rhi Edwards
 
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Post » Sun Sep 26, 2010 1:26 am

And a further point that stealth is the dominant force in this game, how come there is no ability which buffs the armour to cater to tank like players like myself but there is a stealth enhance upgrade which makes stealth last longer?

And to further my point when I try to roll with an armour based class i.e Energy transfer or armour enhance I just find that I get shot in the back 24/7 or panic sprayed by some idiot or double meleed (the last one being particulary frustrating especially considering people lag forward when they first enter sprint) and I usually end up posting decent scores like 15+ kills under 6 deaths and 300 capture points.

But when I play with a pure stealth class I post up scores like 30+ kills under 4 deaths and usually around the same objective score.

Why use just one armor mode? You can use all 3 in the same match for a reason.
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Wane Peters
 
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